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https://github.com/OpenSpace/OpenSpace.git
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80 lines
3.6 KiB
C++
80 lines
3.6 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___TEXTURECOMPONENT___H__
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#define __OPENSPACE_CORE___TEXTURECOMPONENT___H__
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#include <ghoul/opengl/texture.h>
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#include <filesystem>
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namespace ghoul::filesystem { class File; }
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namespace ghoul::opengl {class Texture; }
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namespace openspace {
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class TextureComponent {
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public:
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// nDimensions must be 1, 2, 3
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explicit TextureComponent(int nDimensions);
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const ghoul::opengl::Texture* texture() const;
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ghoul::opengl::Texture* texture();
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void setFilterMode(ghoul::opengl::Texture::FilterMode filterMode);
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void setWrapping(ghoul::opengl::Texture::WrappingMode wrapping);
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void setShouldWatchFileForChanges(bool value);
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void setShouldPurgeFromRAM(bool value);
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void bind();
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void uploadToGpu();
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// Loads a texture from a file on disk
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void loadFromFile(const std::filesystem::path& path);
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// Function to call in a renderable's update function to make sure
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// the texture is kept up to date
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void update();
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private:
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std::unique_ptr<ghoul::filesystem::File> _textureFile;
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std::unique_ptr<ghoul::opengl::Texture> _texture;
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ghoul::opengl::Texture::FilterMode _filterMode =
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ghoul::opengl::Texture::FilterMode::LinearMipMap;
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ghoul::opengl::Texture::WrappingMode _wrappingMode =
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ghoul::opengl::Texture::WrappingMode::Repeat;
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bool _shouldWatchFile = true;
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bool _shouldPurgeFromRAM = true;
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bool _fileIsDirty = false;
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bool _textureIsDirty = false;
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const int _nDimensions;
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE___TEXTURECOMPONENT___H__
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