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OpenSpace/modules/atmosphere/rendering/renderableatmosphere.h

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2020 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_ATMOSPHERE___RENDERABLEATMOSPHERE___H__
#define __OPENSPACE_MODULE_ATMOSPHERE___RENDERABLEATMOSPHERE___H__
#include <openspace/rendering/renderable.h>
#include <modules/atmosphere/rendering/atmospheredeferredcaster.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/intproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/textureunit.h>
#include <memory>
#include <string>
#include <vector>
namespace ghoul::opengl {
class ProgramObject;
class Texture;
}
namespace openspace {
class AtmosphereDeferredcaster;
struct TransformData;
// Shadow structure
struct ShadowConfiguration {
std::pair<std::string, double> source;
std::pair<std::string, double> caster;
};
struct ShadowRenderingStruct {
double xu = 0.0;
double xp = 0.0;
double rs = 0.0;
double rc = 0.0;
glm::dvec3 sourceCasterVec = glm::dvec3(0.0);
glm::dvec3 casterPositionVec = glm::dvec3(0.0);
bool isShadowing = false;
};
namespace documentation { struct Documentation; }
namespace planetgeometry { class PlanetGeometry; }
class RenderableAtmosphere : public Renderable {
public:
RenderableAtmosphere(const ghoul::Dictionary& dictionary);
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
private:
glm::dmat4 computeModelTransformMatrix(const openspace::TransformData& transformData);
void updateAtmosphereParameters();
properties::FloatProperty _atmosphereHeightP;
properties::FloatProperty _groundAverageReflectanceP;
properties::FloatProperty _groundRadianceEmittionP;
properties::FloatProperty _rayleighHeightScaleP;
properties::FloatProperty _rayleighScatteringCoeffXP;
properties::FloatProperty _rayleighScatteringCoeffYP;
properties::FloatProperty _rayleighScatteringCoeffZP;
properties::BoolProperty _ozoneEnabledP;
properties::FloatProperty _ozoneHeightScaleP;
properties::FloatProperty _ozoneCoeffXP;
properties::FloatProperty _ozoneCoeffYP;
properties::FloatProperty _ozoneCoeffZP;
properties::FloatProperty _mieHeightScaleP;
properties::FloatProperty _mieScatteringCoeffXP;
properties::FloatProperty _mieScatteringCoeffYP;
properties::FloatProperty _mieScatteringCoeffZP;
properties::FloatProperty _mieScatteringExtinctionPropCoefficientP;
properties::FloatProperty _mieAsymmetricFactorGP;
properties::FloatProperty _sunIntensityP;
properties::BoolProperty _sunFollowingCameraEnabledP;
properties::BoolProperty _hardShadowsEnabledP;
bool _atmosphereEnabled = false;
bool _ozoneLayerEnabled = false;
bool _sunFollowingCameraEnabled = false;
float _atmosphereRadius = 0.f;
float _atmospherePlanetRadius = 0.f;
float _planetAverageGroundReflectance = 0.f;
float _planetGroundRadianceEmittion = 0.f;
float _rayleighHeightScale = 0.f;
float _ozoneHeightScale = 0.f;
float _mieHeightScale = 0.f;
float _miePhaseConstant = 0.f;
float _sunRadianceIntensity = 5.f;
float _mieScattExtPropCoefProp = 1.f;
glm::vec3 _mieExtinctionCoeff = glm::vec3(0.f);
glm::vec3 _rayleighScatteringCoeff = glm::vec3(0.f);
glm::vec3 _ozoneExtinctionCoeff = glm::vec3(0.f);
glm::vec3 _mieScatteringCoeff = glm::dvec3(0.f);
// Atmosphere Debug
bool _saveCalculationsToTexture = false;
float _preCalculatedTexturesScale = 1.f;
std::unique_ptr<AtmosphereDeferredcaster> _deferredcaster;
bool _shadowEnabled = false;
bool _hardShadows = false;
glm::dmat3 _stateMatrix = glm::dmat3(1.0);
std::vector<ShadowConfiguration> _shadowConfArray;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_ATMOSPHERE___RENDERABLEATMOSPHERE___H__