mirror of
https://github.com/OpenSpace/OpenSpace.git
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93 lines
3.7 KiB
C++
93 lines
3.7 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __INTERACTIONHANDLER_H__
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#define __INTERACTIONHANDLER_H__
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#include <openspace/interaction/keyboardcontroller.h>
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#include <openspace/interaction/mousecontroller.h>
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#include <mutex>
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namespace openspace {
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class Camera;
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class SceneGraphNode;
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namespace interaction {
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class InteractionHandler {
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public:
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InteractionHandler();
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~InteractionHandler();
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void setKeyboardController(KeyboardController* controller);
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void setMouseController(MouseController* controller);
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void addController(Controller* controller);
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void lockControls();
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void unlockControls();
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void update(double deltaTime);
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void setFocusNode(SceneGraphNode* node);
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const SceneGraphNode* const focusNode() const;
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void setCamera(Camera* camera);
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const Camera* const camera() const;
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void keyboardCallback(int key, int action);
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void mouseButtonCallback(int button, int action);
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void mousePositionCallback(int x, int y);
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void mouseScrollWheelCallback(int pos);
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private:
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friend class Controller;
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InteractionHandler(const InteractionHandler&) = delete;
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InteractionHandler& operator=(const InteractionHandler&) = delete;
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InteractionHandler(InteractionHandler&&) = delete;
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InteractionHandler& operator=(InteractionHandler&&) = delete;
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Camera* _camera;
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SceneGraphNode* _focusNode;
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double _deltaTime;
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std::mutex _mutex;
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KeyboardController* _keyboardController;
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MouseController* _mouseController;
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std::vector<Controller*> _controllers;
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// glm::vec3 mapToTrackball(glm::vec2 mousePos);
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// glm::vec3 mapToCamera(glm::vec3 trackballPos);
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// void trackballRotate(int x, int y);
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};
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} // namespace interaction
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} // namespace openspace
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#endif // __INTERACTIONHANDLER_H__
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