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OpenSpace/modules/spacecraftinstruments/rendering/renderableplanetprojection.h

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2024 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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****************************************************************************************/
#ifndef __OPENSPACE_MODULE_SPACECRAFTINSTRUMENTS___RENDERABLEPLANETPROJECTION___H__
#define __OPENSPACE_MODULE_SPACECRAFTINSTRUMENTS___RENDERABLEPLANETPROJECTION___H__
#include <openspace/rendering/renderable.h>
#include <modules/spacecraftinstruments/util/projectioncomponent.h>
#include <openspace/properties/optionproperty.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/triggerproperty.h>
#include <openspace/properties/vector/vec3property.h>
#include <ghoul/opengl/uniformcache.h>
namespace openspace {
namespace documentation { struct Documentation; }
struct Image;
class Sphere;
namespace planetgeometry { class PlanetGeometry; }
class RenderablePlanetProjection : public Renderable {
public:
RenderablePlanetProjection(const ghoul::Dictionary& dict);
~RenderablePlanetProjection() override;
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
ghoul::opengl::Texture& baseTexture() const;
static documentation::Documentation Documentation();
private:
void loadColorTexture();
void loadHeightTexture();
void createSphere();
glm::mat4 attitudeParameters(double time, const glm::vec3& up);
void imageProjectGPU(const ghoul::opengl::Texture& projectionTexture,
const glm::mat4& projectorMatrix);
ProjectionComponent _projectionComponent;
properties::OptionProperty _colorTexturePaths;
properties::StringProperty _addColorTexturePath;
bool _colorTextureDirty = false;
properties::OptionProperty _heightMapTexturePaths;
properties::StringProperty _addHeightMapTexturePath;
bool _heightMapTextureDirty = false;
ghoul::opengl::ProgramObject* _programObject = nullptr;
ghoul::opengl::ProgramObject* _fboProgramObject = nullptr;
UniformCache(sun_pos, modelTransform, modelViewProjectionTransform, hasBaseMap,
hasHeightMap, heightExaggeration, meridianShift, ambientBrightness,
projectionFading, baseTexture, projectionTexture,
heightTexture) _mainUniformCache;
UniformCache(projectionTexture, ProjectorMatrix, ModelTransform, boresight,
radius, segments) _fboUniformCache;
std::unique_ptr<ghoul::opengl::Texture> _baseTexture;
std::unique_ptr<ghoul::opengl::Texture> _heightMapTexture;
properties::FloatProperty _heightExaggeration;
properties::BoolProperty _meridianShift;
properties::FloatProperty _ambientBrightness;
properties::IntProperty _maxProjectionsPerFrame;
properties::IntProperty _projectionsInBuffer;
properties::TriggerProperty _clearProjectionBuffer;
properties::Vec3Property _radius;
properties::IntProperty _segments;
std::unique_ptr<Sphere> _sphere;
glm::mat4 _transform = glm::mat4(1.f);
glm::mat4 _projectorMatrix = glm::mat4(1.f);
glm::vec3 _boresight = glm::vec3(0.f);
std::vector<Image> _imageTimes;
GLuint _quad = 0;
GLuint _vertexPositionBuffer = 0;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_SPACECRAFTINSTRUMENTS___RENDERABLEPLANETPROJECTION___H__