Files
OpenSpace/modules/base/rendering/renderablemodel.cpp

243 lines
9.0 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/renderablemodel.h>
#include <modules/base/rendering/modelgeometry.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/configurationmanager.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/time.h>
#include <openspace/util/updatestructures.h>
#include <openspace/scene/scene.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/misc/invariants.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
namespace {
const char* KeyGeometry = "Geometry";
const char* KeyTexture = "Textures.Color";
const char* KeyModelTransform = "Rotation.ModelTransform";
const char* KeyFading = "Shading.Fadeable";
const char* keyBody = "Body";
const char* keyStart = "StartTime";
const char* keyEnd = "EndTime";
} // namespace
namespace openspace {
documentation::Documentation RenderableModel::Documentation() {
using namespace documentation;
return {
"RenderableModel",
"base_renderable_model",
{
{
KeyGeometry,
new ReferencingVerifier("base_geometry_model"),
"This specifies the model that is rendered by the Renderable.",
Optional::No
},
{
KeyTexture,
new StringVerifier,
"A color texture that can be applied to the model specified by the "
"Geometry.",
Optional::Yes
},
{
KeyModelTransform,
new DoubleMatrix3Verifier,
"Specifies a distinct transformation matrix that is applied to the "
"model. If it is not specified, it is equal to the Identity matrix.",
Optional::Yes
},
{
KeyFading,
new BoolVerifier,
"Specifies whether the model should be periodically fading in and out. "
"If this value is not specified, it will not fade.",
Optional::Yes
}
}
};
}
RenderableModel::RenderableModel(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _geometry(nullptr)
, _colorTexturePath("colorTexture", "Color Texture")
, _performFade("performFading", "Perform Fading", false)
, _performShading("performShading", "Perform Shading", true)
, _fading("fading", "Fade", 0)
, _programObject(nullptr)
, _texture(nullptr)
, _modelTransform(1.0)
{
ghoul_precondition(
dictionary.hasKeyAndValue<std::string>(SceneGraphNode::KeyName),
"Name was not passed to RenderableModel"
);
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderableModel"
);
if (dictionary.hasKey(KeyGeometry)) {
std::string name = dictionary.value<std::string>(SceneGraphNode::KeyName);
ghoul::Dictionary dict = dictionary.value<ghoul::Dictionary>(KeyGeometry);
dict.setValue(SceneGraphNode::KeyName, name);
_geometry = modelgeometry::ModelGeometry::createFromDictionary(dict);
}
if (dictionary.hasKey(KeyTexture)) {
_colorTexturePath = absPath(dictionary.value<std::string>(KeyTexture));
}
if (dictionary.hasKey(KeyModelTransform)) {
_modelTransform = dictionary.value<glm::dmat3>(KeyModelTransform);
}
if (dictionary.hasKey(KeyFading)) {
_performFade = dictionary.value<bool>(KeyFading);
}
addPropertySubOwner(_geometry.get());
addProperty(_colorTexturePath);
_colorTexturePath.onChange(std::bind(&RenderableModel::loadTexture, this));
addProperty(_performShading);
addProperty(_performFade);
}
bool RenderableModel::isReady() const {
return _programObject && _texture;
}
bool RenderableModel::initialize() {
_programObject = OsEng.renderEngine().buildRenderProgram(
"ModelProgram",
"${MODULE_BASE}/shaders/model_vs.glsl",
"${MODULE_BASE}/shaders/model_fs.glsl"
);
loadTexture();
bool completeSuccess = true;
completeSuccess &= (_texture != nullptr);
completeSuccess &= _geometry->initialize(this);
return completeSuccess;
}
bool RenderableModel::deinitialize() {
if (_geometry) {
_geometry->deinitialize();
_geometry = nullptr;
}
_texture = nullptr;
if (_programObject) {
OsEng.renderEngine().removeRenderProgram(_programObject);
_programObject = nullptr;
}
return true;
}
void RenderableModel::render(const RenderData& data, RendererTasks&) {
_programObject->activate();
// Fading
if (_performFade && _fading > 0.f) {
_fading = _fading - 0.01f;
}
else if (!_performFade && _fading < 1.f) {
_fading = _fading + 0.01f;
}
// Model transform and view transform needs to be in double precision
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
glm::dmat4(data.modelTransform.rotation) * // Spice rotation
glm::dmat4(glm::scale(glm::dmat4(_modelTransform), glm::dvec3(data.modelTransform.scale)));
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
glm::vec3 directionToSun = glm::normalize(_sunPos - data.modelTransform.translation);
glm::vec3 directionToSunViewSpace = glm::mat3(data.camera.combinedViewMatrix()) * directionToSun;
_programObject->setUniform("directionToSunViewSpace", directionToSunViewSpace);
_programObject->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
_programObject->setUniform("projectionTransform", data.camera.projectionMatrix());
_programObject->setUniform("performShading", _performShading);
_programObject->setUniform("fading", _fading);
_geometry->setUniforms(*_programObject);
// Bind texture
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_programObject->setUniform("texture1", unit);
_geometry->render();
_programObject->deactivate();
}
void RenderableModel::update(const UpdateData& data) {
if (_programObject->isDirty()) {
_programObject->rebuildFromFile();
}
_sunPos = OsEng.renderEngine().scene()->sceneGraphNode("Sun")->worldPosition();
}
void RenderableModel::loadTexture() {
_texture = nullptr;
if (_colorTexturePath.value() != "") {
_texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_colorTexturePath));
if (_texture) {
LDEBUGC(
"RenderableModel",
"Loaded texture from '" << absPath(_colorTexturePath) << "'"
);
_texture->uploadTexture();
_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
}
}
}
} // namespace openspace