Files
OpenSpace/include/openspace/scene/profile.h
Alexander Bock 1e9df1cb4b Merge branch 'master' into feature/profiles
# Conflicts:
#	include/openspace/scene/assetloader.h
#	src/scene/assetloader.cpp
2020-06-14 17:54:25 +02:00

139 lines
6.0 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2020 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___PROFILE___H__
#define __OPENSPACE_CORE___PROFILE___H__
#include <openspace/interaction/navigationhandler.h>
#include <openspace/scene/profilefile.h>
#include <openspace/scene/scenegraphnode.h>
#include <ghoul/misc/easing.h>
#include <ghoul/misc/exception.h>
#include <mutex>
#include <set>
#include <unordered_map>
#include <vector>
namespace ghoul { class Dictionary; }
namespace ghoul::opengl { class ProgramObject; }
namespace openspace {
namespace documentation { struct Documentation; }
namespace scripting { struct LuaLibrary; }
class Profile {
public:
static constexpr const char* FormatVersion = "1.0";
enum class AssetEventType {
Add,
Require,
Request,
Remove,
Ignore
};
struct AssetEvent {
std::string name;
AssetEventType eventType;
};
virtual ~Profile() {};
/**
* Saves all current settings, starting from the profile that was loaded at startup,
* and all of the property & asset changes that were made since startup.
* \param filename The filename of the new profile to be saved
*/
void saveCurrentSettingsToProfile(const std::string& filename);
/**
* Saves all current settings, similar to saveCurrentSettingsToProfile() except the
* output is a string without writing to a file.
*/
std::string saveCurrentSettingsToProfile_string();
/**
* Reads in a .profile file, converts it to scene/asset equivalent syntax, and
* writes the result to the specified output path.
* \param inProfilePath The .profile file to be converted
* \param outFilePath The output file path that will be written with the converted
* contents (in an .asset file)
*/
void convertToSceneFile(const std::string& inProfilePath,
const std::string& outFilePath);
/**
* Returns the string contents of a profileFile object converted to scene/asset
* equivalent syntax.
* \param pf The profileFile object to be converted
* \return The full string contents of scene/asset equivalent of the profile file.
*/
std::string convertToScene(ProfileFile& pf);
/**
* Returns the Lua library that contains all Lua functions available to provide
* profile functionality.
* \return The Lua library that contains all Lua functions available for profiles
*/
static scripting::LuaLibrary luaLibrary();
protected:
std::string _profileBaseDirectory = "${ASSETS}";
private:
struct AllAssetDetails {
std::vector<AssetEvent> base;
std::vector<AssetEvent> changed;
};
virtual bool usingProfile() const;
virtual std::string initialProfile() const;
virtual std::string profileBaseDirectory() const;
virtual std::vector<AssetEvent> assetEvents() const;
ProfileFile collateBaseWithChanges();
std::string convertToScene_assets(ProfileFile& pf);
std::string convertToScene_modules(ProfileFile& pf);
std::string convertToScene_properties(ProfileFile& pf);
std::string convertToScene_markNodes(ProfileFile& pf);
std::string convertToScene_keybindings(ProfileFile& pf);
std::string convertToScene_time(ProfileFile& pf);
std::string convertToScene_camera(ProfileFile& pf);
std::vector<AssetEvent> modifyAssetsToReflectChanges(ProfileFile& pf);
void parseAssetFileLines(std::vector<AssetEvent>& results, ProfileFile& pf);
void modifyPropertiesToReflectChanges(ProfileFile& pf);
virtual std::vector<openspace::properties::Property*> changedProperties();
std::string getFullPropertyPath(openspace::properties::Property* prop);
virtual std::vector<std::string> changedPropertiesFormatted();
virtual std::string currentTimeUTC() const;
virtual interaction::NavigationHandler::NavigationState currentCameraState() const;
void addCurrentCameraToProfileFile(ProfileFile& pf) const;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___PROFILE___H__