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OpenSpace/modules/base/rendering/renderablemodel.cpp

267 lines
9.3 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
// temporary includes (will fix as soon as I figure out how class hierarchy should work,
// ie after I see model on screen)
// open space includes
#include <modules/base/rendering/renderablemodel.h>
#include <openspace/util/constants.h>
#include <modules/base/rendering/modelgeometry.h>
#include <openspace/engine/configurationmanager.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/filesystem/filesystem.h>
#include <openspace/util/time.h>
#include <openspace/util/spicemanager.h>
#include <openspace/engine/openspaceengine.h>
#define _USE_MATH_DEFINES
#include <math.h>
namespace {
const std::string _loggerCat = "RenderableModel";
const std::string keySource = "Rotation.Source";
const std::string keyDestination = "Rotation.Destination";
const std::string keyGeometry = "Geometry";
const std::string keyBody = "Body";
const std::string keyStart = "StartTime";
const std::string keyEnd = "EndTime";
const std::string keyFading = "Shading.Fadeable";
//const std::string keyGhosting = "Shading.Ghosting";
}
namespace openspace {
RenderableModel::RenderableModel(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _colorTexturePath("colorTexture", "Color Texture")
, _performFade("performFading", "Perform Fading", false)
, _fading("fading", "Fade", 0)
, _programObject(nullptr)
, _texture(nullptr)
, _geometry(nullptr)
, _alpha(1.f)
//, _isGhost(false)
, _performShading("performShading", "Perform Shading", true)
, _frameCount(0)
{
std::string name;
bool success = dictionary.getValue(constants::scenegraphnode::keyName, name);
ghoul_assert(success, "Name was not passed to RenderableModel");
ghoul::Dictionary geometryDictionary;
success = dictionary.getValue(keyGeometry, geometryDictionary);
if (success) {
geometryDictionary.setValue(constants::scenegraphnode::keyName, name);
_geometry = modelgeometry::ModelGeometry::createFromDictionary(geometryDictionary);
}
std::string texturePath = "";
success = dictionary.getValue("Textures.Color", texturePath);
if (success)
_colorTexturePath = absPath(texturePath);
addPropertySubOwner(_geometry);
addProperty(_colorTexturePath);
_colorTexturePath.onChange(std::bind(&RenderableModel::loadTexture, this));
dictionary.getValue(keySource, _source);
dictionary.getValue(keyDestination, _destination);
dictionary.getValue(keyBody, _target);
openspace::SpiceManager::ref().addFrame(_target, _source);
setBoundingSphere(pss(1.f, 9.f));
addProperty(_performShading);
if (dictionary.hasKeyAndValue<bool>(keyFading)) {
bool fading;
dictionary.getValue(keyFading, fading);
_performFade = fading;
}
addProperty(_performFade);
//if (dictionary.hasKeyAndValue<bool>(keyGhosting)) {
// bool ghosting;
// dictionary.getValue(keyGhosting, ghosting);
// _isGhost = ghosting;
//}
}
bool RenderableModel::isReady() const {
bool ready = true;
ready &= (_programObject != nullptr);
ready &= (_texture != nullptr);
return ready;
}
bool RenderableModel::initialize() {
bool completeSuccess = true;
if (_programObject == nullptr) {
// NH shader
_programObject = ghoul::opengl::ProgramObject::Build("ModelProgram",
"${MODULE_BASE}/shaders/model_vs.glsl",
"${MODULE_BASE}/shaders/model_fs.glsl");
if (!_programObject)
return false;
}
loadTexture();
completeSuccess &= (_texture != nullptr);
completeSuccess &= _geometry->initialize(this);
completeSuccess &= !_source.empty();
completeSuccess &= !_destination.empty();
return completeSuccess;
}
bool RenderableModel::deinitialize() {
if (_geometry) {
_geometry->deinitialize();
delete _geometry;
_geometry = nullptr;
}
delete _texture;
_texture = nullptr;
delete _programObject;
_programObject = nullptr;
return true;
}
void RenderableModel::render(const RenderData& data) {
_programObject->activate();
_frameCount++;
double lt;
glm::mat4 transform = glm::mat4(1);
glm::mat4 tmp = glm::mat4(1);
for (int i = 0; i < 3; i++){
for (int j = 0; j < 3; j++){
tmp[i][j] = static_cast<float>(_stateMatrix[i][j]);
}
}
transform *= tmp;
double time = openspace::Time::ref().currentTime();
bool targetPositionCoverage = openspace::SpiceManager::ref().hasSpkCoverage(_target, time);
if (!targetPositionCoverage){
int frame = _frameCount % 180;
float fadingFactor = static_cast<float>(sin((frame * M_PI) / 180));
_alpha = 0.5f + fadingFactor * 0.5f;
}
else
_alpha = 1.0f;
glm::dvec3 p =
SpiceManager::ref().targetPosition(_target, "SUN", "GALACTIC", SpiceManager::AberrationCorrection(), time, lt);
psc tmppos = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
glm::vec3 cam_dir = glm::normalize(data.camera.position().vec3() - tmppos.vec3());
_programObject->setUniform("cam_dir", cam_dir);
_programObject->setUniform("transparency", _alpha);
_programObject->setUniform("sun_pos", _sunPosition.vec3());
_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_programObject->setUniform("ModelTransform", transform);
setPscUniforms(_programObject, &data.camera, data.position);
_programObject->setUniform("_performShading", _performShading);
_geometry->setUniforms(*_programObject);
if (_performFade && _fading > 0.f){
_fading = _fading - 0.01f;
}
else if (!_performFade && _fading < 1.f){
_fading = _fading + 0.01f;
}
_programObject->setUniform("fading", _fading);
// Bind texture
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_programObject->setUniform("texture1", unit);
_geometry->render();
// disable shader
_programObject->deactivate();
}
void RenderableModel::update(const UpdateData& data) {
if (_programObject->isDirty())
_programObject->rebuildFromFile();
double _time = data.time;
//if (_isGhost){
// futureTime = openspace::ImageSequencer2::ref().getNextCaptureTime();
// double remaining = openspace::ImageSequencer2::ref().getNextCaptureTime() - data.time;
// double interval = openspace::ImageSequencer2::ref().getIntervalLength();
// double t = 1.f - remaining / openspace::ImageSequencer2::ref().getIntervalLength();
// if (interval > 60) {
// if (t < 0.8)
// _fading = static_cast<float>(t);
// else if (t >= 0.95)
// _fading = _fading - 0.5f;
// }
// else
// _fading = 0.f;
// _time = futureTime;
//}
// set spice-orientation in accordance to timestamp
if (!_source.empty())
openspace::SpiceManager::ref().getPositionTransformMatrix(_source, _destination, _time, _stateMatrix);
double lt;
glm::dvec3 p =
openspace::SpiceManager::ref().targetPosition("SUN", _target, "GALACTIC", SpiceManager::AberrationCorrection(), _time, lt);
_sunPosition = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
}
void RenderableModel::loadTexture() {
delete _texture;
_texture = nullptr;
if (_colorTexturePath.value() != "") {
_texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_colorTexturePath));
if (_texture) {
LDEBUG("Loaded texture from '" << absPath(_colorTexturePath) << "'");
_texture->uploadTexture();
}
}
}
} // namespace openspace