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A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions. * Start rephrasing propertyinfos for more consistency * Update eclipse cone propertyinfos * Update `RenderableFov` property infos and group colors in UI * `RenderableGalaxy` and `RenderableGlobe` * Update more descriptions * Moore descriptions * Update docs for `RenderableShadowCylinder` and add properties * `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`) * `RnederableSphericalGrid`, and update line width info of other types, for consistency * `RenderableStars` and `RenderableTimeVaryingSphere` * Update more propertyinfos * Fix inconsistent mentioning of true/false * change some phrasings for increased consistency * Update Renderbin description to include Sticker bin and remove extra property * Rename `OutlineWeight` -> `OutlineWidth` * Extend description about enable depth test for models * Clarify what relative values mean for `RenderableNodeArrow` * Elaborate on `RenderableLabel` size property --------- Co-authored-by: Alexander Bock <alexander.bock@liu.se> Co-authored-by: Ylva Selling <ylva.selling@gmail.com> Co-authored-by: Malin E <malin.ejdbo@gmail.com>
306 lines
11 KiB
C++
306 lines
11 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2024 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/space/rendering/renderablerings.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scene.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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#include <optional>
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namespace {
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constexpr std::array<const char*, 6> UniformNames = {
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"modelViewProjectionTransform", "textureOffset", "colorFilterValue",
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"_nightFactor", "sunPosition", "texture1"
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};
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constexpr openspace::properties::Property::PropertyInfo TextureInfo = {
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"Texture",
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"Texture",
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"The path to a texture on disk that contains a one-dimensional texture to use "
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"for these rings.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
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"Size",
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"Size",
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"The radius of the rings in meters.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo OffsetInfo = {
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"Offset",
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"Offset",
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"A value that is used to limit the width of the rings. Each of the two values is "
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"a value between 0 and 1, where 0 is the center of the ring and 1 is the "
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"maximum extent at the radius. For example, if the value is {0.5, 1.0}, the "
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"ring is only shown between radius/2 and radius. It defaults to {0.0, 1.0}.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo NightFactorInfo = {
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"NightFactor",
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"Night Factor",
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"A multiplicative factor that is applied to the side of the rings that is facing "
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"away from the Sun. If it is 1, no darkening of the night side occurs.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo ColorFilterInfo = {
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"ColorFilter",
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"Color Filter",
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"A value that affects the filtering out of part of the rings depending on the "
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"color values of the texture. The higher value, the more rings are filtered out.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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struct [[codegen::Dictionary(RenderableRings)]] Parameters {
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// [[codegen::verbatim(TextureInfo.description)]]
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std::filesystem::path texture;
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// [[codegen::verbatim(SizeInfo.description)]]
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float size;
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// [[codegen::verbatim(OffsetInfo.description)]]
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std::optional<glm::vec2> offset;
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// [[codegen::verbatim(NightFactorInfo.description)]]
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std::optional<float> nightFactor;
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// [[codegen::verbatim(ColorFilterInfo.description)]]
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std::optional<float> colorFilter;
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};
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#include "renderablerings_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableRings::Documentation() {
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return codegen::doc<Parameters>("space_renderable_rings");
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}
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RenderableRings::RenderableRings(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _texturePath(TextureInfo)
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, _size(SizeInfo, 1.f, 0.f, 1e25f)
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, _offset(OffsetInfo, glm::vec2(0.f, 1.f), glm::vec2(0.f), glm::vec2(1.f))
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, _nightFactor(NightFactorInfo, 0.33f, 0.f, 1.f)
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, _colorFilter(ColorFilterInfo, 0.15f, 0.f, 1.f)
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{
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using ghoul::filesystem::File;
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const Parameters p = codegen::bake<Parameters>(dictionary);
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_size = p.size;
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setBoundingSphere(_size);
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_size.onChange([this]() { _planeIsDirty = true; });
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addProperty(_size);
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_texturePath = p.texture.string();
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_textureFile = std::make_unique<File>(_texturePath.value());
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_offset = p.offset.value_or(_offset);
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_offset.setViewOption(properties::Property::ViewOptions::MinMaxRange);
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addProperty(_offset);
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_texturePath.onChange([this]() { loadTexture(); });
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addProperty(_texturePath);
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_textureFile->setCallback([this]() { _textureIsDirty = true; });
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_nightFactor = p.nightFactor.value_or(_nightFactor);
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addProperty(_nightFactor);
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_colorFilter = p.colorFilter.value_or(_colorFilter);
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addProperty(_colorFilter);
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}
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bool RenderableRings::isReady() const {
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return _shader && _texture;
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}
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void RenderableRings::initializeGL() {
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_shader = global::renderEngine->buildRenderProgram(
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"RingProgram",
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absPath("${MODULE_SPACE}/shaders/rings_vs.glsl"),
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absPath("${MODULE_SPACE}/shaders/rings_fs.glsl")
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);
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ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
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glGenVertexArrays(1, &_quad);
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glGenBuffers(1, &_vertexPositionBuffer);
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createPlane();
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loadTexture();
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}
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void RenderableRings::deinitializeGL() {
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glDeleteVertexArrays(1, &_quad);
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_quad = 0;
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glDeleteBuffers(1, &_vertexPositionBuffer);
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_vertexPositionBuffer = 0;
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_textureFile = nullptr;
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_texture = nullptr;
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global::renderEngine->removeRenderProgram(_shader.get());
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_shader = nullptr;
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}
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void RenderableRings::render(const RenderData& data, RendererTasks&) {
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_shader->activate();
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_shader->setUniform(
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_uniformCache.modelViewProjection,
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glm::mat4(calcModelViewProjectionTransform(data))
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);
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_shader->setUniform(_uniformCache.textureOffset, _offset);
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_shader->setUniform(_uniformCache.colorFilterValue, _colorFilter);
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_shader->setUniform(_uniformCache.nightFactor, _nightFactor);
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_shader->setUniform(_uniformCache.sunPosition, _sunPosition);
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ghoul::opengl::TextureUnit unit;
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unit.activate();
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_texture->bind();
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_shader->setUniform(_uniformCache.texture, unit);
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glDisable(GL_CULL_FACE);
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glBindVertexArray(_quad);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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glEnable(GL_CULL_FACE);
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_shader->deactivate();
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}
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void RenderableRings::update(const UpdateData& data) {
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if (_shader->isDirty()) {
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_shader->rebuildFromFile();
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ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
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}
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if (_planeIsDirty) {
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createPlane();
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_planeIsDirty = false;
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}
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if (_textureIsDirty) {
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loadTexture();
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_textureIsDirty = false;
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}
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SceneGraphNode* sun = global::renderEngine->scene()->sceneGraphNode("Sun");
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if (sun) {
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_sunPosition = sun->worldPosition() - data.modelTransform.translation;
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}
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else {
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// If the Sun node does not exist, we assume the light source to be in the origin
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_sunPosition = -data.modelTransform.translation;
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}
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}
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void RenderableRings::loadTexture() {
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if (!_texturePath.value().empty()) {
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using namespace ghoul::io;
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using namespace ghoul::opengl;
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std::unique_ptr<Texture> texture = TextureReader::ref().loadTexture(
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absPath(_texturePath),
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1
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);
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if (texture) {
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LDEBUGC(
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"RenderableRings",
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std::format("Loaded texture from '{}'", absPath(_texturePath))
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);
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_texture = std::move(texture);
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_texture->uploadTexture();
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_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
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_textureFile = std::make_unique<ghoul::filesystem::File>(
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_texturePath.value()
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);
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_textureFile->setCallback([this]() { _textureIsDirty = true; });
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}
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}
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}
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void RenderableRings::createPlane() {
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const GLfloat size = _size;
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struct VertexData {
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GLfloat x;
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GLfloat y;
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GLfloat s;
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GLfloat t;
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};
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const std::array<VertexData, 6> Data = {
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VertexData{ -size, -size, 0.f, 0.f },
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VertexData{ size, size, 1.f, 1.f },
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VertexData{ -size, size, 0.f, 1.f },
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VertexData{ -size, -size, 0.f, 0.f },
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VertexData{ size, -size, 1.f, 0.f },
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VertexData{ size, size, 1.f, 1.f },
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};
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glBindVertexArray(_quad);
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glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
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glBufferData(GL_ARRAY_BUFFER, Data.size(), Data.data(), GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(
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0,
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2,
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GL_FLOAT,
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GL_FALSE,
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sizeof(VertexData),
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nullptr
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);
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(
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1,
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2,
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GL_FLOAT,
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GL_FALSE,
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sizeof(VertexData),
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reinterpret_cast<void*>(offsetof(VertexData, s))
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);
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}
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} // namespace openspace
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