Files
OpenSpace/src/properties/vector/ivec2property.cpp
2023-03-04 21:12:35 -07:00

57 lines
2.9 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2023 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/properties/vector/ivec2property.h>
#include <ghoul/lua/ghoul_lua.h>
#include <ghoul/lua/lua_helper.h>
namespace openspace::properties {
IVec2Property::IVec2Property(Property::PropertyInfo info, glm::ivec2 value,
glm::ivec2 minValue, glm::ivec2 maxValue,
glm::ivec2 stepValue)
: NumericalProperty<glm::ivec2>(
std::move(info),
std::move(value),
std::move(minValue),
std::move(maxValue),
std::move(stepValue)
)
{}
std::string_view IVec2Property::className() const {
return "IVec2Property";
}
int IVec2Property::typeLua() const {
return LUA_TTABLE;
}
glm::ivec2 IVec2Property::fromLuaConversion(lua_State* state, bool& success) const {
return ghoul::lua::value<glm::ivec2>(state);
}
} // namespace openspace::properties