mirror of
https://github.com/OpenSpace/OpenSpace.git
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* Interaction speed is not dependent on framerate * Split up interaction code in files and perform smooth interpolation when changing focus * Abstract interaction code in to functions. * Interpolation time is dependent on angle to focus node. * Use correct delta time when interpolating * Fix bug regarding decomposition of camera rotation. * Make orbital interaction mode behave as globe browsing and no longer use interactiondepth below ellipsoid. * Do not always rotate with object. Depending on distance * Remove interaction depth below ellipsoid. Now able to interact without renderable * Remove specification of interactionDepthBelowEllipsoid and cameraMinHeight * Remove GlobeBrowsingInteractionMode * Rename OrbitalInteractionMode to OrbitalNavigator and no longer extend interactionmode. * Move properties from interaction handler to orbital navigator * Use smooth step for follow rotation interpolator * Rename KeyframeInteractionMode to KeyframeNavigator * Rename files * Clean up. * Separate mousestate from orbitalnavigator * Clean up * Split keybindingmanager from interactionhandler interactionhandler * Rename interactionhandler to navigationhandler * Rename files * Clean up * Take back usage of gotochunk and gotogeo * Rename lua library navigation * Move functionality from navigationhandler to keyframenavigator * Update scripts for navigation * Comment code * Clean up * Solve but that caused NaN values for camera position when being in center of globe and setting focus to the globe. * Update jenkins file to remove build folder before building. * Fix error in jenkins script * Update jenkins file * Update jenkins file * Revert jenkins file * I hope this makes Jenkins happy. * Line endings God damnit * Line endings * Clean up * Fix compilation issue * Take back default scene. * Fix indentation * Move functions goToGeo and goToChunk to GlobeBrowsingModule. * Include algorithm for std::find * Remove auto and other clean up
145 lines
5.5 KiB
Lua
145 lines
5.5 KiB
Lua
--[[ Commonly used OpenSpace configuration functions ]]--
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helper = {}
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helper.renderable = {}
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helper.property = {}
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-- These helpers are for scheduling lua scripts
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-- See class ScriptScheduler and ScheduledScript for reference
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helper.scheduledScript = {}
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helper.scheduledScript.reversible = {}
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-- Function that sets the most common key bindings that are common to most (all?)
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-- scenes
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helper.setCommonKeys = function()
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openspace.bindKeyLocal(
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"F1",
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helper.property.invert('Global Properties.OnScreenGUI.Main.enabled'),
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"Toggles the visibility of the on-screen GUI."
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)
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openspace.bindKeyLocal(
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"F2",
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helper.property.invert("RenderEngine.performanceMeasurements"),
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"Toogles performance measurements that shows rendering time informations."
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)
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openspace.bindKeyLocal(
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"ESC",
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"openspace.toggleShutdown()",
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"Toggles the shutdown that will stop OpenSpace after a grace period. Press again to cancel the shutdown during this period."
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)
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openspace.bindKeyLocal(
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"PRINT_SCREEN",
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"openspace.setPropertyValueSingle('RenderEngine.takeScreenshot', nil)",
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"Saves the contents of the screen to a file in the working directory."
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)
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openspace.bindKey(
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"SPACE",
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"openspace.time.togglePause()",
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"Starts and stops the simulation time."
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)
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openspace.bindKey(
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"COMMA",
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"openspace.setRenderer('Framebuffer');",
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"Changes the currently used renderer to use the 'Framebuffer' implementation."
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)
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openspace.bindKey(
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"PERIOD",
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"openspace.setRenderer('ABuffer');",
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"Changes the currently used renderer to use the 'ABuffer' implementation."
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)
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openspace.bindKey(
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"f",
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helper.property.invert('NavigationHandler.OrbitalNavigator.horizontalFriction'),
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"Toggles the horizontal friction of the camera. If it is disabled, the camera rotates around the focus object indefinitely."
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)
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openspace.bindKey(
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"Shift+f",
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helper.property.invert('NavigationHandler.OrbitalNavigator.verticalFriction'),
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"Toggles the vertical friction of the camera. If it is disabled, the camera rises up from or closes in towards the focus object indefinitely."
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)
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openspace.bindKey(
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"Ctrl+f",
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helper.property.invert('NavigationHandler.OrbitalNavigator.rotationalFriction'),
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"Toggles the rotational friction of the camera. If it is disabled, the camera rotates around its own axis indefinitely."
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)
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openspace.bindKey(
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"w",
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"openspace.toggleFade(3)",
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"Toggles the fade to black within 3 seconds or shows the rendering after 3 seconds."
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)
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end
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helper.setDeltaTimeKeys = function(t)
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local Keys = {
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'1', '2', '3', '4', '5', '6', '7', '8', '9', '0',
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'Shift+1', 'Shift+2', 'Shift+3', 'Shift+4', 'Shift+5', 'Shift+6', 'Shift+7', 'Shift+8', 'Shift+9', 'Shift+0',
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'Ctrl+1', 'Ctrl+2', 'Ctrl+3', 'Ctrl+4', 'Ctrl+5', 'Ctrl+6', 'Ctrl+7', 'Ctrl+8', 'Ctrl+9', 'Ctrl+0',
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'Alt+1', 'Alt+2', 'Alt+3', 'Alt+4', 'Alt+5', 'Alt+6', 'Alt+7', 'Alt+8', 'Alt+9', 'Alt+0'
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}
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if #t > #Keys then
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openspace.printError("Error settings delta time keys: Too many delta times (" .. #t .. ")")
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return
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end
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for i, v in ipairs(t) do
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openspace.bindKey(
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Keys[i],
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'openspace.time.setDeltaTime(' .. v .. ")",
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'Setting the simulation speed to ' .. v .. ' seconds per realtime second'
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)
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end
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end
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-- Function that returns the string that inverts the fully qualified boolean property 'property'
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helper.property.invert = function(property)
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local escaped_property = "'" .. property .. "'"
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return "openspace.setPropertyValue(" .. escaped_property .. ", not openspace.getPropertyValue(" .. escaped_property .. "));"
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end
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-- Function that returns the string that increments the 'property' by the 'value'
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helper.property.increment = function(property, value)
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local v = value or 1
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local escaped_property = "'" .. property .. "'"
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return "openspace.setPropertyValue(" .. escaped_property .. ", openspace.getPropertyValue(" .. escaped_property .. ") + " .. v .. ");"
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end
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-- Function that returns the string that decrements the 'property' by the 'value'
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helper.property.decrement = function(property, value)
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return helper.property.increment(property, -value)
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end
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-- Function that returns the string that enables/disables the renderable 'renderable'
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helper.renderable.toggle = function(renderable)
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return helper.property.invert(renderable .. ".renderable.enabled")
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end
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-- Function that returns the string that sets the enabled property of <renderable> to <enabled>
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helper.renderable.setEnabled = function(renderable, enabled)
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return "openspace.setPropertyValue('" .. renderable .. ".renderable.enabled', " .. (enabled and "true" or "false") .. ");";
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end
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-- Function that returns a lua table specifying a reversible ScheduledScript for
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-- setting the enabled property of <renderable> to <enabled> at time <time>.
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helper.scheduledScript.reversible.setEnabled = function(time, renderable, enabled)
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return
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{
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Time = time,
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ForwardScript = helper.renderable.setEnabled(renderable, enabled),
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BackwardScript = helper.renderable.setEnabled(renderable, not enabled)
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}
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end
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helper.scheduledScript.setEnabled = function(time, renderable, enabled)
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return
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{
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Time = time,
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ForwardScript = helper.renderable.setEnabled(renderable, enabled)
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}
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end
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