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OpenSpace/include/openspace/scene/scenegraph.h
Alexander Bock 94e3e11188 Update copyright header to 2017
Update Ghoul repository
Remove libgdal link
2017-02-06 18:02:01 -05:00

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3.4 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___SCENEGRAPH___H__
#define __OPENSPACE_CORE___SCENEGRAPH___H__
#include <vector>
#include <string>
namespace openspace {
class SceneGraphNode;
class SceneGraph {
public:
SceneGraph();
~SceneGraph();
void clear();
bool loadFromFile(const std::string& sceneDescription);
// Returns if addition was successful
bool addSceneGraphNode(SceneGraphNode* node);
bool removeSceneGraphNode(SceneGraphNode* node);
const std::vector<SceneGraphNode*>& nodes() const;
SceneGraphNode* rootNode() const;
SceneGraphNode* sceneGraphNode(const std::string& name) const;
private:
struct SceneGraphNodeInternal {
~SceneGraphNodeInternal();
SceneGraphNode* node = nullptr;
// From nodes that are dependent on this one
std::vector<SceneGraphNodeInternal*> incomingEdges;
// To nodes that this node depends on
std::vector<SceneGraphNodeInternal*> outgoingEdges;
};
bool nodeIsDependentOnRoot(SceneGraphNodeInternal* node);
bool sortTopologically();
SceneGraphNodeInternal* nodeByName(const std::string& name);
SceneGraphNode* _rootNode;
std::vector<SceneGraphNodeInternal*> _nodes;
std::vector<SceneGraphNode*> _topologicalSortedNodes;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___SCENEGRAPH___H__