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OpenSpace/modules/multiresvolume/rendering/brickselection.h
Alexander Bock 94e3e11188 Update copyright header to 2017
Update Ghoul repository
Remove libgdal link
2017-02-06 18:02:01 -05:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_MULTIRESVOLUME___BRICKSELECTION___H__
#define __OPENSPACE_MODULE_MULTIRESVOLUME___BRICKSELECTION___H__
#include <modules/multiresvolume/rendering/brickcover.h>
namespace openspace {
struct BrickSelection {
enum SplitType {
None = 0,
Temporal = 1,
Spatial = 2
};
unsigned int brickIndex;
float splitPoints;
BrickSelection::SplitType splitType;
BrickCover cover;
int lowT;
int highT;
int nSpatialSplits;
int nTemporalSplits;
BrickSelection() {}
BrickSelection(int numBricks, int numTimeSteps, SplitType splitType, float splitPoints) {
this->cover = BrickCover(numBricks);
this->lowT = 0;
this->highT = numTimeSteps;
this->brickIndex = 0;
this->splitType = splitType;
this->splitPoints = splitPoints;
this->nSpatialSplits = 0;
this->nTemporalSplits = 0;
}
BrickSelection splitSpatially(bool x, bool y, bool z, unsigned int childBrickIndex, SplitType childSplitType, float childSplitPoints) {
BrickSelection child;
child.cover = cover.split(x, y, z);
child.brickIndex = childBrickIndex;
child.splitPoints = childSplitPoints;
child.splitType = childSplitType;
child.nSpatialSplits = nSpatialSplits + 1;
child.nTemporalSplits = nTemporalSplits;
child.lowT = lowT;
child.highT = highT;
return child;
}
BrickSelection splitTemporally(bool t, unsigned int childBrickIndex, SplitType childSplitType, float childSplitPoints) {
BrickSelection child;
child.cover = cover;
child.brickIndex = childBrickIndex;
child.splitPoints = childSplitPoints;
child.splitType = childSplitType;
if (t) {
child.lowT = centerT();
child.highT = highT;
} else {
child.lowT = lowT;
child.highT = centerT();
}
child.nSpatialSplits = nSpatialSplits;
child.nTemporalSplits = nTemporalSplits + 1;
return child;
}
int centerT() {
return lowT + (highT - lowT) / 2;
}
bool timestepInRightChild(int timestep) {
return timestep >= centerT();
}
static bool compareSplitPoints(const BrickSelection& a, const BrickSelection& b) {
return a.splitPoints < b.splitPoints;
}
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_MULTIRESVOLUME___BRICKSELECTION___H__