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OpenSpace/modules/globebrowsing/geometry/angle.inl
Alexander Bock 94e3e11188 Update copyright header to 2017
Update Ghoul repository
Remove libgdal link
2017-02-06 18:02:01 -05:00

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8.2 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/globebrowsing/geometry/angle.h>
namespace openspace {
namespace globebrowsing {
template <typename T>
const T Angle<T>::PI = 3.14159265358979323846264338327950;
template <typename T>
const T Angle<T>::EPSILON = 1e-10; // Should depend on the typedef /eb
//////////////////////////////////////////////////////////////////////////////////////////
// STATIC CONSTANTS //
//////////////////////////////////////////////////////////////////////////////////////////
template <typename T>
const Angle<T> Angle<T>::ZERO = Angle::fromRadians(0);
template <typename T>
const Angle<T> Angle<T>::QUARTER = Angle::fromRadians(PI/2);
template <typename T>
const Angle<T> Angle<T>::HALF = Angle::fromRadians(PI);
template <typename T>
const Angle<T> Angle<T>::FULL = Angle::fromRadians(2*PI);
//////////////////////////////////////////////////////////////////////////////////////////
// Constructors //
//////////////////////////////////////////////////////////////////////////////////////////
template <typename T> Angle<T>::Angle(const Angle<T>& other)
: _radians(other._radians) { }
template <typename T> Angle<T>::Angle(T radians)
: _radians(radians) { }
//////////////////////////////////////////////////////////////////////////////////////////
// Factory Methods //
//////////////////////////////////////////////////////////////////////////////////////////
template <typename T>
Angle<T> Angle<T>::fromRadians(T rads) {
return Angle<T>(rads);
}
template <typename T>
Angle<T> Angle<T>::fromDegrees(T degrees) {
return Angle<T>(degrees * PI / 180.0);
}
template <typename T>
Angle<T> Angle<T>::fromRevolutions(T revs) {
return Angle<T>(revs * 2 * PI);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Conversions //
//////////////////////////////////////////////////////////////////////////////////////////
template <typename T>
T Angle<T>::asRadians() const {
return _radians;
}
template <typename T>
T Angle<T>::asDegrees() const {
return _radians * 180.0 / PI;
}
template <typename T>
T Angle<T>::asRevolutions() const {
return _radians / (2 * PI);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Operators //
//////////////////////////////////////////////////////////////////////////////////////////
template <typename T>
Angle<T> Angle<T>::operator+(const Angle<T>& rhs) const{
return Angle<T>(_radians + rhs._radians);
}
template <typename T>
Angle<T> Angle<T>::operator-(const Angle<T>& rhs) const{
return Angle<T>(_radians - rhs._radians);
}
template <typename T>
Angle<T> Angle<T>::operator*(T multiplier) const{
return Angle<T>(_radians * multiplier);
}
template <typename T>
Angle<T> Angle<T>::operator/(T divisor) const{
return Angle<T>(_radians / divisor);
}
template <typename T>
Angle<T> Angle<T>::operator-() const {
return Angle<T>(-_radians);
}
template <typename T>
void Angle<T>::operator+=(const Angle<T>& rhs){
_radians += rhs._radians;
}
template <typename T>
void Angle<T>::operator-=(const Angle<T>& rhs){
_radians -= rhs._radians;
}
template <typename T>
void Angle<T>::operator*=(T multiplier){
_radians *= multiplier;
}
template <typename T>
void Angle<T>::operator/=(T divisor){
_radians /= divisor;
}
template <typename T>
bool Angle<T>::operator<(const Angle<T>& rhs) const{
return _radians < rhs._radians;
}
template <typename T>
bool Angle<T>::operator<=(const Angle<T>& rhs) const{
return _radians <= rhs._radians;
}
template <typename T>
bool Angle<T>::operator>(const Angle<T>& rhs) const{
return _radians > rhs._radians;
}
template <typename T>
bool Angle<T>::operator>=(const Angle<T>& rhs) const{
return _radians >= rhs._radians;
}
template <typename T>
bool Angle<T>::operator==(const Angle<T>& rhs) const{
return _radians == rhs._radians;
}
template <typename T>
bool Angle<T>::operator!=(const Angle<T>& rhs) const{
return _radians != rhs._radians;
}
//////////////////////////////////////////////////////////////////////////////////////////
// Chainable Relative Mutators //
//////////////////////////////////////////////////////////////////////////////////////////
template <typename T>
Angle<T>& Angle<T>::normalize() {
// this will cause _radians to be in value range ]-2pi, 2pi[
_radians = fmod(_radians, 2*PI);
// ensure _radians are positive, ie in value range [0, 2pi[
if (_radians < 0.0){
_radians += 2 * PI;
}
return *this;
}
template <typename T>
Angle<T>& Angle<T>::normalizeAround(const Angle<T>& center) {
_radians -= center._radians + PI;
normalize();
_radians += center._radians - PI;
return *this;
}
template <typename T>
Angle<T>& Angle<T>::clamp(const Angle<T>& min, const Angle<T>& max) {
_radians = _radians < min._radians ? min._radians
: _radians > max._radians ? max._radians
: _radians;
return *this;
}
template <typename T>
Angle<T>& Angle<T>::abs(){
_radians = glm::abs(_radians);
return *this;
}
//////////////////////////////////////////////////////////////////////////////////////////
// Chainable Relative Factory Methods //
//////////////////////////////////////////////////////////////////////////////////////////
template <typename T>
Angle<T> Angle<T>::getNormalized() const {
return Angle<T>(*this).normalize();
}
template <typename T>
Angle<T> Angle<T>::getNormalizedAround(const Angle<T>& center) const {
return Angle<T>(*this).normalizeAround(center);
}
template <typename T>
Angle<T> Angle<T>::getClamped(const Angle<T>& min, const Angle<T>& max) const {
return Angle<T>(*this).clamp(min, max);
}
template <typename T>
Angle<T> Angle<T>::getAbs() const {
return Angle<T>(*this).abs();
}
} // namespace globebrowsing
} // namespace openspace