Files
OpenSpace/modules/debugging/rendering/renderabledebugplane.cpp
Alexander Bock 0e9edaeb12 Fix byte order mark commits
Update Ghoul
2017-07-17 15:54:00 -04:00

212 lines
7.2 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
// @TODO: Clean up this class and make it not copy much code from RenderablePlane ---abock
#include <modules/debugging/rendering/renderabledebugplane.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/util/powerscaledcoordinate.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/rendering/renderengine.h>
#include <modules/newhorizons/rendering/renderableplanetprojection.h>
#include <ghoul/filesystem/filesystem>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
namespace {
const char* _loggerCat = "RenderablePlaneTexture";
} // namespace
namespace openspace {
RenderableDebugPlane::RenderableDebugPlane(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _texture("texture", "Texture", -1, -1, 255)
, _billboard("billboard", "Billboard", false)
, _size("size", "Size", 10.f, 0.f, std::pow(10.f, 25.f))
, _origin(Origin::Center)
, _shader(nullptr)
, _quad(0)
, _vertexPositionBuffer(0)
{
dictionary.getValue("Size", _size);
if (dictionary.hasKey("Name")){
dictionary.getValue("Name", _nodeName);
}
if (dictionary.hasKey("Texture")) {
int t;
dictionary.getValue("Texture", t);
_texture = t;
}
std::string origin;
if (dictionary.getValue("Origin", origin)) {
if (origin == "LowerLeft") {
_origin = Origin::LowerLeft;
}
else if (origin == "LowerRight") {
_origin = Origin::LowerRight;
}
else if (origin == "UpperLeft") {
_origin = Origin::UpperLeft;
}
else if (origin == "UpperRight") {
_origin = Origin::UpperRight;
}
else if (origin == "Center") {
_origin = Origin::Center;
}
}
// Attempt to get the billboard value
bool billboard = false;
if (dictionary.getValue("Billboard", billboard)) {
_billboard = billboard;
}
int texture;
if (dictionary.getValue("Texture", texture))
_texture = texture;
addProperty(_texture);
addProperty(_billboard);
addProperty(_size);
_size.onChange([this](){ _planeIsDirty = true; });
setBoundingSphere(_size);
}
RenderableDebugPlane::~RenderableDebugPlane() {
}
bool RenderableDebugPlane::isReady() const {
bool ready = true;
if (!_shader)
ready &= false;
return ready;
}
bool RenderableDebugPlane::initialize() {
glGenVertexArrays(1, &_quad); // generate array
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
createPlane();
if (_shader == nullptr) {
// Plane Program
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram("PlaneProgram",
"${MODULE_BASE}/shaders/plane_vs.glsl",
"${MODULE_BASE}/shaders/plane_fs.glsl"
);
if (!_shader)
return false;
}
return isReady();
}
bool RenderableDebugPlane::deinitialize() {
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
_shader = nullptr;
}
return true;
}
void RenderableDebugPlane::render(const RenderData& data) {
glm::mat4 transform = glm::mat4(1.0);
if (_billboard)
transform = glm::inverse(glm::mat4(data.camera.viewRotationMatrix()));
// Activate shader
_shader->activate();
_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_shader->setUniform("ModelTransform", transform);
setPscUniforms(*_shader.get(), data.camera, data.position);
ghoul::opengl::TextureUnit unit;
unit.activate();
glBindTexture(GL_TEXTURE_2D, _texture);
_shader->setUniform("texture1", unit);
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
_shader->deactivate();
}
void RenderableDebugPlane::update(const UpdateData& data) {
if (_shader->isDirty())
_shader->rebuildFromFile();
if (_planeIsDirty)
createPlane();
}
void RenderableDebugPlane::createPlane() {
// ============================
// GEOMETRY (quad)
// ============================
const GLfloat size = _size;
const GLfloat vertex_data[] = {
// x y z w s t
-size, -size, 0.f, 0.f, 0.f, 0.f,
size, size, 0.f, 0.f, 1.f, 1.f,
-size, size, 0.f, 0.f, 0.f, 1.f,
-size, -size, 0.f, 0.f, 0.f, 0.f,
size, -size, 0.f, 0.f, 1.f, 0.f,
size, size, 0.f, 0.f, 1.f, 1.f,
};
glBindVertexArray(_quad); // bind array
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
}
} // namespace openspace