Files
OpenSpace/include/openspace/scene/scenegraphnode.h
2017-03-01 22:03:48 -05:00

140 lines
5.4 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___SCENEGRAPHNODE___H__
#define __OPENSPACE_CORE___SCENEGRAPHNODE___H__
#include <openspace/rendering/renderable.h>
#include <openspace/scene/translation.h>
#include <openspace/scene/rotation.h>
#include <openspace/scene/scale.h>
#include <openspace/properties/propertyowner.h>
#include <openspace/scene/scene.h>
#include <openspace/util/updatestructures.h>
#include <iostream>
#include <memory>
#include <string>
#include <vector>
namespace ghoul { class Dictionary; }
namespace openspace {
namespace documentation { struct Documentation; }
class SceneGraphNode : public properties::PropertyOwner {
public:
struct PerformanceRecord {
long long renderTime; // time in ns
long long updateTimeRenderable; // time in ns
long long updateTimeTranslation; // time in ns
long long updateTimeRotation; // time in ns
long long updateTimeScaling; // time in ns
};
static const std::string RootNodeName;
static const std::string KeyName;
static const std::string KeyParentName;
static const std::string KeyDependencies;
SceneGraphNode();
~SceneGraphNode();
static SceneGraphNode* createFromDictionary(const ghoul::Dictionary& dictionary);
bool initialize();
bool deinitialize();
void update(const UpdateData& data);
void evaluate(const Camera* camera, const psc& parentPosition = psc());
void render(const RenderData& data, RendererTasks& tasks);
void updateCamera(Camera* camera) const;
//void addNode(SceneGraphNode* child);
void addChild(SceneGraphNode* child);
void setParent(SceneGraphNode* parent);
//bool abandonChild(SceneGraphNode* child);
glm::dvec3 position() const;
const glm::dmat3& rotationMatrix() const;
double scale() const;
glm::dvec3 worldPosition() const;
const glm::dmat3& worldRotationMatrix() const;
double worldScale() const;
SceneGraphNode* parent() const;
const std::vector<SceneGraphNode*>& children() const;
PowerScaledScalar calculateBoundingSphere();
PowerScaledScalar boundingSphere() const;
SceneGraphNode* childNode(const std::string& name);
const PerformanceRecord& performanceRecord() const { return _performanceRecord; }
void setRenderable(std::unique_ptr<Renderable> renderable);
const Renderable* renderable() const;
Renderable* renderable();
static documentation::Documentation Documentation();
private:
bool sphereInsideFrustum(const psc& s_pos, const PowerScaledScalar& s_rad, const Camera* camera);
glm::dvec3 calculateWorldPosition() const;
glm::dmat3 calculateWorldRotation() const;
double calculateWorldScale() const;
std::vector<SceneGraphNode*> _children;
SceneGraphNode* _parent;
PerformanceRecord _performanceRecord;
std::unique_ptr<Renderable> _renderable;
bool _renderableVisible;
bool _boundingSphereVisible;
PowerScaledScalar _boundingSphere;
// Transformation defined by ephemeris, rotation and scale
struct {
std::unique_ptr<Translation> translation;
std::unique_ptr<Rotation> rotation;
std::unique_ptr<Scale> scale;
} _transform;
// Cached transform data
glm::dvec3 _worldPositionCached;
glm::dmat3 _worldRotationCached;
double _worldScaleCached;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___SCENEGRAPHNODE___H__