Files
OpenSpace/shaders/singlepassraycaster.vert
T
2014-03-26 16:20:45 -04:00

12 lines
248 B
GLSL

#version 400 core
// Based on http://prideout.net/blog/?p=64
layout(location = 0) in vec4 Position;
out vec4 vPosition;
uniform mat4 modelViewProjection;
void main() {
gl_Position = modelViewProjection * Position;
vPosition = Position;
}