Files
OpenSpace/include/openspace/scene/scale.h
Alexander Bock 54d1a506c3 Add rotation class that provides a constant rotation based on in-game time (closes #662)
Refactor functions for rotation, scaling, and translation to take UpdateData rather than current time
2018-07-18 15:28:24 -04:00

69 lines
3.0 KiB
C++

/*****************************************************************************************
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#ifndef __OPENSPACE_CORE___SCALE___H__
#define __OPENSPACE_CORE___SCALE___H__
#include <openspace/properties/propertyowner.h>
#include <ghoul/glm.h>
#include <memory>
namespace ghoul { class Dictionary; }
namespace openspace {
struct UpdateData;
namespace documentation { struct Documentation; }
class Scale : public properties::PropertyOwner {
public:
static std::unique_ptr<Scale> createFromDictionary(
const ghoul::Dictionary& dictionary);
Scale();
virtual ~Scale() = default;
virtual bool initialize();
double scaleValue() const;
virtual double scaleValue(const UpdateData& data) const = 0;
virtual void update(const UpdateData& data);
static documentation::Documentation Documentation();
protected:
void requireUpdate();
private:
bool _needsUpdate = true;
double _cachedTime = -std::numeric_limits<double>::max();
double _cachedScale = 1.0;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___SCALE___H__