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OpenSpace/modules/globebrowsing/globes/chunkedlodglobe.h

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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****************************************************************************************/
#ifndef __CHUNK_LOD_GLOBE__
#define __CHUNK_LOD_GLOBE__
#include <memory>
#include <ghoul/logging/logmanager.h>
// open space includes
#include <openspace/rendering/renderengine.h>
#include <openspace/rendering/renderable.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/util/updatestructures.h>
#include <modules/globebrowsing/geodetics/ellipsoid.h>
#include <modules/globebrowsing/globes/chunknode.h>
#include <modules/globebrowsing/rendering/chunkrenderer.h>
#include <modules/globebrowsing/other/tileprovider.h>
namespace ghoul {
namespace opengl {
class ProgramObject;
}
}
namespace openspace {
class ChunkedLodGlobe : public Renderable {
public:
ChunkedLodGlobe(
const Ellipsoid& ellipsoid,
size_t segmentsPerPatch,
std::shared_ptr<TileProviderManager> tileProviderManager);
virtual ~ChunkedLodGlobe();
ChunkRenderer& getPatchRenderer() const;
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
void setStateMatrix(const glm::dmat3& stateMatrix);
bool testIfCullable(const Chunk& chunk, const RenderData& renderData);
double minDistToCamera;
//Scalar globeRadius;
const Ellipsoid& ellipsoid() const;
const glm::dmat3& stateMatrix();
const int minSplitDepth;
const int maxSplitDepth;
std::shared_ptr<TileProviderManager> getTileProviderManager() const;
Camera* getSavedCamera() const { return _savedCamera; }
void setSaveCamera(Camera* c) {
if (_savedCamera != nullptr) delete _savedCamera;
_savedCamera = c;
}
bool doHorizonCulling = true;
bool doFrustumCulling = true;
bool mergeInvisible;
float lodScaleFactor;
bool initChunkVisible;
bool renderSmallChunksFirst = true;
float chunkHeight;
// Layered rendering
bool blendHeightMap;
bool blendColorMap;
bool blendNightTexture;
bool blendWaterMask;
bool blendOverlay;
bool atmosphereEnabled;
bool showChunkEdges;
private:
void renderChunkTree(ChunkNode* node, const RenderData& data) const;
// Covers all negative longitudes
std::unique_ptr<ChunkNode> _leftRoot;
// Covers all positive longitudes
std::unique_ptr<ChunkNode> _rightRoot;
// the patch used for actual rendering
std::unique_ptr<ChunkRenderer> _patchRenderer;
static const GeodeticPatch LEFT_HEMISPHERE;
static const GeodeticPatch RIGHT_HEMISPHERE;
static const ChunkIndex LEFT_HEMISPHERE_INDEX;
static const ChunkIndex RIGHT_HEMISPHERE_INDEX;
std::vector<ChunkCuller*> _chunkCullers;
const Ellipsoid& _ellipsoid;
glm::dmat3 _stateMatrix;
Camera* _savedCamera;
std::shared_ptr<TileProviderManager> _tileProviderManager;
};
} // namespace openspace
#endif // __CHUNK_LOD_GLOBE__