mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-02 01:30:34 -06:00
226 lines
8.4 KiB
C++
226 lines
8.4 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/statemachine/statemachinemodule.h>
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#include <modules/statemachine/include/state.h>
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#include <modules/statemachine/include/statemachine.h>
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#include <modules/statemachine/include/transition.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/scripting/lualibrary.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/logging/logmanager.h>
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#include <string>
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#include "statemachinemodule_lua.inl"
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namespace {
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constexpr const char* _loggerCat = "StateMachine";
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} // namespace
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namespace openspace {
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StateMachineModule::StateMachineModule()
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: OpenSpaceModule(Name)
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{ }
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void StateMachineModule::initializeStateMachine(const ghoul::Dictionary& states,
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const ghoul::Dictionary& transitions,
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const std::optional<std::string> startState)
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{
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ghoul::Dictionary dictionary;
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dictionary.setValue("States", states);
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dictionary.setValue("Transitions", transitions);
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if (startState.has_value()) {
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dictionary.setValue("StartState", *startState);
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}
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try {
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_machine = std::make_unique<StateMachine>(dictionary);
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LINFO(fmt::format(
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"State machine was created with start state: {}", currentState()
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));
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}
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catch (const documentation::SpecificationError& e) {
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LERROR(ghoul::to_string(e.result));
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LERROR(fmt::format("Error loading state machine: {}", e.what()));
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}
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}
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void StateMachineModule::deinitializeStateMachine() {
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_machine.reset();
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_machine = nullptr;
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}
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bool StateMachineModule::hasStateMachine() const {
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return _machine != nullptr;
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}
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void StateMachineModule::setInitialState(const std::string initialState) {
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if (!_machine) {
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LERROR("Attempting to use uninitialized state machine");
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return;
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}
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_machine->setInitialState(initialState);
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}
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std::string StateMachineModule::currentState() const {
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if (!_machine || !_machine->currentState()) {
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LERROR("Attempting to use uninitialized state machine");
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return "";
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}
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return _machine->currentState()->name();
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}
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std::vector<std::string> StateMachineModule::possibleTransitions() const {
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if (!_machine) {
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LERROR("Attempting to use uninitialized state machine");
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return std::vector<std::string>();
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}
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return _machine->possibleTransitions();
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}
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void StateMachineModule::transitionTo(const std::string& newState) {
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if (!_machine) {
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LERROR("Attempting to use uninitialized state machine");
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return;
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}
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_machine->transitionTo(newState);
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}
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bool StateMachineModule::canGoToState(const std::string& state) const {
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if (!_machine) {
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LERROR("Attempting to use uninitialized state machine");
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return false;
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}
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return _machine->canTransitionTo(state);
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}
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void StateMachineModule::saveToFile(const std::string& filename,
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std::string directory) const
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{
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if (!_machine) {
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LERROR("Attempting to use uninitialized state machine");
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return;
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}
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if (directory.back() != '/') {
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directory += '/';
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}
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const std::string outputFile = absPath(directory + filename).string();
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_machine->saveToDotFile(outputFile);
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}
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scripting::LuaLibrary StateMachineModule::luaLibrary() const {
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scripting::LuaLibrary res;
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res.name = "statemachine";
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res.functions = {
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{
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"createStateMachine",
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&luascriptfunctions::createStateMachine,
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"table, table, [string]",
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"Creates a state machine from a list of states and transitions. See State "
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"and Transition documentation for details. The optional thrid argument is "
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"the identifier of the desired initial state. If left out, the first state "
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"in the list will be used."
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},
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{
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"destroyStateMachine",
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&luascriptfunctions::destroyStateMachine,
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"",
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"Destroys the current state machine and deletes all the memory."
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},
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{
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"goToState",
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&luascriptfunctions::goToState,
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"string",
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"Triggers a transition from the current state to the state with the given "
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"identifier. Requires that the specified string corresponds to an existing "
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"state, and that a transition between the two states exists."
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},
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{
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"setInitialState",
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&luascriptfunctions::setInitialState,
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"string",
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"Immediately sets the current state to the state with the given name, if "
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"it exists. This is done without doing a transition and completely ignores "
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"the previous state."
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},
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{
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"currentState",
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&luascriptfunctions::currentState,
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"",
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"Returns the string name of the current state that the statemachine is in."
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},
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{
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"possibleTransitions",
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&luascriptfunctions::possibleTransitions,
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"",
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"Returns a list with the identifiers of all the states that can be "
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"transitioned to from the current state."
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},
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{
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"canGoToState",
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&luascriptfunctions::canGoToState,
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"string",
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"Returns true if there is a defined transition between the current state and "
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"the given string name of a state, otherwise false"
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},
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{
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"printCurrentStateInfo",
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&luascriptfunctions::printCurrentStateInfo,
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"",
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"Prints information about the current state and possible transitions to the "
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"log."
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},
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{
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"saveToDotFile",
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&luascriptfunctions::saveToDotFile,
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"string, [string]",
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"Saves the current state machine to a .dot file as a directed graph. The "
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"resulting graph can be rendered using external tools such as Graphviz. "
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"The first parameter is the name of the file, and the second is an optional "
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"directory. If no directory is given, the file is saved to the temp folder."
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}
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};
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return res;
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}
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std::vector<documentation::Documentation> StateMachineModule::documentations() const {
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return {
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State::Documentation(),
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StateMachine::Documentation(),
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Transition::Documentation()
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};
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}
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} // namespace openspace
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