Files
OpenSpace/modules/base/rendering/screenspaceframebuffer.cpp
Alexander Bock 163ac4dcef Cleanup of mostly asset files
- Fixes for all files
 - constexpr cleanup
 - Cosmetic changes
 - Remove punctuation from the end of messages
2022-07-28 17:21:59 +02:00

201 lines
7.3 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2022 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/screenspaceframebuffer.h>
#include <openspace/documentation/documentation.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/windowdelegate.h>
#include <openspace/rendering/renderengine.h>
#include <ghoul/opengl/framebufferobject.h>
#include <ghoul/opengl/openglstatecache.h>
#include <ghoul/opengl/textureunit.h>
namespace {
constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
"Size",
"Size",
"This value explicitly specifies the size of the screen space plane"
};
} // namespace
namespace openspace {
documentation::Documentation ScreenSpaceFramebuffer::Documentation() {
using namespace documentation;
return {
"ScreenSpace Framebuffer",
"base_screenspace_framebuffer",
{}
};
}
ScreenSpaceFramebuffer::ScreenSpaceFramebuffer(const ghoul::Dictionary& dictionary)
: ScreenSpaceRenderable(dictionary)
, _size(SizeInfo, glm::vec4(0), glm::vec4(0), glm::vec4(16384))
{
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"ScreenSpaceFramebuffer"
);
int iIdentifier = 0;
if (_identifier.empty()) {
iIdentifier = id();
if (iIdentifier == 0) {
setIdentifier("ScreenSpaceFramebuffer");
}
else {
setIdentifier("ScreenSpaceFramebuffer" + std::to_string(iIdentifier));
}
}
if (_guiName.empty()) {
// Adding an extra space to the user-facing name as it looks nicer
setGuiName("ScreenSpaceFramebuffer " + std::to_string(iIdentifier));
}
glm::vec2 resolution = global::windowDelegate->currentDrawBufferResolution();
addProperty(_size);
_size.set(glm::vec4(0.f, 0.f, resolution.x, resolution.y));
}
ScreenSpaceFramebuffer::~ScreenSpaceFramebuffer() {} // NOLINT
bool ScreenSpaceFramebuffer::initializeGL() {
ScreenSpaceRenderable::initializeGL();
createFramebuffer();
return isReady();
}
bool ScreenSpaceFramebuffer::deinitializeGL() {
ScreenSpaceRenderable::deinitializeGL();
_framebuffer->activate();
_framebuffer->detachAll();
ghoul::opengl::FramebufferObject::deactivate();
removeAllRenderFunctions();
return true;
}
void ScreenSpaceFramebuffer::render() {
const glm::vec2& resolution = global::windowDelegate->currentDrawBufferResolution();
const glm::vec4& size = _size.value();
const float xratio = resolution.x / (size.z - size.x);
const float yratio = resolution.y / (size.w - size.y);;
if (!_renderFunctions.empty()) {
GLint viewport[4];
//glGetIntegerv(GL_VIEWPORT, viewport);
global::renderEngine->openglStateCache().viewport(viewport);
glViewport(
static_cast<GLint>(-size.x * xratio),
static_cast<GLint>(-size.y * yratio),
static_cast<GLsizei>(resolution.x * xratio),
static_cast<GLsizei>(resolution.y * yratio)
);
global::renderEngine->openglStateCache().setViewportState(viewport);
GLint defaultFBO = ghoul::opengl::FramebufferObject::getActiveObject();
_framebuffer->activate();
glClearColor(0.f, 0.f, 0.f, 0.f);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
for (const RenderFunction& renderFunction : _renderFunctions) {
renderFunction();
}
ghoul::opengl::FramebufferObject::deactivate();
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
const glm::mat4 globalRotation = globalRotationMatrix();
const glm::mat4 translation = translationMatrix();
const glm::mat4 localRotation = localRotationMatrix();
const glm::mat4 scale = glm::scale(
scaleMatrix(),
glm::vec3((1.f / xratio), (1.f / yratio), 1.f)
);
const glm::mat4 modelTransform = globalRotation*translation*localRotation*scale;
draw(modelTransform);
}
}
bool ScreenSpaceFramebuffer::isReady() const {
bool ready = true;
if (!_shader) {
ready &= false;
}
if (!_texture) {
ready &= false;
}
return ready;
}
void ScreenSpaceFramebuffer::setSize(glm::vec4 size) {
_size = std::move(size);
}
void ScreenSpaceFramebuffer::addRenderFunction(std::function<void()> renderFunction) {
_renderFunctions.push_back(std::move(renderFunction));
}
void ScreenSpaceFramebuffer::removeAllRenderFunctions() {
_renderFunctions.clear();
}
void ScreenSpaceFramebuffer::createFramebuffer() {
glm::vec2 resolution = global::windowDelegate->currentDrawBufferResolution();
_framebuffer = std::make_unique<ghoul::opengl::FramebufferObject>();
_framebuffer->activate();
_texture = std::make_unique<ghoul::opengl::Texture>(
glm::uvec3(resolution.x, resolution.y, 1),
GL_TEXTURE_2D
);
_objectSize = glm::ivec2(resolution);
_texture->uploadTexture();
_texture->setFilter(ghoul::opengl::Texture::FilterMode::LinearMipMap);
_texture->purgeFromRAM();
_framebuffer->attachTexture(_texture.get(), GL_COLOR_ATTACHMENT0);
ghoul::opengl::FramebufferObject::deactivate();
}
int ScreenSpaceFramebuffer::id() {
static int id = 0;
return id++;
}
void ScreenSpaceFramebuffer::bindTexture() {
_texture->bind();
}
} //namespace openspace