Files
OpenSpace/modules/base/rendering/grids/renderablegrid.cpp
Alexander Bock 163ac4dcef Cleanup of mostly asset files
- Fixes for all files
 - constexpr cleanup
 - Cosmetic changes
 - Remove punctuation from the end of messages
2022-07-28 17:21:59 +02:00

263 lines
9.3 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2022 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/grids/renderablegrid.h>
#include <modules/base/basemodule.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/glm.h>
#include <ghoul/opengl/openglstatecache.h>
#include <ghoul/opengl/programobject.h>
namespace {
constexpr openspace::properties::Property::PropertyInfo ColorInfo = {
"Color",
"Color",
"This value determines the color of the grid lines that are rendered"
};
constexpr openspace::properties::Property::PropertyInfo SegmentsInfo = {
"Segments",
"Number of Segments",
"This value specifies the number of segments that are used to render the "
"grid in each direction"
};
constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
"LineWidth",
"Line Width",
"This value specifies the line width of the grid"
};
constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
"Size",
"Grid Size",
"This value species the size of each dimensions of the grid"
};
struct [[codegen::Dictionary(RenderableGrid)]] Parameters {
// [[codegen::verbatim(ColorInfo.description)]]
std::optional<glm::vec3> color [[codegen::color()]];
// [[codegen::verbatim(SegmentsInfo.description)]]
std::optional<glm::ivec2> segments;
// [[codegen::verbatim(LineWidthInfo.description)]]
std::optional<float> lineWidth;
// [[codegen::verbatim(SizeInfo.description)]]
std::optional<glm::vec2> size;
};
#include "renderablegrid_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableGrid::Documentation() {
return codegen::doc<Parameters>("base_renderable_grid");
}
RenderableGrid::RenderableGrid(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _color(ColorInfo, glm::vec3(0.5f), glm::vec3(0.f), glm::vec3(1.f))
, _segments(SegmentsInfo, glm::uvec2(10), glm::uvec2(1), glm::uvec2(200))
, _lineWidth(LineWidthInfo, 0.5f, 1.f, 20.f)
, _size(SizeInfo, glm::vec2(1.f), glm::vec2(1.f), glm::vec2(1e11f))
{
const Parameters p = codegen::bake<Parameters>(dictionary);
addProperty(_opacity);
registerUpdateRenderBinFromOpacity();
_color = p.color.value_or(_color);
_color.setViewOption(properties::Property::ViewOptions::Color);
addProperty(_color);
_segments = p.segments.value_or(_segments);
_segments.onChange([&]() { _gridIsDirty = true; });
addProperty(_segments);
_lineWidth = p.lineWidth.value_or(_lineWidth);
addProperty(_lineWidth);
_size.setExponent(10.f);
_size = p.size.value_or(_size);
_size.onChange([&]() { _gridIsDirty = true; });
addProperty(_size);
}
bool RenderableGrid::isReady() const {
return _gridProgram != nullptr;
}
void RenderableGrid::initializeGL() {
_gridProgram = BaseModule::ProgramObjectManager.request(
"GridProgram",
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine->buildRenderProgram(
"GridProgram",
absPath("${MODULE_BASE}/shaders/grid_vs.glsl"),
absPath("${MODULE_BASE}/shaders/grid_fs.glsl")
);
}
);
glGenVertexArrays(1, &_vaoID);
glGenBuffers(1, &_vBufferID);
glBindVertexArray(_vaoID);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
glEnableVertexAttribArray(0);
glBindVertexArray(0);
}
void RenderableGrid::deinitializeGL() {
glDeleteVertexArrays(1, &_vaoID);
_vaoID = 0;
glDeleteBuffers(1, &_vBufferID);
_vBufferID = 0;
BaseModule::ProgramObjectManager.release(
"GridProgram",
[](ghoul::opengl::ProgramObject* p) {
global::renderEngine->removeRenderProgram(p);
}
);
_gridProgram = nullptr;
}
void RenderableGrid::render(const RenderData& data, RendererTasks&){
_gridProgram->activate();
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
glm::dmat4(data.modelTransform.rotation) * // Spice rotation
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
_gridProgram->setUniform("modelViewTransform", modelViewTransform);
_gridProgram->setUniform(
"MVPTransform",
glm::dmat4(data.camera.projectionMatrix()) * modelViewTransform
);
_gridProgram->setUniform("opacity", opacity());
_gridProgram->setUniform("gridColor", _color);
// Change GL state:
#ifndef __APPLE__
glLineWidth(_lineWidth);
#else
glLineWidth(1.f);
#endif
glEnablei(GL_BLEND, 0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_SMOOTH);
glDepthMask(false);
glBindVertexArray(_vaoID);
glDrawArrays(_mode, 0, static_cast<GLsizei>(_varray.size()));
glBindVertexArray(0);
_gridProgram->deactivate();
// Restore GL State
global::renderEngine->openglStateCache().resetBlendState();
global::renderEngine->openglStateCache().resetLineState();
global::renderEngine->openglStateCache().resetDepthState();
}
void RenderableGrid::update(const UpdateData&) {
if (!_gridIsDirty) {
return;
}
const glm::vec2 halfSize = _size.value() / 2.f;
const glm::uvec2 nSegments = _segments.value();
const glm::vec2 step = _size.value() / static_cast<glm::vec2>(nSegments);
const int nLines = (2 * nSegments.x * nSegments.y) + nSegments.x + nSegments.y;
const int nVertices = 2 * nLines;
_varray.resize(nVertices);
// OBS! Could be optimized further by removing duplicate vertices
int nr = 0;
for (unsigned int i = 0; i < nSegments.x; ++i) {
for (unsigned int j = 0; j < nSegments.y; ++j) {
const float y0 = -halfSize.y + j * step.y;
const float y1 = y0 + step.y;
const float x0 = -halfSize.x + i * step.x;
const float x1 = x0 + step.x;
_varray[nr++] = { x0, y0, 0.f };
_varray[nr++] = { x0, y1, 0.f };
_varray[nr++] = { x0, y0, 0.f };
_varray[nr++] = { x1, y0, 0.f };
}
}
// last x row
for (unsigned int i = 0; i < nSegments.x; ++i) {
const float x0 = -halfSize.x + i * step.x;
const float x1 = x0 + step.x;
_varray[nr++] = { x0, halfSize.y, 0.f };
_varray[nr++] = { x1, halfSize.y, 0.f };
}
// last y col
for (unsigned int i = 0; i < nSegments.y; ++i) {
const float y0 = -halfSize.y + i * step.y;
const float y1 = y0 + step.y;
_varray[nr++] = { halfSize.x, y0, 0.f };
_varray[nr++] = { halfSize.x, y1, 0.f };
}
setBoundingSphere(glm::length(glm::dvec2(halfSize)));
glBindVertexArray(_vaoID);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
glBufferData(
GL_ARRAY_BUFFER,
_varray.size() * sizeof(Vertex),
_varray.data(),
GL_STATIC_DRAW
);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), nullptr);
glBindVertexArray(0);
_gridIsDirty = false;
}
} // namespace openspace