Files
OpenSpace/include/openspace/rendering/dashboard.h
Alexander Bock 167222c814 Feature/dashboard (#431)
Merging Dashboard branch that introduces the Dashboard, DashboardItem and moves most of the screen rendering code into a component-based layout that can also be displayed as a screenspace renderable

* Add Onscreen Dashboard
  * Add Dashboard class
  * Add DashboardItem classes and subclasses
  * Added font and fontsize customization to dashboarditems
  * Add default dashboard specifications to all scenes
  * Add tests.scene to test dashboard items
  * Add configuration options to DashboardItemDistance
  * Fix distance conversion to correctly use singular or plural values
  * Make DashboardItems unique when adding them to a dashboard
  * Correctly position test with different font sizes
  * Add Dashboard Item that enables spacing between other items
  * Add performance measurement to dashboard rendering
  * Add method to DashboardItemDistance that computes distance to surface
  * Add DashboardItemAngle that computes and prints the angle between three objects
  * Add DashboardItemInstruments that shows the instruments on New Horizons
  * Add ability to OpenSpaceModules to return a list of Luascripts defined by child objects
  * Make it possible for ScreenSpaceDashboard to work with its own dashboard or the main one
2017-12-13 17:11:54 -05:00

68 lines
3.0 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2017 *
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#ifndef __OPENSPACE_CORE___DASHBOARD___H__
#define __OPENSPACE_CORE___DASHBOARD___H__
#include <openspace/properties/propertyowner.h>
#include <openspace/rendering/dashboarditem.h>
#include <ghoul/glm.h>
#include <memory>
#include <vector>
namespace openspace {
namespace scripting { struct LuaLibrary; }
class DashboardItem;
class Dashboard : public properties::PropertyOwner {
public:
Dashboard();
void render(glm::vec2& penPosition);
void addDashboardItem(std::unique_ptr<DashboardItem> item);
bool hasItem(int index) const;
const DashboardItem& item(int index) const;
void removeDashboardItem(int index);
void removeDashboardItems();
/**
* Returns the Lua library that contains all Lua functions available to affect the
* rendering.
*/
static scripting::LuaLibrary luaLibrary();
private:
std::vector<std::unique_ptr<DashboardItem>> _items;
};
} // openspace
#endif // __OPENSPACE_CORE___DASHBOARD___H__