Files
OpenSpace/openspace.cfg
2024-11-08 14:16:55 -07:00

276 lines
9.7 KiB
INI

-- The configuration has an implict
-- require('scripts/configuration_helper.lua')
-- which defines helper functions useful to customize the configuration
-- Variable: SGCTConfig
-- Determines which SGCT configuration file is loaded, that is, if there
-- rendering occurs in a single window, a fisheye projection,
-- or a dome cluster system
-- A regular 1280x720 window
--SGCTConfig = sgct.config.single{vsync=false}
SGCTConfig = "${CONFIG}/remote_gstreamer_output.json"
-- A regular 1920x1080 window
-- SGCTConfig = sgct.config.single{1920, 1080}
-- A windowed 1920x1080 fullscreen
-- SGCTConfig = sgct.config.single{1920, 1080, border=false, pos={0,0}}
-- A 1k fisheye rendering
-- SGCTConfig = sgct.config.fisheye{1024, 1024}
-- A 4k fisheye rendering in a 1024x1024 window
-- SGCTConfig = sgct.config.fisheye{1024, 1024, res={4096, 4096}, quality="2k", tilt=27}
-- Streaming OpenSpace via Spout to OBS
-- SGCTConfig = sgct.config.single{2560, 1440, shared=true, name="WV_OBS_SPOUT1"}
-- Elumenati Configs
-- SGCTConfig = "${CONFIG}/spout_output_flat.json"
-- SGCTConfig = "${CONFIG}/spout_output_cubemap.json"
-- SGCTConfig = "${CONFIG}/spout_output_equirectangular.json"
-- SGCTConfig = "${CONFIG}/spout_output_fisheye.json"
-- for more details about sgct configuration options see:
-- https://sgct.github.io/configuration-files.html
-- To use a sgct configuration file set the variable like below
-- SGCTConfig = "${CONFIG}/single_gui.xml"
-- In the config/ folder we provide the some predefined files which you can modify.
-- fullscreen1080.json: fullscreen window at 1920x1080
-- gui_projector.json: one window for the gui and a second fullscreen window for rendering
-- on the second monitor
-- openvr_htcVive.json: window for VR on HTC Vive, only works if OpenSpace is compiled
-- custom with the openvr support
-- openvr_oculusRiftCv1.json: window for VR on Oculus Rift, only works if OpenSpace is
-- compiled custom with the openvr support
-- single.json: regular window
-- single_fisheye.json: regular window with fisheye rendering
-- single_fisheye_gui.json: one window for the gui, one window for fisheye rendering
-- single_gui.json: one window for the gui, one window for rendering
-- single_sbs_stereo.json: one window with side by side rendering for stereo/3d support
-- single_two_win.json: two windows with gui and rendering
-- spherical_mirror.json: one window with a spherical mirror rendering
-- spherical_mirror_gui.json: one window for the gui, and one window with a spherical
-- mirror rendering
-- two_nodes.json: a configuration for running two instances of openspace, used for
-- multiple projection systems
-- spout_output_flat.json: a window where the rendering is sent to spout instead of the
-- display
-- spout_output_cubemap.json: a window where the rendering is sent to spout (max of 6 spout
-- instances) instead of the display
-- spout_output_equirectangular.json: a window where the rendering is sent to spout
-- (equirectangular output) instead of the display
-- spout_output_fisheye.json: a window where the rendering is sent to spout (fisheye
-- output) instead of the display
-- Variable: Profile
-- Sets the profile that should be loaded by OpenSpace.
Profile = "default"
-- Profile = "default_full"
-- Profile = "gaia"
-- Profile = "insight"
-- Profile = "juno"
-- Profile = "jwst"
-- Profile = "mars"
-- Profile = "messenger"
-- Profile = "newhorizons"
-- Profile = "osirisrex"
-- Profile = "rosetta"
-- Profile = "touch"
-- Profile = "voyager"
-- These scripts are executed after the initialization of each scene, thus making
-- it possible to have global overrides to default values or execute other scripts
-- regardless of the scene that is loaded
GlobalCustomizationScripts = {
"${USER}/customization.lua",
"${SCRIPTS}/streaming_framerate_limit.lua"
}
-- Determines how many settings in the menu are shown
-- Valid values:
-- "NoviceUser"
-- "User"
-- "AdvancedUser"
-- "Developer"
PropertyVisibility = os.getenv("OPENSPACE_LEVEL") or "User"
-- Use these paths if you want to put items outside of
-- the main OpenSpace folder. Typically SYNC
Paths = {
DATA = "${BASE}/data",
ASSETS = "${DATA}/assets",
PROFILES = "${DATA}/profiles",
USER = os.getenv("OPENSPACE_USER") or "${BASE}/user",
USER_ASSETS = "${USER}/data/assets",
USER_PROFILES = "${USER}/data/profiles",
USER_CONFIG = "${USER}/config",
USER_WEBPANELS = "${USER}/webpanels",
FONTS = "${DATA}/fonts",
TASKS = "${DATA}/tasks",
-- If the the 'OPENSPACE_SYNC' environment variable is defined on the system, use that
-- value. Otherwise, fall back to the ${BASE}/sync folder instead. This allows a
-- reuse of the sync folder between multiple OpenSpace installations by simply setting
-- that environment variable
SYNC = os.getenv("OPENSPACE_SYNC") or "${BASE}/sync",
SCREENSHOTS = "${USER}/screenshots",
WEB = "${DATA}/web",
RECORDINGS = "${USER}/recordings",
CACHE = "${BASE}/cache",
CONFIG = "${BASE}/config",
DOCUMENTATION = "${BASE}/documentation",
LOGS = "${BASE}/logs",
MODULES = "${BASE}/modules",
SCRIPTS = "${BASE}/scripts",
SHADERS = "${BASE}/shaders",
TEMPORARY = "${BASE}/temp",
GLOBEBROWSING = os.getenv("OPENSPACE_GLOBEBROWSING") or "${BASE}/../OpenSpaceData"
}
ModuleConfigurations = {
GlobeBrowsing = {
TileCacheSize = 2048, -- for all globes (CPU and GPU memory)
MRFCacheEnabled = false,
MRFCacheLocation = (os.getenv("OPENSPACE_GLOBEBROWSING") or "${BASE}") .. "/mrf_cache",
DefaultGeoPointTexture = "${DATA}/globe_pin.png"
},
Sync = {
SynchronizationRoot = "${SYNC}",
HttpSynchronizationRepositories = {
"http://data.openspaceproject.com/request"
-- "http://openspace.sci.utah.edu/request"
-- "http://localhost:8100/request"
}
},
Server = {
AllowAddresses = { "127.0.0.1", "localhost" },
SkyBrowserUpdateTime = 50,
Interfaces = {
{
Type = "TcpSocket",
Identifier = "DefaultTcpSocketInterface",
Port = 4681,
Enabled = true,
DefaultAccess = "Allow",
RequirePasswordAddresses = {},
Password = ""
},
{
Type = "WebSocket",
Identifier = "DefaultWebSocketInterface",
Port = 4682,
Enabled = true,
DefaultAccess = "Allow",
RequirePasswordAddresses = {},
Password = ""
}
}
},
WebBrowser = {
Enabled = true
},
WebGui = {
Address = "localhost",
HttpPort = 4680,
WebSocketInterface = "DefaultWebSocketInterface"
},
CefWebGui = {
-- GuiScale = 2.0,
Enabled = true,
Visible = true
},
Space = {
ShowExceptions = false
}
-- OBS! The settings for the SkyBrowser and Exoplanets modules are
-- set in individual assets, see "data/assets/modules". Note that
-- any settings addded here might be overwritten by those assets
}
Fonts = {
Mono = "${FONTS}/Bitstream-Vera-Sans-Mono/VeraMono.ttf",
Light = "${FONTS}/Roboto/Roboto-Regular.ttf",
Console = "${FONTS}/Inconsolata/Inconsolata-Regular.ttf",
Loading = "${FONTS}/Roboto/Roboto-Regular.ttf"
}
FontSize = {
FrameInfo = 32.0,
Shutdown = 14.0,
Log = 8.0,
CameraInfo = 12.0,
VersionInfo = 12.0
}
Logging = {
LogDir = "${LOGS}",
-- LogLevel = "Trace",
LogLevel = "Debug",
ImmediateFlush = true,
Logs = {
{ Type = "html", File = "${LOGS}/log.html", LogRotation = 3 }
},
CapabilitiesVerbosity = "Full"
}
ScriptLog = "${LOGS}/ScriptLog.txt"
-- VerboseScriptLog = true
Documentation = {
Path = "${DOCUMENTATION}/"
}
VersionCheckUrl = "http://data.openspaceproject.com/latest-version"
UseMultithreadedInitialization = true
LoadingScreen = {
ShowMessage = true,
ShowNodeNames = true,
ShowLogMessages = true
}
CheckOpenGLState = false
LogEachOpenGLCall = false
PrintEvents = false
ConsoleKey = "GRAVEACCENT"
SandboxedLua = true
ShutdownCountdown = 3
ScreenshotUseDate = true
BypassLauncher = false
LayerServer = "All"
-- LayerServer = "NewYork"
-- LayerServer = "Sweden"
-- LayerServer = "Utah"
-- LayerServer = "None"
-- OnScreenTextScaling = "framebuffer"
-- PerProfileCache = true
-- DisableRenderingOnMaster = true
-- DisableInGameConsole = true
GlobalRotation = { 0.0, 0.0, 0.0 }
MasterRotation = { 0.0, 0.0, 0.0 }
ScreenSpaceRotation = { 0.0, 0.0, 0.0 }
OpenGLDebugContext = {
Activate = true,
PrintStacktrace = false,
FilterIdentifier = {
{ Type = "Other", Source = "API", Identifier = 131185 },
-- API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change
{ Type = "Performance", Source = "API", Identifier = 2 },
-- Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering
{ Type = "Performance", Source = "API", Identifier = 131154 },
-- Buffer performance warning: "copied/moved from VIDEO memory to HOST memory"
{ Type = "Performance", Source = "API", Identifier = 131186 },
-- API_ID_LINE_WIDTH deprecated behavior warning has been generated
{ Type = "Deprecated", Source = "API", Identifier = 7 },
-- Program/shader state performance warning: Vertex shader in program %i is being recompiled based on GL state.
{ Type = "Performance", Source = "API", Identifier = 131218 },
-- This is getting a bit wordy
{ Type = "Push group", Source = "Application", Identifier = 0 },
{ Type = "Pop group", Source = "Application", Identifier = 0 },
},
-- FilterSeverity = { }
}