Files
OpenSpace/include/openspace/interaction/interactionhandler.h
2014-10-13 10:29:04 +02:00

93 lines
3.7 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __INTERACTIONHANDLER_H__
#define __INTERACTIONHANDLER_H__
#include <openspace/interaction/keyboardcontroller.h>
#include <openspace/interaction/mousecontroller.h>
#include <mutex>
namespace openspace {
class Camera;
class SceneGraphNode;
namespace interaction {
class InteractionHandler {
public:
InteractionHandler();
~InteractionHandler();
void setKeyboardController(KeyboardController* controller);
void setMouseController(MouseController* controller);
void addController(Controller* controller);
void lockControls();
void unlockControls();
void update(double deltaTime);
void setFocusNode(SceneGraphNode* node);
const SceneGraphNode* const focusNode() const;
void setCamera(Camera* camera);
const Camera* const camera() const;
void keyboardCallback(int key, int action);
void mouseButtonCallback(int button, int action);
void mousePositionCallback(int x, int y);
void mouseScrollWheelCallback(int pos);
private:
friend class Controller;
InteractionHandler(const InteractionHandler&) = delete;
InteractionHandler& operator=(const InteractionHandler&) = delete;
InteractionHandler(InteractionHandler&&) = delete;
InteractionHandler& operator=(InteractionHandler&&) = delete;
Camera* _camera;
SceneGraphNode* _focusNode;
double _deltaTime;
std::mutex _mutex;
KeyboardController* _keyboardController;
MouseController* _mouseController;
std::vector<Controller*> _controllers;
// glm::vec3 mapToTrackball(glm::vec2 mousePos);
// glm::vec3 mapToCamera(glm::vec3 trackballPos);
// void trackballRotate(int x, int y);
};
} // namespace interaction
} // namespace openspace
#endif // __INTERACTIONHANDLER_H__