Files
OpenSpace/include/openspace/engine/openspaceengine.h
Andreas Engberg 2b14162cdd Adds property confirmation modal hint to properties (#3730)
---------

Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
2025-07-08 16:24:58 +02:00

247 lines
9.0 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___OPENSPACEENGINE___H__
#define __OPENSPACE_CORE___OPENSPACEENGINE___H__
#include <openspace/engine/globalscallbacks.h>
#include <openspace/properties/misc/optionproperty.h>
#include <openspace/properties/misc/stringproperty.h>
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/property.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/scene/profile.h>
#include <openspace/util/keys.h>
#include <openspace/util/mouse.h>
#include <openspace/util/touch.h>
#include <openspace/util/versionchecker.h>
#include <ghoul/glm.h>
#include <future>
#include <memory>
#include <string>
#include <vector>
namespace openspace {
class AssetManager;
class LoadingScreen;
class Scene;
namespace scripting { struct LuaLibrary; }
/**
* Structure that is responsible for the delayed shutdown of the application.
*/
struct ShutdownInformation {
/// Whether the application is currently in shutdown mode (i.e. counting down the
/// timer and closing it at '0'
bool inShutdown = false;
/// Total amount of time the application will wait before actually shutting down
float waitTime = 0.f;
/// Current state of the countdown; if it reaches '0', the application will
/// close
float timer = 0.f;
};
struct CommandlineArguments {
std::optional<std::string> configuration;
std::optional<std::string> windowConfig;
std::optional<std::string> profile;
std::optional<std::string> propertyVisibility;
std::optional<bool> bypassLauncher;
std::optional<std::string> task;
};
class OpenSpaceEngine : public properties::PropertyOwner {
public:
/**
* A mode that specifies which part of the system is currently in control. The mode
* can be used to limit certain features, like setting time, navigation or triggering
* scripts.
*/
enum class Mode {
UserControl = 0,
SessionRecordingPlayback,
CameraPath
};
OpenSpaceEngine();
~OpenSpaceEngine() override;
void registerPathTokens();
void initialize();
void initializeGL();
void deinitialize();
void deinitializeGL();
void preSynchronization();
void postSynchronizationPreDraw();
void render(const glm::mat4& sceneMatrix, const glm::mat4& viewMatrix,
const glm::mat4& projectionMatrix);
void drawOverlays();
void postDraw();
void keyboardCallback(Key key, KeyModifier mod, KeyAction action,
IsGuiWindow isGuiWindow);
void charCallback(unsigned int codepoint, KeyModifier modifier,
IsGuiWindow isGuiWindow);
void mouseButtonCallback(MouseButton button, MouseAction action,
KeyModifier mods, IsGuiWindow isGuiWindow);
void mousePositionCallback(double x, double y, IsGuiWindow isGuiWindow);
void mouseScrollWheelCallback(double posX, double posY, IsGuiWindow isGuiWindow);
void touchDetectionCallback(TouchInput input);
void touchUpdateCallback(TouchInput input);
void touchExitCallback(TouchInput input);
void handleDragDrop(std::filesystem::path file);
std::vector<std::byte> encode();
void decode(std::vector<std::byte> data);
properties::Property::Visibility visibility() const;
void toggleShutdownMode();
Mode currentMode() const;
bool setMode(Mode newMode);
void resetMode();
using CallbackHandle = int;
using ModeChangeCallback = std::function<void()>;
CallbackHandle addModeChangeCallback(ModeChangeCallback cb);
void removeModeChangeCallback(CallbackHandle handle);
// Guaranteed to return a valid pointer
AssetManager& assetManager();
LoadingScreen* loadingScreen();
void invalidatePropertyCache();
void invalidatePropertyOwnerCache();
const std::vector<properties::Property*>& allProperties() const;
const std::vector<properties::PropertyOwner*>& allPropertyOwners() const;
void createUserDirectoriesIfNecessary();
uint64_t ramInUse() const;
uint64_t vramInUse() const;
/**
* Returns the Lua library that contains all Lua functions available to affect the
* application.
*/
static scripting::LuaLibrary luaLibrary();
private:
void loadAssets();
void loadFonts();
void runGlobalCustomizationScripts();
properties::BoolProperty _printEvents;
properties::OptionProperty _visibility;
properties::BoolProperty _showPropertyConfirmationDialog;
properties::FloatProperty _fadeOnEnableDuration;
properties::BoolProperty _disableAllMouseInputs;
std::unique_ptr<Scene> _scene;
std::unique_ptr<AssetManager> _assetManager;
std::unique_ptr<LoadingScreen> _loadingScreen;
std::unique_ptr<VersionChecker> _versionChecker;
glm::vec2 _mousePosition = glm::vec2(0.f);
std::future<void> _writeDocumentationTask;
ShutdownInformation _shutdown;
// The first frame might take some more time in the update loop, so we need to know to
// disable the synchronization; otherwise a hardware sync will kill us after 1 minute
bool _isRenderingFirstFrame = true;
Mode _currentMode = Mode::UserControl;
Mode _modeLastFrame = Mode::UserControl;
int _nextCallbackHandle = 0;
std::vector<std::pair<CallbackHandle, ModeChangeCallback>> _modeChangeCallbacks;
mutable bool _isAllPropertiesCacheDirty = true;
mutable std::vector<properties::Property*> _allPropertiesCache;
mutable bool _isAllPropertyOwnersCacheDirty = true;
mutable std::vector<properties::PropertyOwner*> _allPropertyOwnersCache;
};
/**
* Sets the camera position using the time contents of a profile. The function will
* set an absolute position or a go-to-geolocation command using the globebrowsing
* module.
*
* \param p The Profile to be read
*/
void setCameraFromProfile(const Profile& p);
/**
* Reads a list of modules from a profile, and executes scripts based on whether or
* not the corresponding module is loaded.
*
* \param p The Profile to be read
*/
void setModulesFromProfile(const Profile& p);
/**
* Registers actions from the contents of a profile.
*
* \param p The Profile to be read
*/
void setActionsFromProfile(const Profile& p);
/**
* Registers keybindings from the contents of a profile.
*
* \param p The Profile to be read
*/
void setKeybindingsFromProfile(const Profile& p);
/**
* Reads list of nodes from profile to be marked as interesting nodes.
* If any nodes are listed, a script to mark these will be queued with the
* script engine.
*
* \param p The Profile to be read
*/
void setMarkInterestingNodesFromProfile(const Profile& p);
/**
* Reads list of "additional scripts" that are added to the profile to be run
* at the end of the initialization. Any openspace lua commands are allowed,
* and will be added to the script queue.
*
* \param p The Profile to be read
*/
void setAdditionalScriptsFromProfile(const Profile& p);
} // namespace openspace
std::filesystem::path createSingleColorImage(std::string name, glm::dvec3 color);
#endif // __OPENSPACE_CORE___OPENSPACEENGINE___H__