Files
OpenSpace/shaders/exitpoints.frag
T
2014-06-03 16:50:47 -04:00

19 lines
324 B
GLSL

#version 430 core
in vec3 vPosition;
out vec4 fragColor;
#include "ABuffer/abufferStruct.hglsl"
#include "ABuffer/abufferAddToBuffer.hglsl"
void main() {
fragColor = vec4(vPosition+0.5, 0.3);
ABufferStruct_t frag;
_col_(frag, fragColor);
_z_(frag, gl_FragDepth);
_type_(frag, 1);
addToBuffer(frag);
//discard;
}