Files
OpenSpace/modules/base/shaders/grid_vs.glsl
2017-12-29 20:11:22 +01:00

46 lines
2.6 KiB
GLSL

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2018 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#version __CONTEXT__
#include "PowerScaling/powerScaling_vs.hglsl"
layout(location = 0) in vec3 in_position;
out float vs_screenSpaceDepth;
out vec4 vs_positionViewSpace;
uniform mat4 modelViewTransform;
uniform mat4 projectionTransform;
void main() {
vec4 positionViewSpace = modelViewTransform * vec4(in_position, 1.0);
vec4 positionClipSpace = projectionTransform * positionViewSpace;
vec4 positionScreenSpace = z_normalization(positionClipSpace);
vs_screenSpaceDepth = positionScreenSpace.w;
vs_positionViewSpace = positionViewSpace;
gl_Position = positionScreenSpace;
}