Files
OpenSpace/shaders/modules/imageplane/imageplane_vs.glsl
T
Anton Arbring 6cc21b3be7 Added image plane projection + shaders and dynamic ephemeris.
The plane projection is now hard coded to target until it can be
returned from imagesequencer. The dynamic ephemeris is not used for
this at the moment but will come in handy later on.
2015-04-17 22:09:35 -04:00

49 lines
2.5 KiB
GLSL

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
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* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#version __CONTEXT__
uniform mat4 ViewProjection;
uniform mat4 ModelTransform;
layout(location = 0) in vec4 in_position;
layout(location = 1) in vec2 in_st;
out vec2 vs_st;
out vec4 vs_position;
out float s;
#include "PowerScaling/powerScaling_vs.hglsl"
void main()
{
vec4 tmp = in_position;
vec4 position = pscTransform(tmp, ModelTransform);
vs_position = tmp;
vs_st = in_st;
position = ViewProjection * position;
gl_Position = z_normalization(position);
}