Files
OpenSpace/include/openspace/util/powerscaledsphere.h
Emil Axelsson 50ff2d96d2 Cleanup for Spheres and PSC (#827)
* Fade fixes
  * Clean up RenderableSphere. Add orientation properties.
  * Sane defaults for Digital Universe
  * Clean up New Horizons related code
  * Add basic scene
  * Add ability to initialize rotation as quaternion and mat3
  * Adapt legacy code to new Renderable interface
2019-04-24 13:34:49 +02:00

66 lines
2.9 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2019 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___POWERSCALEDSPHERE___H__
#define __OPENSPACE_CORE___POWERSCALEDSPHERE___H__
#include <ghoul/glm.h>
#include <ghoul/opengl/ghoul_gl.h>
namespace openspace {
class PowerScaledSphere;
class PowerScaledSphere {
public:
PowerScaledSphere(float radius, int segments = 8);
PowerScaledSphere(glm::vec3 radius, int segments);
PowerScaledSphere(const PowerScaledSphere& cpy);
~PowerScaledSphere();
bool initialize();
void render();
//private:
struct Vertex {
GLfloat location[4];
GLfloat tex[2];
GLfloat normal[3];
};
GLuint _vaoID = 0;
GLuint _vBufferID = 0;
GLuint _iBufferID = 0;
unsigned int _isize;
unsigned int _vsize;
Vertex* _varray;
int* _iarray;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___POWERSCALEDSPHERE___H__