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* There is now a bool setting to turn off depth writing and testing for RenderableSpheres (useful for background images). * There is also an Option setting to choose blending mode, similar to the setting that RenderablModel has. * NOTE: The default behaviour for RenderableSphere have now changed. Before it was always additive blending that was used but now it is default blending that is used by default. If additive blending is wanted, then use the option setting and select it instead.
86 lines
3.7 KiB
C++
86 lines
3.7 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_BASE___RENDERABLESPHERE___H__
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#define __OPENSPACE_MODULE_BASE___RENDERABLESPHERE___H__
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/optionproperty.h>
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#include <ghoul/opengl/uniformcache.h>
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namespace ghoul::opengl { class ProgramObject; }
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namespace openspace {
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class Sphere;
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struct RenderData;
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struct UpdateData;
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namespace documentation { struct Documentation; }
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class RenderableSphere : public Renderable {
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public:
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RenderableSphere(const ghoul::Dictionary& dictionary);
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void initializeGL() override;
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void deinitializeGL() override;
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bool isReady() const override;
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void render(const RenderData& data, RendererTasks& rendererTask) override;
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void update(const UpdateData& data) override;
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static documentation::Documentation Documentation();
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protected:
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virtual void bindTexture() = 0;
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virtual void unbindTexture();
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properties::FloatProperty _size;
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properties::IntProperty _segments;
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properties::OptionProperty _orientation;
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properties::BoolProperty _mirrorTexture;
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properties::BoolProperty _disableFadeInDistance;
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properties::FloatProperty _fadeInThreshold;
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properties::FloatProperty _fadeOutThreshold;
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properties::OptionProperty _blendingFuncOption;
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properties::BoolProperty _disableDepth;
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private:
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ghoul::opengl::ProgramObject* _shader = nullptr;
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std::unique_ptr<Sphere> _sphere;
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bool _sphereIsDirty = false;
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UniformCache(opacity, modelViewProjection, modelViewTransform, modelViewRotation,
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colorTexture, mirrorTexture) _uniformCache;
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};
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_BASE___RENDERABLESPHERE___H__
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