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105 lines
3.7 KiB
C++
105 lines
3.7 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __CHUNK_LOD_GLOBE__
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#define __CHUNK_LOD_GLOBE__
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#include <memory>
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#include <ghoul/logging/logmanager.h>
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// open space includes
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#include <openspace/rendering/renderengine.h>
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/util/updatestructures.h>
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#include <modules/globebrowsing/datastructures/chunknode.h>
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#include <modules/globebrowsing/rendering/patchrenderer.h>
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namespace ghoul {
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namespace opengl {
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class ProgramObject;
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}
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}
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namespace openspace {
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class ChunkLodGlobe :
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public Renderable, public std::enable_shared_from_this<ChunkLodGlobe>{
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public:
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ChunkLodGlobe(const ghoul::Dictionary& dictionary);
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~ChunkLodGlobe();
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PatchRenderer& getPatchRenderer();
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FrustrumCuller& getFrustrumCuller();
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bool initialize() override;
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bool deinitialize() override;
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bool isReady() const override;
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void render(const RenderData& data) override;
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void update(const UpdateData& data) override;
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double minDistToCamera;
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Scalar globeRadius;
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const int minSplitDepth;
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const int maxSplitDepth;
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private:
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// Covers all negative longitudes
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std::unique_ptr<ChunkNode> _leftRoot;
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// Covers all positive longitudes
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std::unique_ptr<ChunkNode> _rightRoot;
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// Frustrum culler
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std::shared_ptr<FrustrumCuller> _frustrumCuller;
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// the patch used for actual rendering
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std::unique_ptr<PatchRenderer> _patchRenderer;
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static const LatLonPatch LEFT_HEMISPHERE;
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static const LatLonPatch RIGHT_HEMISPHERE;
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properties::IntProperty _rotation;
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glm::dmat3 _stateMatrix;
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std::string _frame;
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std::string _target;
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double _time;
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};
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} // namespace openspace
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#endif // __CHUNK_LOD_GLOBE__
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