mirror of
https://github.com/OpenSpace/OpenSpace.git
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243 lines
9.0 KiB
C++
243 lines
9.0 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/renderablemodel.h>
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#include <modules/base/rendering/modelgeometry.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/configurationmanager.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/util/time.h>
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#include <openspace/util/updatestructures.h>
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#include <openspace/scene/scene.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/misc/invariants.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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namespace {
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const char* KeyGeometry = "Geometry";
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const char* KeyTexture = "Textures.Color";
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const char* KeyModelTransform = "Rotation.ModelTransform";
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const char* KeyFading = "Shading.Fadeable";
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const char* keyBody = "Body";
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const char* keyStart = "StartTime";
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const char* keyEnd = "EndTime";
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableModel::Documentation() {
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using namespace documentation;
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return {
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"RenderableModel",
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"base_renderable_model",
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{
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{
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KeyGeometry,
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new ReferencingVerifier("base_geometry_model"),
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"This specifies the model that is rendered by the Renderable.",
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Optional::No
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},
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{
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KeyTexture,
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new StringVerifier,
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"A color texture that can be applied to the model specified by the "
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"Geometry.",
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Optional::Yes
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},
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{
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KeyModelTransform,
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new DoubleMatrix3Verifier,
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"Specifies a distinct transformation matrix that is applied to the "
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"model. If it is not specified, it is equal to the Identity matrix.",
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Optional::Yes
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},
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{
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KeyFading,
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new BoolVerifier,
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"Specifies whether the model should be periodically fading in and out. "
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"If this value is not specified, it will not fade.",
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Optional::Yes
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}
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}
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};
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}
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RenderableModel::RenderableModel(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _geometry(nullptr)
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, _colorTexturePath("colorTexture", "Color Texture")
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, _performFade("performFading", "Perform Fading", false)
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, _performShading("performShading", "Perform Shading", true)
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, _fading("fading", "Fade", 0)
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, _programObject(nullptr)
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, _texture(nullptr)
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, _modelTransform(1.0)
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{
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ghoul_precondition(
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dictionary.hasKeyAndValue<std::string>(SceneGraphNode::KeyName),
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"Name was not passed to RenderableModel"
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);
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documentation::testSpecificationAndThrow(
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Documentation(),
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dictionary,
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"RenderableModel"
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);
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if (dictionary.hasKey(KeyGeometry)) {
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std::string name = dictionary.value<std::string>(SceneGraphNode::KeyName);
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ghoul::Dictionary dict = dictionary.value<ghoul::Dictionary>(KeyGeometry);
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dict.setValue(SceneGraphNode::KeyName, name);
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_geometry = modelgeometry::ModelGeometry::createFromDictionary(dict);
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}
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if (dictionary.hasKey(KeyTexture)) {
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_colorTexturePath = absPath(dictionary.value<std::string>(KeyTexture));
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}
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if (dictionary.hasKey(KeyModelTransform)) {
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_modelTransform = dictionary.value<glm::dmat3>(KeyModelTransform);
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}
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if (dictionary.hasKey(KeyFading)) {
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_performFade = dictionary.value<bool>(KeyFading);
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}
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addPropertySubOwner(_geometry.get());
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addProperty(_colorTexturePath);
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_colorTexturePath.onChange(std::bind(&RenderableModel::loadTexture, this));
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addProperty(_performShading);
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addProperty(_performFade);
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}
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bool RenderableModel::isReady() const {
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return _programObject && _texture;
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}
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bool RenderableModel::initialize() {
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_programObject = OsEng.renderEngine().buildRenderProgram(
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"ModelProgram",
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"${MODULE_BASE}/shaders/model_vs.glsl",
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"${MODULE_BASE}/shaders/model_fs.glsl"
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);
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loadTexture();
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bool completeSuccess = true;
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completeSuccess &= (_texture != nullptr);
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completeSuccess &= _geometry->initialize(this);
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return completeSuccess;
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}
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bool RenderableModel::deinitialize() {
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if (_geometry) {
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_geometry->deinitialize();
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_geometry = nullptr;
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}
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_texture = nullptr;
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if (_programObject) {
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OsEng.renderEngine().removeRenderProgram(_programObject);
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_programObject = nullptr;
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}
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return true;
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}
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void RenderableModel::render(const RenderData& data, RendererTasks&) {
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_programObject->activate();
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// Fading
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if (_performFade && _fading > 0.f) {
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_fading = _fading - 0.01f;
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}
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else if (!_performFade && _fading < 1.f) {
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_fading = _fading + 0.01f;
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}
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// Model transform and view transform needs to be in double precision
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glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
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glm::dmat4(data.modelTransform.rotation) * // Spice rotation
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glm::dmat4(glm::scale(glm::dmat4(_modelTransform), glm::dvec3(data.modelTransform.scale)));
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glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
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glm::vec3 directionToSun = glm::normalize(_sunPos - data.modelTransform.translation);
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glm::vec3 directionToSunViewSpace = glm::mat3(data.camera.combinedViewMatrix()) * directionToSun;
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_programObject->setUniform("directionToSunViewSpace", directionToSunViewSpace);
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_programObject->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
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_programObject->setUniform("projectionTransform", data.camera.projectionMatrix());
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_programObject->setUniform("performShading", _performShading);
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_programObject->setUniform("fading", _fading);
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_geometry->setUniforms(*_programObject);
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// Bind texture
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ghoul::opengl::TextureUnit unit;
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unit.activate();
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_texture->bind();
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_programObject->setUniform("texture1", unit);
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_geometry->render();
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_programObject->deactivate();
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}
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void RenderableModel::update(const UpdateData& data) {
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if (_programObject->isDirty()) {
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_programObject->rebuildFromFile();
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}
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_sunPos = OsEng.renderEngine().scene()->sceneGraphNode("Sun")->worldPosition();
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}
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void RenderableModel::loadTexture() {
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_texture = nullptr;
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if (_colorTexturePath.value() != "") {
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_texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_colorTexturePath));
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if (_texture) {
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LDEBUGC(
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"RenderableModel",
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"Loaded texture from '" << absPath(_colorTexturePath) << "'"
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);
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_texture->uploadTexture();
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_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
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}
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}
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}
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} // namespace openspace
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