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479 lines
17 KiB
C++
479 lines
17 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2018 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/dsn/rendering/renderablecone.h>
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#include <modules/base/basemodule.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/opengl/programobject.h>
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#include <openspace/interaction/navigationhandler.h>
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namespace {
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constexpr const char* ProgramName = "ConeProgram";
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constexpr const char* _loggerCat = "RenderableCone";
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constexpr const std::array <const char*, openspace::RenderableCone::uniformCacheSize> UniformNames = {
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"modelView", "projectionTransform"};
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constexpr openspace::properties::Property::PropertyInfo ApexPositionInfo = {
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"ApexPosition",
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"Apex Position",
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"This value specifies the position of the cone apex. If this value"
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"is a string, it is interpreted as the identifier of another "
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"scenegraph node. If this value is a 3-vector, it is interpreted "
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"as a 3D world position."
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};
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constexpr openspace::properties::Property::PropertyInfo BaseCenterDirectionInfo = {
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"BaseCenterDirection",
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"Base Center Direction",
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"This value specifies the direction from the apex to the base center of "
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"the cone. If this value is a string, it is interpreted as the identifier "
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"of another scenegraph node. If this value is a 3-vector, it is interpreted "
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"as a 3D direction vector."
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};
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constexpr openspace::properties::Property::PropertyInfo ReverseDirectionInfo = {
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"ReverseDirection",
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"Reverse Direction",
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"Reverses the BaseCenterDirection"
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};
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constexpr openspace::properties::Property::PropertyInfo ColorInfo = {
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"Color",
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"Color",
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"Color of the cone"
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};
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constexpr openspace::properties::Property::PropertyInfo HeightInfo = {
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"Height",
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"Height",
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"Height of the cone"
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};
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constexpr openspace::properties::Property::PropertyInfo AngleInfo = {
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"Angle",
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"Angle",
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"Angle of the cone base"
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};
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constexpr openspace::properties::Property::PropertyInfo ResolutionInfo = {
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"Resolution",
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"Resolution",
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"Resolution of the cone, i.e number of vertices around the base"
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};
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constexpr openspace::properties::Property::PropertyInfo OpacityInfo = {
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"Opacity",
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"Opacity",
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"This value determines the transparency of this object."
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};
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constexpr openspace::properties::Property::PropertyInfo WireframeInfo = {
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"Wireframe",
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"Wireframe",
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"This value determines if the FOV is renderd in wireframe or not."
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};
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableCone::Documentation() {
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using namespace documentation;
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return {
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"Renderable Cone",
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"dsn_renderable_renderablecone",
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{
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{
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"Type",
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new StringEqualVerifier("RenderableCone"),
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Optional::No
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},
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{
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ApexPositionInfo.identifier,
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new OrVerifier({ new StringVerifier, new DoubleVector3Verifier, }),
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Optional::No,
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ApexPositionInfo.description
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},
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{
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BaseCenterDirectionInfo.identifier,
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new OrVerifier({ new StringVerifier, new DoubleVector3Verifier, }),
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Optional::No,
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BaseCenterDirectionInfo.description
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},
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{
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ReverseDirectionInfo.identifier,
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new BoolVerifier,
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Optional::Yes,
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ReverseDirectionInfo.description
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},
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{
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ColorInfo.identifier,
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new DoubleVector3Verifier,
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Optional::Yes,
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ColorInfo.description
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},
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{
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HeightInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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HeightInfo.description
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},
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{
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AngleInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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AngleInfo.description
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},
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{
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ResolutionInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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ResolutionInfo.description
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},
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{
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OpacityInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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OpacityInfo.description
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},
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{
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WireframeInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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WireframeInfo.description
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}
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}
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};
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}
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RenderableCone::RenderableCone(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _height(HeightInfo, 0.8, 0.0, 1.0)
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, _angle(AngleInfo, 160, 0.0, 180)
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, _resolution(ResolutionInfo, 50, 4, 100)
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, _wireframe(WireframeInfo, true)
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, _color(
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ColorInfo,
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_defaultColor,
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glm::vec3(0.0),
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glm::vec3(1.0)
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)
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{
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documentation::testSpecificationAndThrow(
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Documentation(),
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dictionary,
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"RenderableCone"
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);
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if (dictionary.hasKey(ApexPositionInfo.identifier)) {
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if (dictionary.hasKeyAndValue<std::string>(ApexPositionInfo.identifier)) {
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_apexNodeId = dictionary.value<std::string>(ApexPositionInfo.identifier);
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}
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else {
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// We know it has to be a vector now
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_apexPosition = dictionary.value<glm::dvec3>(ApexPositionInfo.identifier);
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_apexIsNodeAttached = false;
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}
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}
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if (dictionary.hasKey(BaseCenterDirectionInfo.identifier)) {
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if (dictionary.hasKeyAndValue<std::string>(BaseCenterDirectionInfo.identifier)) {
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_baseDirNodeId = dictionary.value<std::string>(BaseCenterDirectionInfo.identifier);
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}
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else {
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// We know it has to be a vector now
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_baseCenterDirection = dictionary.value<glm::dvec3>(ApexPositionInfo.identifier);
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_baseCenterIsNodeAttached = false;
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}
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if (dictionary.hasKeyAndValue<bool>(ReverseDirectionInfo.identifier)) {
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_directionIsReversed = dictionary.value<bool>(ReverseDirectionInfo.identifier);
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}
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}
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if (dictionary.hasKeyAndValue<glm::vec3>(ColorInfo.identifier)) {
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_color = dictionary.value<glm::vec3>(ColorInfo.identifier);
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_color.setViewOption(properties::Property::ViewOptions::Color);
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addProperty(_color);
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}
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if (dictionary.hasKeyAndValue<double>(ApexPositionInfo.identifier)) {
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_resolution = dictionary.value<double>(ResolutionInfo.identifier);
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}
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if (dictionary.hasKeyAndValue<double>(OpacityInfo.identifier)) {
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_opacity = dictionary.value<double>(OpacityInfo.identifier);
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}
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if (dictionary.hasKeyAndValue<bool>(WireframeInfo.identifier)) {
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_wireframe = dictionary.value<bool>(WireframeInfo.identifier);
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}
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addProperty(_height);
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addProperty(_angle);
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addProperty(_resolution);
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addProperty(_opacity);
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addProperty(_wireframe);
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}
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void RenderableCone::initializeGL() {
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_programObject = BaseModule::ProgramObjectManager.request(
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ProgramName,
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[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
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return global::renderEngine.buildRenderProgram(
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ProgramName,
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absPath("${MODULE_DSN}/shaders/renderablecone_vs.glsl"),
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absPath("${MODULE_DSN}/shaders/renderablecone_fs.glsl")
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);
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}
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);
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ghoul::opengl::updateUniformLocations(*_programObject, _uniformCache, UniformNames);
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setRenderBin(Renderable::RenderBin::Overlay);
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// We don't need an index buffer, so we keep it at the default value of 0
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glGenVertexArrays(1, &_lateralSurfaceInfo._vaoID);
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glGenBuffers(1, &_lateralSurfaceInfo._vBufferID);
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glGenVertexArrays(1, &_baseInfo._vaoID);
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glGenBuffers(1, &_baseInfo._vBufferID);
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updateVertexAttributes();
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}
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void RenderableCone::deinitializeGL() {
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glDeleteVertexArrays(1, &_lateralSurfaceInfo._vaoID);
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glDeleteBuffers(1, &_lateralSurfaceInfo._vBufferID);
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glDeleteVertexArrays(1, &_baseInfo._vaoID);
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glDeleteBuffers(1, &_baseInfo._vBufferID);
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BaseModule::ProgramObjectManager.release(
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ProgramName,
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[](ghoul::opengl::ProgramObject* p) {
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global::renderEngine.removeRenderProgram(p);
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}
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);
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_programObject = nullptr;
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}
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bool RenderableCone::isReady() const {
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return _programObject != nullptr;
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}
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// Unbind buffers and arrays
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inline void unbindGL() {
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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}
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void RenderableCone::updateVertexAttributes() {
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// position attributes
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glVertexAttribPointer(_vaLocVer, _sizeThreeVal, GL_FLOAT, GL_FALSE,
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sizeof(ColorVBOLayout) + sizeof(PositionVBOLayout),
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(void*)0);
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glEnableVertexAttribArray(_vaLocVer);
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// color attributes
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glVertexAttribPointer(_vaLocCol, _sizeFourVal, GL_FLOAT, GL_FALSE,
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sizeof(ColorVBOLayout) + sizeof(PositionVBOLayout),
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(void*)(sizeof(PositionVBOLayout)));
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glEnableVertexAttribArray(_vaLocCol);
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};
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void RenderableCone::render(const RenderData& data, RendererTasks&) {
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_programObject->activate();
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updateUniforms(data);
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const bool usingFramebufferRenderer =
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global::renderEngine.rendererImplementation() ==
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RenderEngine::RendererImplementation::Framebuffer;
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if (usingFramebufferRenderer) {
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glDepthMask(false);
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//glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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}
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//Lateral surface of the cone
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glBindVertexArray(_lateralSurfaceInfo._vaoID);
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glBindBuffer(GL_ARRAY_BUFFER, _lateralSurfaceInfo._vBufferID);
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glBufferData(
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GL_ARRAY_BUFFER,
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_vertexLateralSurfaceArray.size() * sizeof(float),
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_vertexLateralSurfaceArray.data(),
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GL_DYNAMIC_DRAW
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);
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glDisable(GL_CULL_FACE);
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updateVertexAttributes();
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if (_wireframe) {
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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}
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glDrawArrays(
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GL_TRIANGLE_FAN,
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0,
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_count
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);
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unbindGL();
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// Base part of the cone
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if (_showbase) {
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glBindVertexArray(_baseInfo._vaoID);
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glBindBuffer(GL_ARRAY_BUFFER, _baseInfo._vBufferID);
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glBufferData(
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GL_ARRAY_BUFFER,
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_vertexBaseArray.size() * sizeof(float),
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_vertexBaseArray.data(),
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GL_STATIC_DRAW
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);
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glDisable(GL_CULL_FACE);
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updateVertexAttributes();
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glDrawArrays(
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GL_TRIANGLE_FAN,
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0,
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_count
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);
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}
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if (_wireframe) {
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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}
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if (usingFramebufferRenderer) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDepthMask(true);
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}
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_programObject->deactivate();
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}
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void RenderableCone::update(const UpdateData& data) {
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_vertexLateralSurfaceArray.clear();
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_vertexBaseArray.clear();
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if (_apexIsNodeAttached) {
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if (!global::renderEngine.scene()->sceneGraphNode(_apexNodeId)) {
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LERROR(fmt::format("No scenegraphnode found with id {}", _apexNodeId));
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return;
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}
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_apexPosition = global::renderEngine.scene()->sceneGraphNode(_apexNodeId)->worldPosition();
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}
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if (_baseCenterIsNodeAttached) {
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if (!global::renderEngine.scene()->sceneGraphNode(_baseDirNodeId)) {
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LERROR(fmt::format("No scenegraphnode found with id {}", _baseDirNodeId));
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return;
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}
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glm::dvec3 nodePos = global::renderEngine.scene()->sceneGraphNode(_baseDirNodeId)->worldPosition();
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_baseCenterDirection = glm::normalize(_apexPosition - nodePos);
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}
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std::vector<glm::dvec3> baseVertices;
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glm::dvec3 baseCenterPosition;
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int numBaseVertices = _resolution;
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double height = _height * _unit;
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double angle = glm::radians(float(_angle));
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angle = angle / 2.0; //Half of the full cone angle to get a right -angled triangle
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double radius = height * tan(angle);
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float angleIncrement = glm::radians(360.0 / numBaseVertices);
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glm::dvec3 e0 = glm::normalize(glm::cross(_baseCenterDirection, glm::dvec3(1.0, 0.0, 0.0)));
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glm::dvec3 e1 = glm::normalize(glm::cross(_baseCenterDirection, e0));
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if (_directionIsReversed) {
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baseCenterPosition = _apexPosition + _baseCenterDirection * height;
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}
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else {
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baseCenterPosition = _apexPosition - _baseCenterDirection * height;
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}
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for (int i = 0; i < numBaseVertices; ++i) {
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double rad = angleIncrement * i;
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glm::dvec3 p = baseCenterPosition + (((e0 * glm::cos(rad)) + (e1 * glm::sin(rad))) * radius);
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p = getCoordinatePosFromFocusNode(p);
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baseVertices.push_back(p);
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}
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// work around for precision errors
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_focusNodePos = global::navigationHandler.focusNode()->worldPosition();
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_localTransform = glm::translate(glm::dmat4(1.0), _focusNodePos);
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_apexPosition = getCoordinatePosFromFocusNode(_apexPosition);
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baseCenterPosition = getCoordinatePosFromFocusNode(baseCenterPosition);
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// upload all positions to the vertex array
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fillVertexArray(_vertexBaseArray, baseCenterPosition, baseVertices);
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fillVertexArray(_vertexLateralSurfaceArray, _apexPosition, baseVertices);
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// Update the number of lines to render, same for both vertex arrays
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_count = static_cast<GLsizei>(_vertexLateralSurfaceArray.size() / (_sizeThreeVal + _sizeFourVal));
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unbindGL();
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}
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/* Returns a position that is relative to the current
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focus node. This is a method to handle precision
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problems that occur when placing our signal line endings. */
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glm::dvec3 RenderableCone::getCoordinatePosFromFocusNode(glm::dvec3 worldPos) {
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glm::dvec3 diffPos = glm::dvec3(worldPos.x - _focusNodePos.x, worldPos.y - _focusNodePos.y,
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worldPos.z - _focusNodePos.z);
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return diffPos;
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}
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void RenderableCone::updateUniforms(const RenderData& data) {
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_programObject->setUniform(_uniformCache.modelView,
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data.camera.combinedViewMatrix() * _localTransform);
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_programObject->setUniform(_uniformCache.projection, data.camera.sgctInternal.projectionMatrix());
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}
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void RenderableCone::fillVertexArray(std::vector<float> &vertexArray, glm::dvec3 centerPoint, std::vector<glm::dvec3> points) {
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glm::vec3 color = _color;
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glm::vec4 colorAndOpacity = { color, _opacity };
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addVertexToVertexArray(vertexArray, centerPoint, colorAndOpacity);
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for (int i = 0; i < points.size(); ++i) {
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addVertexToVertexArray(vertexArray,points[i], colorAndOpacity);
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}
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addVertexToVertexArray(vertexArray,points[0], colorAndOpacity);
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}
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void RenderableCone::addVertexToVertexArray(std::vector<float> &vertexArray,glm::dvec3 position, glm::vec4 color)
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{
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vertexArray.push_back(position.x);
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vertexArray.push_back(position.y);
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vertexArray.push_back(position.z);
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vertexArray.push_back(color.r);
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vertexArray.push_back(color.g);
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vertexArray.push_back(color.b);
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vertexArray.push_back(color.a);
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}
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} // namespace openspace
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