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OpenSpace/modules/space/rendering/renderableplanet.h
2017-07-21 15:02:24 -04:00

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6.5 KiB
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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_SPACE___RENDERABLEPLANET___H__
#define __OPENSPACE_MODULE_SPACE___RENDERABLEPLANET___H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/intproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/textureunit.h>
#include <memory>
#include <string>
#include <vector>
namespace ghoul::opengl {
class ProgramObject;
class Texture;
}
namespace openspace {
#ifdef OPENSPACE_MODULE_ATMOSPHERE_ENABLED
class AtmosphereDeferredcaster;
#endif
struct TransformData;
namespace planetgeometry {
class PlanetGeometry;
}
namespace documentation { struct Documentation; }
namespace planetgeometry { class PlanetGeometry; }
class RenderablePlanet : public Renderable {
public:
// Shadow structure
typedef struct {
std::pair<std::string, float> source;
std::pair<std::string, float> caster;
} ShadowConf;
struct ShadowRenderingStruct {
float xu, xp;
float rs, rc;
glm::vec3 sourceCasterVec;
glm::vec3 casterPositionVec;
bool isShadowing;
};
public:
RenderablePlanet(const ghoul::Dictionary& dictionary);
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
protected:
void loadTexture();
private:
void computeModelTransformMatrix(const openspace::TransformData & transformData, glm::dmat4 * modelTransform);
#ifdef OPENSPACE_MODULE_ATMOSPHERE_ENABLED
void updateAtmosphereParameters();
#endif
private:
properties::StringProperty _colorTexturePath;
properties::StringProperty _nightTexturePath;
properties::StringProperty _heightMapTexturePath;
properties::FloatProperty _heightExaggeration;
properties::BoolProperty _performShading;
std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
std::unique_ptr<ghoul::opengl::Texture> _texture;
std::unique_ptr<ghoul::opengl::Texture> _nightTexture;
std::unique_ptr<ghoul::opengl::Texture> _heightMapTexture;
std::unique_ptr<planetgeometry::PlanetGeometry> _geometry;
#ifdef OPENSPACE_MODULE_ATMOSPHERE_ENABLED
properties::FloatProperty _atmosphereHeightP;
properties::FloatProperty _groundAverageReflectanceP;
properties::FloatProperty _rayleighHeightScaleP;
properties::FloatProperty _rayleighScatteringCoeffXP;
properties::FloatProperty _rayleighScatteringCoeffYP;
properties::FloatProperty _rayleighScatteringCoeffZP;
properties::BoolProperty _ozoneEnabledP;
properties::FloatProperty _ozoneHeightScaleP;
properties::FloatProperty _ozoneCoeffXP;
properties::FloatProperty _ozoneCoeffYP;
properties::FloatProperty _ozoneCoeffZP;
properties::FloatProperty _mieHeightScaleP;
properties::FloatProperty _mieScatteringCoefficientP;
properties::FloatProperty _mieScatteringExtinctionPropCoefficientP;
properties::FloatProperty _mieAsymmetricFactorGP;
properties::FloatProperty _sunIntensityP;
properties::FloatProperty _hdrExpositionP;
properties::FloatProperty _backgroundExposureP;
properties::FloatProperty _gammaConstantP;
bool _atmosphereEnabled;
bool _ozoneLayerEnabled;
float _atmosphereRadius;
float _atmospherePlanetRadius;
float _planetAverageGroundReflectance;
float _rayleighHeightScale;
float _ozoneHeightScale;
float _mieHeightScale;
float _miePhaseConstant;
float _sunRadianceIntensity;
float _hdrConstant;
float _exposureBackgroundConstant;
float _gammaConstant;
glm::vec3 _mieExtinctionCoeff;
glm::vec3 _rayleighScatteringCoeff;
glm::vec3 _ozoneExtinctionCoeff;
glm::vec3 _mieScatteringCoeff;
// Atmosphere Debug
bool _saveCalculationsToTexture;
float _preCalculatedTexturesScale;
std::unique_ptr<AtmosphereDeferredcaster> _deferredcaster;
#endif
float _alpha;
float _planetRadius;
bool _hasNightTexture;
bool _hasHeightTexture;
bool _shadowEnabled;
double _time;
glm::dmat3 _stateMatrix;
std::vector< ShadowConf > _shadowConfArray;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_SPACE___RENDERABLEPLANET___H__