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* Interaction speed is not dependent on framerate * Split up interaction code in files and perform smooth interpolation when changing focus * Abstract interaction code in to functions. * Interpolation time is dependent on angle to focus node. * Use correct delta time when interpolating * Fix bug regarding decomposition of camera rotation. * Make orbital interaction mode behave as globe browsing and no longer use interactiondepth below ellipsoid. * Do not always rotate with object. Depending on distance * Remove interaction depth below ellipsoid. Now able to interact without renderable * Remove specification of interactionDepthBelowEllipsoid and cameraMinHeight * Remove GlobeBrowsingInteractionMode * Rename OrbitalInteractionMode to OrbitalNavigator and no longer extend interactionmode. * Move properties from interaction handler to orbital navigator * Use smooth step for follow rotation interpolator * Rename KeyframeInteractionMode to KeyframeNavigator * Rename files * Clean up. * Separate mousestate from orbitalnavigator * Clean up * Split keybindingmanager from interactionhandler interactionhandler * Rename interactionhandler to navigationhandler * Rename files * Clean up * Take back usage of gotochunk and gotogeo * Rename lua library navigation * Move functionality from navigationhandler to keyframenavigator * Update scripts for navigation * Comment code * Clean up * Solve but that caused NaN values for camera position when being in center of globe and setting focus to the globe. * Update jenkins file to remove build folder before building. * Fix error in jenkins script * Update jenkins file * Update jenkins file * Revert jenkins file * I hope this makes Jenkins happy. * Line endings God damnit * Line endings * Clean up * Fix compilation issue * Take back default scene. * Fix indentation * Move functions goToGeo and goToChunk to GlobeBrowsingModule. * Include algorithm for std::find * Remove auto and other clean up
106 lines
4.4 KiB
C++
106 lines
4.4 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___NAVIGATIONHANDLER___H__
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#define __OPENSPACE_CORE___NAVIGATIONHANDLER___H__
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#include <openspace/properties/propertyowner.h>
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#include <openspace/interaction/orbitalnavigator.h>
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#include <openspace/interaction/keyframenavigator.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/util/mouse.h>
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#include <openspace/util/keys.h>
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#include <ghoul/misc/boolean.h>
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namespace openspace {
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class Camera;
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class SceneGraphNode;
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namespace interaction {
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class NavigationHandler : public properties::PropertyOwner {
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public:
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NavigationHandler();
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~NavigationHandler();
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void initialize();
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void deinitialize();
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// Mutators
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void setFocusNode(SceneGraphNode* node);
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void setCamera(Camera* camera);
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void resetCameraDirection();
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void setCameraStateFromDictionary(const ghoul::Dictionary& cameraDict);
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void updateCamera(double deltaTime);
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// Accessors
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ghoul::Dictionary getCameraStateDictionary();
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SceneGraphNode* focusNode() const;
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glm::dvec3 focusNodeToCameraVector() const;
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glm::quat focusNodeToCameraRotation() const;
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Camera* camera() const;
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const InputState& inputState() const;
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const OrbitalNavigator& orbitalNavigator() const;
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KeyframeNavigator& keyframeNavigator() const;
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// Callback functions
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void keyboardCallback(Key key, KeyModifier modifier, KeyAction action);
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void mouseButtonCallback(MouseButton button, MouseAction action);
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void mousePositionCallback(double x, double y);
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void mouseScrollWheelCallback(double pos);
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void saveCameraStateToFile(const std::string& filepath);
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void restoreCameraStateFromFile(const std::string& filepath);
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/**
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* \return The Lua library that contains all Lua functions available to affect the
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* interaction
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*/
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static scripting::LuaLibrary luaLibrary();
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private:
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bool _cameraUpdatedFromScript = false;
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std::unique_ptr<InputState> _inputState;
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Camera* _camera;
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std::unique_ptr<OrbitalNavigator> _orbitalNavigator;
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std::unique_ptr<KeyframeNavigator> _keyframeNavigator;
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// Properties
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properties::StringProperty _origin;
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properties::BoolProperty _useKeyFrameInteraction;
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};
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} // namespace interaction
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} // namespace openspace
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#endif // __OPENSPACE_CORE___NAVIGATIONHANDLER___H__
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