Files
OpenSpace/modules/server/src/jsonconverters.cpp
2022-02-10 15:20:21 +01:00

171 lines
5.8 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2022 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/server/include/jsonconverters.h>
#include <openspace/properties/property.h>
#include <openspace/rendering/renderable.h>
#include <openspace/scene/scenegraphnode.h>
#include <ghoul/logging/logmanager.h>
using json = nlohmann::json;
namespace openspace::properties {
void to_json(json& j, const Property& p) {
std::string description = p.generateBaseJsonDescription();
json desc = json::parse(description);
std::string value = p.jsonValue();
json val = json::parse(value);
j = {
{ "Description", desc },
{ "Value", val }
};
j["Description"]["description"] = p.description();
}
void to_json(json& j, const Property* pP) {
j = *pP;
}
void to_json(json& j, const PropertyOwner& p) {
j = {
{ "identifier", p.identifier() },
{ "guiName", p.guiName() },
{ "description", p.description() },
{ "properties", p.properties() },
{ "subowners", p.propertySubOwners() },
{ "tag", p.tags() }
};
}
void to_json(json& j, const PropertyOwner* p) {
j = *p;
}
} // namespace openspace::properties
namespace ghoul {
void to_json(json& j, const Dictionary& dictionary) {
json object;
for (std::string_view k : dictionary.keys()) {
std::string key = std::string(k);
if (dictionary.hasValue<glm::dvec4>(key)) {
const glm::dvec4 v = dictionary.value<glm::dvec4>(key);
object[key] = json::array({ v[0], v[1], v[2], v[3] });
}
else if (dictionary.hasValue<glm::dvec3>(key)) {
const glm::dvec3 v = dictionary.value<glm::dvec3>(key);
object[key] = json::array({ v[0], v[1], v[2] });
}
else if (dictionary.hasValue<glm::dvec2>(key)) {
const glm::dvec2 v = dictionary.value<glm::dvec2>(key);
object[key] = json::array({ v[0], v[1] });
}
else if (dictionary.hasValue<double>(key)) {
object[key] = dictionary.value<double>(key);
}
else if (dictionary.hasValue<int>(key)) {
object[key] = dictionary.value<int>(key);
}
else if (dictionary.hasValue<std::string>(key)) {
object[key] = dictionary.value<std::string>(key);
}
else if (dictionary.hasValue<bool>(key)) {
object[key] = dictionary.value<bool>(key);
}
else if (dictionary.hasValue<Dictionary>(key)) {
json child;
to_json(child, dictionary.value<Dictionary>(key));
object[key] = child;
}
else {
object[key] = nullptr;
}
}
j = object;
}
void to_json(json& j, const Dictionary* d) {
j = *d;
}
} // namespace ghoul
namespace openspace {
void to_json(json& j, const SceneGraphNode& n) {
j = {
{ "identifier", n.identifier() },
{ "worldPosition", n.worldPosition() },
{ "position", n.position() },
{ "tags", n.tags() },
{ "propertiesCount", n.properties().size() },
{ "properties", n.properties() },
{ "subowners", n.propertySubOwners() }
};
SceneGraphNode* parent = n.parent();
if (parent) {
j["parent"] = {
{ "identifier", parent->identifier() }
};
}
}
void to_json(json& j, const SceneGraphNode* pN) {
// Use reference converter instead of pointer
j = *pN;
}
void to_json(json& j, const Renderable& r) {
j = {
{ "properties", r.properties() },
{ "enabled", r.isEnabled() }
};
}
void to_json(json& j, const Renderable* pR) {
// Use reference converter instead of pointer
j = *pR;
}
} // namespace openspace
namespace glm {
void to_json(json& j, const dvec3& v) {
j = {
{ "value", { v.x, v.y, v.z } },
{ "type", "vec3" }
};
}
} // namepsace glm