mirror of
https://github.com/OpenSpace/OpenSpace.git
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132 lines
5.4 KiB
C++
132 lines
5.4 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_SOFTWAREINTEGRATION___RENDERABLEPOINTSCLOUD___H__
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#define __OPENSPACE_MODULE_SOFTWAREINTEGRATION___RENDERABLEPOINTSCLOUD___H__
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#include <optional>
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/vector/vec4property.h>
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#include <openspace/properties/optionproperty.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/uniformcache.h>
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namespace openspace::documentation { struct Documentation; }
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namespace ghoul::filesystem { class File; }
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namespace ghoul::opengl {
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class ProgramObject;
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class Texture;
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} // namespace ghoul::opengl
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namespace openspace {
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class SoftwareIntegrationModule;
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class RenderablePointsCloud : public Renderable {
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public:
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RenderablePointsCloud(const ghoul::Dictionary& dictionary);
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void initializeGL() override;
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void deinitializeGL() override;
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bool isReady() const override;
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void render(const RenderData& data, RendererTasks&) override;
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void update(const UpdateData& data) override;
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static documentation::Documentation Documentation();
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protected:
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void loadData(SoftwareIntegrationModule* softwareIntegrationModule);
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void loadColormap(SoftwareIntegrationModule* softwareIntegrationModule);
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void loadCmapAttributeData(SoftwareIntegrationModule* softwareIntegrationModule);
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void loadLinearSizeAttributeData(SoftwareIntegrationModule* softwareIntegrationModule);
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bool checkDataStorage();
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void checkIfColormapCanBeEnabled();
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void checkIfLinearSizeCanBeEnabled();
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void checkColormapMinMax();
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std::unique_ptr<ghoul::opengl::ProgramObject> _shaderProgram = nullptr;
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UniformCache(
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color, opacity, size, modelMatrix, cameraUp, screenSize,
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cameraViewProjectionMatrix, eyePosition, sizeOption,
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colormapTexture, colormapMin, colormapMax, cmapNaNMode,
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cmapNaNColor, colormapEnabled, linearSizeMin, linearSizeMax,
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linearSizeEnabled
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) _uniformCache;
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properties::FloatProperty _size;
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properties::Vec4Property _color;
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properties::OptionProperty _sizeOption;
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properties::BoolProperty _linearSizeEnabled;
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properties::FloatProperty _linearSizeMin;
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properties::FloatProperty _linearSizeMax;
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std::unique_ptr<ghoul::opengl::Texture> _colormapTexture;
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properties::BoolProperty _colormapEnabled;
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properties::FloatProperty _colormapMin;
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properties::FloatProperty _colormapMax;
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properties::IntProperty _cmapNaNMode;
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properties::Vec4Property _cmapNaNColor;
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std::optional<std::string> _identifier = std::nullopt;
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bool _hasLoadedColormapAttributeData = false;
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bool _hasLoadedColormap = false;
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bool _hasLoadedLinearSizeAttributeData = false;
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enum class DataSliceKey : size_t {
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Points = 0,
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ColormapAttributes,
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LinearSizeAttributes
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};
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using DataSlice = std::vector<float>;
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std::unordered_map<DataSliceKey, std::shared_ptr<DataSlice>> _dataSlices;
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std::shared_ptr<DataSlice> getDataSlice(DataSliceKey key);
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enum SizeOption {
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Uniform = 0,
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NonUniform = 1
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};
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struct VBOLayout {
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glm::vec3 position;
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float colormapAttributeData;
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};
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GLuint _vbo = 0;
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GLuint _vao = 0;
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};
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}// namespace openspace
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#endif // __OPENSPACE_MODULE_SOFTWAREINTEGRATION___RENDERABLEPOINTSCLOUD___H__
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