mirror of
https://github.com/OpenSpace/OpenSpace.git
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171 lines
5.8 KiB
C++
171 lines
5.8 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2022 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/server/include/jsonconverters.h>
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#include <openspace/properties/property.h>
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#include <openspace/rendering/renderable.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <ghoul/logging/logmanager.h>
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using json = nlohmann::json;
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namespace openspace::properties {
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void to_json(json& j, const Property& p) {
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std::string description = p.generateBaseJsonDescription();
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json desc = json::parse(description);
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std::string value = p.jsonValue();
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json val = json::parse(value);
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j = {
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{ "Description", desc },
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{ "Value", val }
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};
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j["Description"]["description"] = p.description();
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}
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void to_json(json& j, const Property* pP) {
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j = *pP;
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}
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void to_json(json& j, const PropertyOwner& p) {
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j = {
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{ "identifier", p.identifier() },
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{ "guiName", p.guiName() },
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{ "description", p.description() },
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{ "properties", p.properties() },
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{ "subowners", p.propertySubOwners() },
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{ "tag", p.tags() }
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};
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}
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void to_json(json& j, const PropertyOwner* p) {
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j = *p;
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}
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} // namespace openspace::properties
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namespace ghoul {
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void to_json(json& j, const Dictionary& dictionary) {
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json object;
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for (std::string_view k : dictionary.keys()) {
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std::string key = std::string(k);
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if (dictionary.hasValue<glm::dvec4>(key)) {
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const glm::dvec4 v = dictionary.value<glm::dvec4>(key);
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object[key] = json::array({ v[0], v[1], v[2], v[3] });
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}
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else if (dictionary.hasValue<glm::dvec3>(key)) {
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const glm::dvec3 v = dictionary.value<glm::dvec3>(key);
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object[key] = json::array({ v[0], v[1], v[2] });
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}
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else if (dictionary.hasValue<glm::dvec2>(key)) {
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const glm::dvec2 v = dictionary.value<glm::dvec2>(key);
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object[key] = json::array({ v[0], v[1] });
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}
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else if (dictionary.hasValue<double>(key)) {
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object[key] = dictionary.value<double>(key);
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}
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else if (dictionary.hasValue<int>(key)) {
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object[key] = dictionary.value<int>(key);
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}
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else if (dictionary.hasValue<std::string>(key)) {
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object[key] = dictionary.value<std::string>(key);
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}
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else if (dictionary.hasValue<bool>(key)) {
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object[key] = dictionary.value<bool>(key);
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}
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else if (dictionary.hasValue<Dictionary>(key)) {
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json child;
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to_json(child, dictionary.value<Dictionary>(key));
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object[key] = child;
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}
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else {
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object[key] = nullptr;
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}
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}
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j = object;
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}
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void to_json(json& j, const Dictionary* d) {
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j = *d;
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}
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} // namespace ghoul
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namespace openspace {
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void to_json(json& j, const SceneGraphNode& n) {
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j = {
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{ "identifier", n.identifier() },
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{ "worldPosition", n.worldPosition() },
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{ "position", n.position() },
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{ "tags", n.tags() },
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{ "propertiesCount", n.properties().size() },
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{ "properties", n.properties() },
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{ "subowners", n.propertySubOwners() }
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};
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SceneGraphNode* parent = n.parent();
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if (parent) {
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j["parent"] = {
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{ "identifier", parent->identifier() }
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};
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}
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}
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void to_json(json& j, const SceneGraphNode* pN) {
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// Use reference converter instead of pointer
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j = *pN;
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}
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void to_json(json& j, const Renderable& r) {
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j = {
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{ "properties", r.properties() },
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{ "enabled", r.isEnabled() }
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};
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}
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void to_json(json& j, const Renderable* pR) {
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// Use reference converter instead of pointer
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j = *pR;
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}
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} // namespace openspace
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namespace glm {
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void to_json(json& j, const dvec3& v) {
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j = {
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{ "value", { v.x, v.y, v.z } },
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{ "type", "vec3" }
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};
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}
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} // namepsace glm
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