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OpenSpace/include/openspace/rendering/labelscomponent.h
Alexander Bock 820e90eab4 Happy new year
2025-01-14 16:21:08 +01:00

105 lines
4.5 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___LABELSCOMPONENT___H__
#define __OPENSPACE_CORE___LABELSCOMPONENT___H__
#include <openspace/properties/propertyowner.h>
#include <openspace/rendering/fadeable.h>
#include <openspace/data/dataloader.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/vector/ivec2property.h>
#include <openspace/properties/vector/vec3property.h>
#include <openspace/util/distanceconversion.h>
#include <ghoul/glm.h>
#include <filesystem>
namespace ghoul::fontrendering { class Font; }
namespace openspace {
struct RenderData;
namespace documentation { struct Documentation; }
class LabelsComponent : public properties::PropertyOwner, public Fadeable {
public:
explicit LabelsComponent(const ghoul::Dictionary& dictionary);
~LabelsComponent() override = default;
dataloader::Labelset& labelSet();
const dataloader::Labelset& labelSet() const;
void initialize();
/**
* Create the labels from an already loaded dataset. That dataset should have a
* comment per point to be used for the labels.
*
* This function should be called before the labels are initialized
*
* \param dataset The dataset to create the labelset from, including xyz position and
* a string to be used for the text.
* \param unit The unit to use when interpreting the point information in the dataset
*/
void loadLabelsFromDataset(const dataloader::Dataset& dataset, DistanceUnit unit);
void loadLabels();
bool isReady() const;
bool enabled() const;
void render(const RenderData& data, const glm::dmat4& modelViewProjectionMatrix,
const glm::vec3& orthoRight, const glm::vec3& orthoUp,
float fadeInVariable = 1.f);
static documentation::Documentation Documentation();
private:
std::filesystem::path _labelFile;
DistanceUnit _unit = DistanceUnit::Parsec;
dataloader::Labelset _labelset;
bool _useCache = true;
std::shared_ptr<ghoul::fontrendering::Font> _font = nullptr;
glm::dmat4 _transformationMatrix = glm::dmat4(1.0);
bool _createdFromDataset = false;
properties::BoolProperty _enabled;
properties::Vec3Property _color;
properties::FloatProperty _size;
properties::FloatProperty _fontSize;
properties::IVec2Property _minMaxSize;
properties::BoolProperty _faceCamera;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___LABELSCOMPONENT___H__