mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-01 01:01:37 -06:00
249 lines
9.2 KiB
C++
249 lines
9.2 KiB
C++
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2015 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
// open space includes
|
|
#include <modules/base/rendering/renderableplanet.h>
|
|
|
|
#include <openspace/engine/configurationmanager.h>
|
|
#include <openspace/engine/openspaceengine.h>
|
|
#include <modules/base/rendering/planetgeometry.h>
|
|
#include <openspace/util/time.h>
|
|
#include <openspace/util/spicemanager.h>
|
|
#include <openspace/scene/scenegraphnode.h>
|
|
|
|
#include <ghoul/filesystem/filesystem.h>
|
|
#include <ghoul/misc/assert.h>
|
|
#include <ghoul/io/texture/texturereader.h>
|
|
#include <ghoul/opengl/programobject.h>
|
|
#include <ghoul/opengl/texture.h>
|
|
#include <ghoul/opengl/textureunit.h>
|
|
|
|
namespace {
|
|
const std::string _loggerCat = "RenderablePlanet";
|
|
|
|
const std::string keyFrame = "Frame";
|
|
const std::string keyGeometry = "Geometry";
|
|
const std::string keyShading = "PerformShading";
|
|
|
|
const std::string keyBody = "Body";
|
|
}
|
|
|
|
namespace openspace {
|
|
|
|
RenderablePlanet::RenderablePlanet(const ghoul::Dictionary& dictionary)
|
|
: Renderable(dictionary)
|
|
, _colorTexturePath("colorTexture", "Color Texture")
|
|
, _programObject(nullptr)
|
|
, _texture(nullptr)
|
|
, _nightTexture(nullptr)
|
|
, _geometry(nullptr)
|
|
, _performShading("performShading", "Perform Shading", true)
|
|
, _rotation("rotation", "Rotation", 0, 0, 360)
|
|
, _alpha(1.f)
|
|
, _nightTexturePath("")
|
|
, _hasNightTexture(false)
|
|
{
|
|
std::string name;
|
|
bool success = dictionary.getValue(SceneGraphNode::KeyName, name);
|
|
ghoul_assert(success,
|
|
"RenderablePlanet need the '" << SceneGraphNode::KeyName<<"' be specified");
|
|
|
|
//std::string path;
|
|
//success = dictionary.getValue(constants::scenegraph::keyPathModule, path);
|
|
//ghoul_assert(success,
|
|
// "RenderablePlanet need the '"<<constants::scenegraph::keyPathModule<<"' be specified");
|
|
|
|
ghoul::Dictionary geometryDictionary;
|
|
success = dictionary.getValue(keyGeometry, geometryDictionary);
|
|
if (success) {
|
|
geometryDictionary.setValue(SceneGraphNode::KeyName, name);
|
|
//geometryDictionary.setValue(constants::scenegraph::keyPathModule, path);
|
|
_geometry = planetgeometry::PlanetGeometry::createFromDictionary(geometryDictionary);
|
|
}
|
|
|
|
dictionary.getValue(keyFrame, _frame);
|
|
dictionary.getValue(keyBody, _target);
|
|
if (_target != "")
|
|
setBody(_target);
|
|
|
|
// TODO: textures need to be replaced by a good system similar to the geometry as soon
|
|
// as the requirements are fixed (ab)
|
|
std::string texturePath = "";
|
|
success = dictionary.getValue("Textures.Color", texturePath);
|
|
if (success)
|
|
_colorTexturePath = absPath(texturePath);
|
|
|
|
std::string nightTexturePath = "";
|
|
dictionary.getValue("Textures.Night", nightTexturePath);
|
|
|
|
if (nightTexturePath != ""){
|
|
_hasNightTexture = true;
|
|
_nightTexturePath = absPath(nightTexturePath);
|
|
}
|
|
|
|
addPropertySubOwner(_geometry);
|
|
|
|
addProperty(_colorTexturePath);
|
|
_colorTexturePath.onChange(std::bind(&RenderablePlanet::loadTexture, this));
|
|
|
|
if (dictionary.hasKeyAndValue<bool>(keyShading)) {
|
|
bool shading;
|
|
dictionary.getValue(keyShading, shading);
|
|
_performShading = shading;
|
|
}
|
|
|
|
addProperty(_performShading);
|
|
// Mainly for debugging purposes @AA
|
|
addProperty(_rotation);
|
|
}
|
|
|
|
RenderablePlanet::~RenderablePlanet() {
|
|
}
|
|
|
|
bool RenderablePlanet::initialize() {
|
|
if (_programObject == nullptr && _hasNightTexture)
|
|
OsEng.ref().configurationManager().getValue("nightTextureProgram", _programObject);
|
|
else if (_programObject == nullptr)
|
|
OsEng.ref().configurationManager().getValue("pscShader", _programObject);
|
|
|
|
loadTexture();
|
|
_geometry->initialize(this);
|
|
|
|
return isReady();
|
|
}
|
|
|
|
bool RenderablePlanet::deinitialize() {
|
|
if(_geometry) {
|
|
_geometry->deinitialize();
|
|
delete _geometry;
|
|
}
|
|
|
|
_geometry = nullptr;
|
|
_texture = nullptr;
|
|
_nightTexture = nullptr;
|
|
return true;
|
|
}
|
|
|
|
bool RenderablePlanet::isReady() const {
|
|
bool ready = true;
|
|
ready &= (_programObject != nullptr);
|
|
ready &= (_texture != nullptr);
|
|
ready &= (_geometry != nullptr);
|
|
return ready;
|
|
}
|
|
|
|
void RenderablePlanet::render(const RenderData& data)
|
|
{
|
|
// activate shader
|
|
_programObject->activate();
|
|
|
|
// scale the planet to appropriate size since the planet is a unit sphere
|
|
glm::mat4 transform = glm::mat4(1);
|
|
|
|
//earth needs to be rotated for that to work.
|
|
glm::mat4 rot = glm::rotate(transform, 90.f, glm::vec3(1, 0, 0));
|
|
glm::mat4 roty = glm::rotate(transform, 90.f, glm::vec3(0, -1, 0));
|
|
glm::mat4 rotProp = glm::rotate(transform, static_cast<float>(_rotation), glm::vec3(0, 1, 0));
|
|
|
|
for (int i = 0; i < 3; i++){
|
|
for (int j = 0; j < 3; j++){
|
|
transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
|
|
}
|
|
}
|
|
transform = transform * rot * roty * rotProp;
|
|
|
|
//glm::mat4 modelview = data.camera.viewMatrix()*data.camera.modelMatrix();
|
|
//glm::vec3 camSpaceEye = (-(modelview*data.position.vec4())).xyz;
|
|
|
|
|
|
double lt;
|
|
glm::dvec3 p =
|
|
SpiceManager::ref().targetPosition("SUN", _target, "GALACTIC", {}, _time, lt);
|
|
psc sun_pos = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
|
|
|
|
// setup the data to the shader
|
|
// _programObject->setUniform("camdir", camSpaceEye);
|
|
_programObject->setUniform("transparency", _alpha);
|
|
_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
|
|
_programObject->setUniform("ModelTransform", transform);
|
|
setPscUniforms(_programObject, &data.camera, data.position);
|
|
|
|
_programObject->setUniform("_performShading", _performShading);
|
|
|
|
// Bind texture
|
|
ghoul::opengl::TextureUnit dayUnit;
|
|
dayUnit.activate();
|
|
_texture->bind();
|
|
_programObject->setUniform("texture1", dayUnit);
|
|
|
|
// Bind possible night texture
|
|
if (_hasNightTexture) {
|
|
ghoul::opengl::TextureUnit nightUnit;
|
|
nightUnit.activate();
|
|
_nightTexture->bind();
|
|
_programObject->setUniform("nightTex", nightUnit);
|
|
}
|
|
// render
|
|
_geometry->render();
|
|
|
|
// disable shader
|
|
_programObject->deactivate();
|
|
}
|
|
|
|
void RenderablePlanet::update(const UpdateData& data){
|
|
// set spice-orientation in accordance to timestamp
|
|
_stateMatrix = SpiceManager::ref().positionTransformMatrix(_frame, "GALACTIC", data.time);
|
|
_time = data.time;
|
|
}
|
|
|
|
void RenderablePlanet::loadTexture() {
|
|
_texture = nullptr;
|
|
if (_colorTexturePath.value() != "") {
|
|
_texture = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath(_colorTexturePath)));
|
|
if (_texture) {
|
|
LDEBUG("Loaded texture from '" << _colorTexturePath << "'");
|
|
_texture->uploadTexture();
|
|
|
|
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
|
|
// TODO: AnisotropicMipMap crashes on ATI cards ---abock
|
|
//_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
|
|
_texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
|
|
}
|
|
}
|
|
if (_hasNightTexture) {
|
|
_nightTexture = nullptr;
|
|
if (_nightTexturePath != "") {
|
|
_nightTexture = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath(_nightTexturePath)));
|
|
if (_nightTexture) {
|
|
LDEBUG("Loaded texture from '" << _nightTexturePath << "'");
|
|
_nightTexture->uploadTexture();
|
|
_nightTexture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
|
|
//_nightTexture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace openspace
|