Files
OpenSpace/shaders/exitpoints.vert
2014-02-28 21:41:56 +00:00

11 lines
222 B
GLSL

#version 400 core
layout(location = 2) in vec3 vertPosition;
uniform mat4 modelViewProjection;
out vec3 vPosition;
void main() {
gl_Position = modelViewProjection * vec4(vertPosition, 1.0);
vPosition = vertPosition;
}