Files
OpenSpace/src/rendering/screenspacerenderable.cpp
2017-07-22 18:22:44 -04:00

367 lines
13 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/rendering/screenspacerenderable.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scripting/scriptengine.h>
#include <openspace/util/camera.h>
#include <openspace/util/factorymanager.h>
#ifdef WIN32
#define _USE_MATH_DEFINES
#include <math.h>
#endif
namespace {
const char* _loggerCat = "ScreenSpaceRenderable";
const char* KeyType = "Type";
const char* KeyFlatScreen = "FlatScreen";
const char* KeyPosition = "Position";
const char* KeyScale = "Scale";
const char* KeyDepth = "Depth";
const char* KeyAlpha = "Alpha";
const char* KeyTag = "Tag";
const float PlaneDepth = -2.f;
} // namespace
namespace openspace {
documentation::Documentation ScreenSpaceRenderable::Documentation() {
using namespace openspace::documentation;
return {
"Screenspace Renderable",
"core_screenspacerenderable",
{
{
KeyType,
new StringAnnotationVerifier("Must name a valid Screenspace renderable"),
"The type of the Screenspace renderable that is to be created. The "
"available types of Screenspace renderable depend on the configuration of"
"the application and can be written to disk on application startup into "
"the FactoryDocumentation.",
Optional::No
}
}
};
}
std::unique_ptr<ScreenSpaceRenderable> ScreenSpaceRenderable::createFromDictionary(
const ghoul::Dictionary& dictionary)
{
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"ScreenSpaceRenderable"
);
std::string renderableType = dictionary.value<std::string>(KeyType);
auto factory = FactoryManager::ref().factory<ScreenSpaceRenderable>();
std::unique_ptr<ScreenSpaceRenderable> result = factory->create(renderableType, dictionary);
if (result == nullptr) {
LERROR("Failed to create a ScreenSpaceRenderable object of type '" <<
renderableType << "'"
);
return nullptr;
}
return result;
}
ScreenSpaceRenderable::ScreenSpaceRenderable(const ghoul::Dictionary& dictionary)
: properties::PropertyOwner("")
, _enabled({ "Enabled", "Is Enabled", "" }, true) // @TODO Missing documentation
, _useFlatScreen({ "FlatScreen", "Flat Screen", "" }, true) // @TODO Missing documentation
, _euclideanPosition(
{ "EuclideanPosition", "Euclidean coordinates", "" }, // @TODO Missing documentation
glm::vec2(0.f),
glm::vec2(-4.f),
glm::vec2(4.f)
)
, _sphericalPosition(
{ "SphericalPosition", "Spherical coordinates", "" }, // @TODO Missing documentation
glm::vec2(0.f, static_cast<float>(M_PI_2)),
glm::vec2(-static_cast<float>(M_PI)),
glm::vec2(static_cast<float>(M_PI))
)
, _depth({ "Depth", "Depth", "" }, 0.f, 0.f, 1.f) // @TODO Missing documentation
, _scale({ "Scale", "Scale", "" }, 0.25f, 0.f, 2.f) // @TODO Missing documentation
, _alpha({ "Alpha", "Alpha", "" }, 1.f, 0.f, 1.f) // @TODO Missing documentation
, _delete({ "Delete", "Delete", "" }) // @TODO Missing documentation
, _quad(0)
, _vertexPositionBuffer(0)
, _texture(nullptr)
, _shader(nullptr)
, _radius(PlaneDepth)
{
addProperty(_enabled);
addProperty(_useFlatScreen);
addProperty(_depth);
addProperty(_scale);
addProperty(_alpha);
addProperty(_delete);
dictionary.getValue(KeyFlatScreen, _useFlatScreen);
useEuclideanCoordinates(_useFlatScreen);
if (_useFlatScreen) {
dictionary.getValue(KeyPosition, _euclideanPosition);
}
else {
dictionary.getValue(KeyPosition, _sphericalPosition);
}
dictionary.getValue(KeyScale, _scale);
dictionary.getValue(KeyDepth, _depth);
dictionary.getValue(KeyAlpha, _alpha);
if (dictionary.hasKeyAndValue<std::string>(KeyTag)) {
std::string tagName = dictionary.value<std::string>(KeyTag);
if (!tagName.empty()) {
addTag(std::move(tagName));
}
} else if (dictionary.hasKeyAndValue<ghoul::Dictionary>(KeyTag)) {
ghoul::Dictionary tagNames = dictionary.value<ghoul::Dictionary>(KeyTag);
std::vector<std::string> keys = tagNames.keys();
std::string tagName;
for (const std::string& key : keys) {
tagName = tagNames.value<std::string>(key);
if (!tagName.empty()) {
addTag(std::move(tagName));
}
}
}
// Setting spherical/euclidean onchange handler
_useFlatScreen.onChange([this](){
if (_useFlatScreen) {
addProperty(_euclideanPosition);
removeProperty(_sphericalPosition);
} else {
removeProperty(_euclideanPosition);
addProperty(_sphericalPosition);
}
useEuclideanCoordinates(_useFlatScreen);
});
_delete.onChange([this](){
std::string script =
"openspace.unregisterScreenSpaceRenderable('" + name() + "');";
OsEng.scriptEngine().queueScript(
script,
scripting::ScriptEngine::RemoteScripting::Yes
);
});
}
ScreenSpaceRenderable::~ScreenSpaceRenderable() {}
bool ScreenSpaceRenderable::isEnabled() const {
return _enabled;
}
glm::vec3 ScreenSpaceRenderable::euclideanPosition() const {
return glm::vec3(_euclideanPosition.value(), _depth.value());
}
glm::vec3 ScreenSpaceRenderable::sphericalPosition() const {
return glm::vec3(_sphericalPosition.value(), _depth.value());
}
float ScreenSpaceRenderable::depth() const {
return _depth;
}
void ScreenSpaceRenderable::createPlane() {
glGenVertexArrays(1, &_quad);
glGenBuffers(1, &_vertexPositionBuffer);
// ============================
// GEOMETRY (quad)
// ============================
const GLfloat vertex_data[] = {
// x y z w s t
-1, -1, 0.0f, 1, 0, 0,
1, 1, 0.0f, 1, 1, 1,
-1, 1, 0.0f, 1, 0, 1,
-1, -1, 0.0f, 1, 0, 0,
1, -1, 0.0f, 1, 1, 0,
1, 1, 0.0f, 1, 1, 1,
};
glBindVertexArray(_quad);
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(
0,
4,
GL_FLOAT,
GL_FALSE,
sizeof(GLfloat) * 6,
reinterpret_cast<void*>(0)
);
glEnableVertexAttribArray(1);
glVertexAttribPointer(
1,
2,
GL_FLOAT,
GL_FALSE,
sizeof(GLfloat) * 6,
reinterpret_cast<void*>(sizeof(GLfloat) * 4)
);
}
void ScreenSpaceRenderable::useEuclideanCoordinates(bool b) {
_useEuclideanCoordinates = b;
if (_useEuclideanCoordinates) {
_euclideanPosition = toEuclidean(_sphericalPosition.value(), _radius);
} else {
_sphericalPosition = toSpherical(_euclideanPosition.value());
}
}
glm::vec2 ScreenSpaceRenderable::toEuclidean(const glm::vec2& spherical, float r) {
float x = r * sin(spherical[0]) * sin(spherical[1]);
float y = r * cos(spherical[1]);
return glm::vec2(x, y);
}
glm::vec2 ScreenSpaceRenderable::toSpherical(const glm::vec2& euclidean) {
_radius = -sqrt(pow(euclidean[0],2)+pow(euclidean[1],2)+pow(PlaneDepth,2));
float theta = atan2(-PlaneDepth, euclidean[0]) - static_cast<float>(M_PI_2);
float phi = acos(euclidean[1]/_radius);
return glm::vec2(theta, phi);
}
void ScreenSpaceRenderable::createShaders() {
if (!_shader) {
ghoul::Dictionary dict = ghoul::Dictionary();
auto res = OsEng.windowWrapper().currentWindowResolution();
ghoul::Dictionary rendererData = {
{ "fragmentRendererPath", "${SHADERS}/framebuffer/renderframebuffer.frag" },
{ "windowWidth" , res.x },
{ "windowHeight" , res.y }
};
dict.setValue("rendererData", rendererData);
dict.setValue("fragmentPath", "${MODULE_BASE}/shaders/screenspace_fs.glsl");
_shader = ghoul::opengl::ProgramObject::Build(
"ScreenSpaceProgram",
"${MODULE_BASE}/shaders/screenspace_vs.glsl",
"${SHADERS}/render.frag",
dict
);
}
}
glm::mat4 ScreenSpaceRenderable::scaleMatrix() {
glm::vec2 resolution = OsEng.windowWrapper().currentWindowResolution();
//to scale the plane
float textureRatio =
static_cast<float>(_texture->height()) / static_cast<float>(_texture->width());
float scalingRatioX = _originalViewportSize.x / resolution.x;
float scalingRatioY = _originalViewportSize.y / resolution.y;
return glm::scale(
glm::mat4(1.f),
glm::vec3(
_scale * scalingRatioX,
_scale * scalingRatioY * textureRatio,
1.f
)
);
}
glm::mat4 ScreenSpaceRenderable::rotationMatrix() {
// Get the scene transform
glm::mat4 rotation = glm::inverse(OsEng.windowWrapper().modelMatrix());
if (!_useEuclideanCoordinates) {
glm::vec2 position = _sphericalPosition.value();
rotation = glm::rotate(rotation, position.x, glm::vec3(0.f, 1.f, 0.f));
rotation = glm::rotate(
rotation,
static_cast<float>(position.y - M_PI_2),
glm::vec3(1.f, 0.f, 0.f)
);
}
return rotation;
}
glm::mat4 ScreenSpaceRenderable::translationMatrix() {
glm::mat4 translation(1.0);
if (!_useEuclideanCoordinates) {
translation = glm::translate(translation, glm::vec3(0.0f, 0.0f, PlaneDepth));
} else {
translation = glm::translate(
glm::mat4(1.f),
glm::vec3(_euclideanPosition.value(), PlaneDepth)
);
}
return translation;
}
void ScreenSpaceRenderable::draw(glm::mat4 modelTransform) {
glEnable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
_shader->activate();
_shader->setUniform("OcclusionDepth", 1.f - _depth);
_shader->setUniform("Alpha", _alpha);
_shader->setUniform("ModelTransform", modelTransform);
_shader->setUniform(
"ViewProjectionMatrix",
OsEng.renderEngine().camera()->viewProjectionMatrix()
);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform("texture1", unit);
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
glEnable(GL_CULL_FACE);
_shader->deactivate();
}
} // namespace openspace