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Add the option to add geojson components to globes, from geojson files. One geojson file creates one GeoJsonComponent, which in turn may contain multiple GlobeGeometryFeatures
Geojson is a format that supports points, lines, and polygons. In addition to the basic functionality, extra features have been added that will long-term allow rendering the geometry needed to represent KML files (another format for geospatial geometry data). Here are links to references for both formats:
Geojson: https://geojson.org/
KML: https://developers.google.com/kml/documentation/kmlreference
data/assets/examples/geojson includes some example files that I have used for testing. Any geojson file can also be added through drag-n-drop. Note however that you might need to change the AltitudeMode or HeightOffset properties for the feature to be visible.
652 lines
24 KiB
C++
652 lines
24 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2023 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <openspace/util/collisionhelper.h>
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namespace {
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/**
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* Adds a layer to the specified globe. The first argument specifies the name of the scene
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* graph node of which to add the layer. The renderable of the specified scene graph node
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* needs to be a renderable globe. The second argument is the layer group which can be any
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* of the supported layer groups. The third argument is the dictionary defining the layer.
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*/
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[[codegen::luawrap]] void addLayer(std::string globeName, std::string layerGroupName,
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ghoul::Dictionary layer)
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{
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using namespace openspace;
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using namespace globebrowsing;
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// Get the node and make sure it exists
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SceneGraphNode* n = global::renderEngine->scene()->sceneGraphNode(globeName);
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if (!n) {
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throw ghoul::lua::LuaError("Unknown globe name: " + globeName);
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}
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// Get the renderable globe
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RenderableGlobe* globe = dynamic_cast<RenderableGlobe*>(n->renderable());
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if (!globe) {
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throw ghoul::lua::LuaError("Renderable is not a globe: " + globeName);
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}
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// Get the layer group
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layers::Group::ID groupID = ghoul::from_string<layers::Group::ID>(layerGroupName);
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if (groupID == layers::Group::ID::Unknown) {
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throw ghoul::lua::LuaError("Unknown layer group: " + layerGroupName);
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}
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// Add the name of the enclosing globe to layer dict, it is used to identify a cache
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layer.setValue("GlobeName", globeName);
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// Get the dictionary defining the layer
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Layer* l = globe->layerManager().addLayer(groupID, layer);
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if (l) {
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l->initialize();
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}
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}
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/**
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* Removes a layer from the specified globe. The first argument specifies the name of the
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* scene graph node of which to remove the layer. The renderable of the specified scene
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* graph node needs to be a renderable globe. The second argument is the layer group which
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* can be any of the supported layer groups. The third argument is either the identifier
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* for the layer or a dictionary with the 'Identifier' key that is used instead.
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*/
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[[codegen::luawrap]] void deleteLayer(std::string globeName, std::string layerGroupName,
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std::variant<std::string, ghoul::Dictionary> layerOrName)
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{
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using namespace openspace;
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using namespace globebrowsing;
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// Get the node and make sure it exists
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SceneGraphNode* n = global::renderEngine->scene()->sceneGraphNode(globeName);
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if (!n) {
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throw ghoul::lua::LuaError("Unknown globe name: " + globeName);
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}
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// Get the renderable globe
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RenderableGlobe* globe = dynamic_cast<RenderableGlobe*>(n->renderable());
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if (!globe) {
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throw ghoul::lua::LuaError("Renderable is not a globe: " + globeName);
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}
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// Get the layer group
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layers::Group::ID groupID = ghoul::from_string<layers::Group::ID>(layerGroupName);
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if (groupID == layers::Group::ID::Unknown) {
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throw ghoul::lua::LuaError("Unknown layer group: " + layerGroupName);
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}
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std::string layerName;
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if (std::holds_alternative<std::string>(layerOrName)) {
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layerName = std::get<std::string>(layerOrName);
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}
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else {
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ghoul::Dictionary d = std::get<ghoul::Dictionary>(layerOrName);
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if (!d.hasValue<std::string>("Identifier")) {
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throw ghoul::lua::LuaError(
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"Table passed to deleteLayer does not contain an Identifier"
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);
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}
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layerName = d.value<std::string>("Identifier");
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}
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globe->layerManager().deleteLayer(groupID, layerName);
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}
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/**
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* Returns the list of layers for the scene graph node specified in the first parameter.
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* The second parameter specifies which layer type should be queried.
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*/
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[[codegen::luawrap]] std::vector<std::string> getLayers(std::string globeIdentifier,
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std::string layer)
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{
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using namespace openspace;
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using namespace globebrowsing;
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SceneGraphNode* n = sceneGraphNode(globeIdentifier);
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if (!n) {
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throw ghoul::lua::LuaError("Unknown globe name: " + globeIdentifier);
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}
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const RenderableGlobe* globe = dynamic_cast<const RenderableGlobe*>(n->renderable());
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if (!globe) {
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throw ghoul::lua::LuaError("Identifier must be a RenderableGlobe");
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}
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layers::Group::ID group = ghoul::from_string<layers::Group::ID>(layer);
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if (group == layers::Group::ID::Unknown) {
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throw ghoul::lua::LuaError("Unknown layer groupd: " + layer);
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}
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const LayerGroup& lg = globe->layerManager().layerGroup(group);
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std::vector<Layer*> layers = lg.layers();
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std::vector<std::string> res;
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res.reserve(layers.size());
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for (Layer* l : layers) {
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res.push_back(l->identifier());
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}
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return res;
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}
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/**
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* Rearranges the order of a single layer on a globe. The first parameter is the
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* identifier of the globe, the second parameter specifies the name of the layer group,
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* the third parameter is the original position of the layer that should be moved and the
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* last parameter is the new position in the list. The third and fourth parameters can
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* also acccept names, in which case these refer to identifiers of the layer to be moved.
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* If the last parameter is a name, the source layer is moved below that destination
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* layer. The first position in the list has index 0, and the last position is given by
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* the number of layers minus one.
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*/
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[[codegen::luawrap]] void moveLayer(std::string globeIdentifier, std::string layerGroup,
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std::variant<int, std::string> source,
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std::variant<int, std::string> destination)
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{
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using namespace openspace;
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using namespace globebrowsing;
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if (source == destination) {
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return;
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}
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SceneGraphNode* n = sceneGraphNode(globeIdentifier);
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if (!n) {
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throw ghoul::lua::LuaError(fmt::format("Unknown globe: {}", globeIdentifier));
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}
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RenderableGlobe* globe = dynamic_cast<RenderableGlobe*>(n->renderable());
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if (!globe) {
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throw ghoul::lua::LuaError("Identifier must be a RenderableGlobe");
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}
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layers::Group::ID group = ghoul::from_string<layers::Group::ID>(layerGroup);
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if (group == layers::Group::ID::Unknown) {
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throw ghoul::lua::LuaError(fmt::format("Unknown layer group: {}", layerGroup));
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}
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LayerGroup& lg = globe->layerManager().layerGroup(group);
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if (std::holds_alternative<int>(source) && std::holds_alternative<int>(destination)) {
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// Short circut here, no need to get the layers
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lg.moveLayer(std::get<int>(source), std::get<int>(destination));
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return;
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}
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std::vector<Layer*> layers = lg.layers();
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int sourceIdx = 0;
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if (std::holds_alternative<int>(source)) {
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sourceIdx = std::get<int>(source);
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}
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else {
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auto it = std::find_if(
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layers.cbegin(), layers.cend(),
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[s = std::get<std::string>(source)](Layer* l) {
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return l->identifier() == s;
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}
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);
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if (it == layers.cend()) {
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throw ghoul::lua::LuaError(fmt::format(
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"Could not find source layer '{}'", std::get<std::string>(source)
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));
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}
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sourceIdx = static_cast<int>(std::distance(layers.cbegin(), it));
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}
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int destinationIdx = 0;
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if (std::holds_alternative<int>(destination)) {
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destinationIdx = std::get<int>(destination);
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}
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else {
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auto it = std::find_if(
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layers.cbegin(), layers.cend(),
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[d = std::get<std::string>(destination)](Layer* l) {
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return l->identifier() == d;
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}
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);
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if (it == layers.cend()) {
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throw ghoul::lua::LuaError(fmt::format(
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"Could not find destination layer '{}'", std::get<std::string>(source)
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));
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}
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// +1 since we want to move the layer _below_ the specified layer
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destinationIdx = static_cast<int>(std::distance(layers.cbegin(), it));
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}
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lg.moveLayer(sourceIdx, destinationIdx);
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}
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/**
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* Go to the chunk on a globe with given index x, y, level.
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*/
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[[codegen::luawrap]] void goToChunk(std::string identifier, int x, int y, int level) {
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using namespace openspace;
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using namespace globebrowsing;
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SceneGraphNode* n = sceneGraphNode(identifier);
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if (!n) {
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throw ghoul::lua::LuaError("Unknown globe name: " + identifier);
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}
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const RenderableGlobe* globe = dynamic_cast<const RenderableGlobe*>(n->renderable());
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if (!globe) {
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throw ghoul::lua::LuaError("Identifier must be a RenderableGlobe");
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}
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global::moduleEngine->module<GlobeBrowsingModule>()->goToChunk(*globe, x, y, level);
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}
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/**
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* Go to geographic coordinates of a globe. The first (optional) argument is the
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* identifier of a scene graph node that has a RenderableGlobe attached. If no globe is
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* passed in, the current anchor will be used. The second argument is latitude and the
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* third is longitude (degrees). North and East are expressed as positive angles, while
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* South and West are negative. The optional fourh argument is the altitude in meters. If
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* no altitude is provided, the altitude will be kept as the current distance to the
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* surface of the specified globe.
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*/
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[[codegen::luawrap]] void goToGeo(std::optional<std::string> globe, double latitude,
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double longitude, std::optional<double> altitude)
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{
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using namespace openspace;
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using namespace globebrowsing;
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const SceneGraphNode* n;
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if (globe.has_value()) {
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n = sceneGraphNode(*globe);
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if (!n) {
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throw ghoul::lua::LuaError("Unknown globe name: " + *globe);
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}
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}
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else {
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n = global::navigationHandler->orbitalNavigator().anchorNode();
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if (!n) {
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throw ghoul::lua::LuaError("No anchor node is set");
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}
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}
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const RenderableGlobe* gl = dynamic_cast<const RenderableGlobe*>(n->renderable());
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if (!gl) {
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throw ghoul::lua::LuaError(
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"Current anchor node is not a RenderableGlobe. Either change the anchor "
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"to a globe, or specify a globe identifier as the first argument"
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);
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}
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if (altitude.has_value()) {
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global::moduleEngine->module<GlobeBrowsingModule>()->goToGeo(
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*gl,
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latitude,
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longitude,
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*altitude
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);
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}
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else {
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global::moduleEngine->module<GlobeBrowsingModule>()->goToGeo(
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*gl,
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latitude,
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longitude
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);
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}
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}
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/**
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* Fly the camera to geographic coordinates of a globe, using the path navigation system.
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* The first (optional) argument is the identifier of a scene graph node with a
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* RenderableGlobe. If no globe is passed in, the current anchor will be used. The second
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* and third argument is latitude and longitude (degrees). The fourth argument is the
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* altitude, in meters. The last two optional arguments are: a bool specifying whether the
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* up vector at the target position should be set to the globe's North vector, and a
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* duration for the motion, in seconds. Either of the two can be left out.
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*/
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[[codegen::luawrap]] void flyToGeo(std::optional<std::string> globe, double latitude,
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double longitude, double altitude,
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std::optional<double> duration,
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std::optional<bool> shouldUseUpVector)
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{
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using namespace openspace;
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using namespace globebrowsing;
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const SceneGraphNode* n;
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if (globe.has_value()) {
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n = sceneGraphNode(*globe);
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if (!n) {
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throw ghoul::lua::LuaError("Unknown globe name: " + *globe);
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}
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}
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else {
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n = global::navigationHandler->orbitalNavigator().anchorNode();
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if (!n) {
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throw ghoul::lua::LuaError("No anchor node is set");
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}
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}
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const RenderableGlobe* gl = dynamic_cast<const RenderableGlobe*>(n->renderable());
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if (!gl) {
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throw ghoul::lua::LuaError("Current anchor node is not a RenderableGlobe");
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}
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auto module = global::moduleEngine->module<GlobeBrowsingModule>();
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const glm::dvec3 positionModelCoords = module->cartesianCoordinatesFromGeo(
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*gl,
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latitude,
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longitude,
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altitude
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);
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const glm::dvec3 currentPosW = global::navigationHandler->camera()->positionVec3();
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const glm::dvec3 currentPosModelCoords =
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glm::inverse(gl->modelTransform()) * glm::dvec4(currentPosW, 1.0);
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constexpr double LengthEpsilon = 10.0; // meters
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if (glm::distance(currentPosModelCoords, positionModelCoords) < LengthEpsilon) {
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LINFOC("GlobeBrowsing", "flyToGeo: Already at the requested position");
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return;
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}
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ghoul::Dictionary instruction;
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instruction.setValue("TargetType", std::string("Node"));
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instruction.setValue("Target", n->identifier());
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instruction.setValue("Position", positionModelCoords);
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instruction.setValue("PathType", std::string("ZoomOutOverview"));
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if (duration.has_value()) {
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constexpr double Epsilon = 1e-5;
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if (*duration <= Epsilon) {
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throw ghoul::lua::LuaError("Duration must be larger than zero");
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}
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instruction.setValue("Duration", *duration);
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}
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if (shouldUseUpVector.has_value()) {
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instruction.setValue("UseTargetUpDirection", *shouldUseUpVector);
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}
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global::navigationHandler->pathNavigator().createPath(instruction);
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global::navigationHandler->pathNavigator().startPath();
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}
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/**
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* Returns a position in the local Cartesian coordinate system of the globe identified by
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* the first argument, that corresponds to the given geographic coordinates: latitude,
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* longitude and altitude (in degrees and meters). In the local coordinate system, the
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* position (0,0,0) corresponds to the globe's center.
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*/
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[[codegen::luawrap]]
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std::tuple<double, double, double>
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getLocalPositionFromGeo(std::string globeIdentifier, double latitude, double longitude,
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double altitude)
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{
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using namespace openspace;
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using namespace globebrowsing;
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SceneGraphNode* n = sceneGraphNode(globeIdentifier);
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if (!n) {
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throw ghoul::lua::LuaError("Unknown globe identifier: " + globeIdentifier);
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}
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const RenderableGlobe* globe = dynamic_cast<const RenderableGlobe*>(n->renderable());
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if (!globe) {
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throw ghoul::lua::LuaError("Identifier must be a RenderableGlobe");
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}
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GlobeBrowsingModule& mod = *(global::moduleEngine->module<GlobeBrowsingModule>());
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glm::vec3 p = mod.cartesianCoordinatesFromGeo(*globe, latitude, longitude, altitude);
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return { p.x, p.y, p.z };
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}
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/**
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* Get geographic coordinates of the camera position in latitude, longitude, and altitude
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* (degrees and meters). If the optional bool paramater is specified, the camera
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* eye postion will be used instead
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*/
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[[codegen::luawrap]] std::tuple<double, double, double>
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getGeoPositionForCamera(bool useEyePosition = false)
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{
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using namespace openspace;
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using namespace globebrowsing;
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GlobeBrowsingModule* module = global::moduleEngine->module<GlobeBrowsingModule>();
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// focus vs anchor
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const RenderableGlobe* globe = module->castFocusNodeRenderableToGlobe();
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if (!globe) {
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throw ghoul::lua::LuaError("Focus node must be a RenderableGlobe");
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}
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Camera* camera = global::navigationHandler->camera();
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glm::dvec3 cameraPosition = camera->positionVec3();
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const SceneGraphNode* anchor =
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global::navigationHandler->orbitalNavigator().anchorNode();
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const glm::dmat4 inverseModelTransform = glm::inverse(anchor->modelTransform());
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glm::dvec3 target;
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// @TODO (04-08-2022, micahnyc)
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// adjust this to use the camera lookat
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// once we fix this calculation, then we just add true to the function call in the
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// asset
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if (useEyePosition) {
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const glm::dvec3 anchorPos = anchor->worldPosition();
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const glm::dvec3 cameraDir = ghoul::viewDirection(camera->rotationQuaternion());
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const double anchorToPosDistance = glm::distance(
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anchorPos + globe->boundingSphere(),
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cameraPosition
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);
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target = cameraPosition + anchorToPosDistance * cameraDir;
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}
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else {
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target = glm::dvec3(inverseModelTransform * glm::dvec4(cameraPosition, 1.0));
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}
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const SurfacePositionHandle posHandle = globe->calculateSurfacePositionHandle(
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target
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);
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const Geodetic2 geo2 = globe->ellipsoid().cartesianToGeodetic2(
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posHandle.centerToReferenceSurface
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);
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const double altitude = glm::length(
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target - posHandle.centerToReferenceSurface
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);
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return { glm::degrees(geo2.lat), glm::degrees(geo2.lon), altitude };
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}
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/**
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* Loads and parses the WMS capabilities xml file from a remote server. The first argument
|
|
* is the name of the capabilities that can be used to later refer to the set of
|
|
* capabilities. The second argument is the globe for which this server is applicable. The
|
|
* third argument is the URL at which the capabilities file can be found.
|
|
*/
|
|
[[codegen::luawrap]] void loadWMSCapabilities(std::string name, std::string globe,
|
|
std::string url)
|
|
{
|
|
using namespace openspace;
|
|
using namespace globebrowsing;
|
|
global::moduleEngine->module<GlobeBrowsingModule>()->loadWMSCapabilities(
|
|
std::move(name),
|
|
std::move(globe),
|
|
std::move(url)
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Removes the WMS server identified by the first argument from the list of available
|
|
* servers. The parameter corrsponds to the first argument in the loadWMSCapabilities call
|
|
* that was used to load the WMS server.
|
|
*/
|
|
[[codegen::luawrap]] void removeWMSServer(std::string name) {
|
|
using namespace openspace;
|
|
using namespace globebrowsing;
|
|
global::moduleEngine->module<GlobeBrowsingModule>()->removeWMSServer(name);
|
|
}
|
|
|
|
/**
|
|
* Returns an array of tables that describe the available layers that are supported by the
|
|
* WMS server identified by the provided name. The 'URL' component of the returned table
|
|
* can be used in the 'FilePath' argument for a call to the 'addLayer' function to add the
|
|
* value to a globe.
|
|
*/
|
|
[[codegen::luawrap]] std::vector<ghoul::Dictionary> capabilitiesWMS(std::string name) {
|
|
using namespace openspace;
|
|
using namespace globebrowsing;
|
|
|
|
GlobeBrowsingModule::Capabilities cap =
|
|
global::moduleEngine->module<GlobeBrowsingModule>()->capabilities(name);
|
|
|
|
std::vector<ghoul::Dictionary> res;
|
|
res.reserve(cap.size());
|
|
for (size_t i = 0; i < cap.size(); ++i) {
|
|
ghoul::Dictionary c;
|
|
c.setValue("Name", cap[i].name);
|
|
c.setValue("URL", cap[i].url);
|
|
res.push_back(c);
|
|
}
|
|
return res;
|
|
}
|
|
|
|
/**
|
|
* Add a GeoJson layer specified by the given table to the globe specified by the
|
|
* 'globeName' argument
|
|
*/
|
|
[[codegen::luawrap]] void addGeoJson(std::string globeName, ghoul::Dictionary table)
|
|
{
|
|
using namespace openspace;
|
|
using namespace globebrowsing;
|
|
|
|
// Get the node and make sure it exists
|
|
SceneGraphNode* n = global::renderEngine->scene()->sceneGraphNode(globeName);
|
|
if (!n) {
|
|
throw ghoul::lua::LuaError("Unknown globe name: " + globeName);
|
|
}
|
|
|
|
// Get the renderable globe
|
|
RenderableGlobe* globe = dynamic_cast<RenderableGlobe*>(n->renderable());
|
|
if (!globe) {
|
|
throw ghoul::lua::LuaError("Renderable is not a globe: " + globeName);
|
|
}
|
|
|
|
// Get the dictionary defining the layer
|
|
globe->geoJsonManager().addGeoJsonLayer(table);
|
|
}
|
|
|
|
/**
|
|
* Remove the GeoJson layer specified by the given table or string identifier from the
|
|
* globe specified by the 'globeName' argument
|
|
*/
|
|
[[codegen::luawrap]] void deleteGeoJson(std::string globeName,
|
|
std::variant<std::string, ghoul::Dictionary> tableOrIdentifier)
|
|
{
|
|
using namespace openspace;
|
|
using namespace globebrowsing;
|
|
|
|
// Get the node and make sure it exists
|
|
SceneGraphNode* n = global::renderEngine->scene()->sceneGraphNode(globeName);
|
|
if (!n) {
|
|
throw ghoul::lua::LuaError("Unknown globe name: " + globeName);
|
|
}
|
|
|
|
// Get the renderable globe
|
|
RenderableGlobe* globe = dynamic_cast<RenderableGlobe*>(n->renderable());
|
|
if (!globe) {
|
|
throw ghoul::lua::LuaError("Renderable is not a globe: " + globeName);
|
|
}
|
|
|
|
std::string identifier;
|
|
if (std::holds_alternative<std::string>(tableOrIdentifier)) {
|
|
identifier = std::get<std::string>(tableOrIdentifier);
|
|
}
|
|
else {
|
|
ghoul::Dictionary d = std::get<ghoul::Dictionary>(tableOrIdentifier);
|
|
if (!d.hasValue<std::string>("Identifier")) {
|
|
throw ghoul::lua::LuaError(
|
|
"Table passed to deleteLayer does not contain an Identifier"
|
|
);
|
|
}
|
|
identifier = d.value<std::string>("Identifier");
|
|
}
|
|
|
|
globe->geoJsonManager().deleteLayer(identifier);
|
|
}
|
|
|
|
/**
|
|
* Add a GeoJson layer from the given file name and add it to the current anchor node,
|
|
* if it is a globe. Note that you might have to increase the height offset for the
|
|
* added feature to be visible on the globe, if using a height map
|
|
*/
|
|
[[codegen::luawrap]] void addGeoJsonFromFile(std::string filename,
|
|
std::optional<std::string> name)
|
|
{
|
|
using namespace openspace;
|
|
using namespace globebrowsing;
|
|
|
|
std::filesystem::path path = absPath(filename);
|
|
if (!std::filesystem::is_regular_file(path)) {
|
|
throw ghoul::lua::LuaError(fmt::format(
|
|
"Could not find the provided file: '{}'", filename
|
|
));
|
|
}
|
|
|
|
if (path.extension() != ".geojson") {
|
|
throw ghoul::lua::LuaError(fmt::format(
|
|
"Unexpected file type: '{}'. Expected '.geojson' file", filename
|
|
));
|
|
}
|
|
|
|
SceneGraphNode* n = global::renderEngine->scene()->sceneGraphNode(
|
|
global::navigationHandler->anchorNode()->identifier()
|
|
);
|
|
if (!n) {
|
|
throw ghoul::lua::LuaError("Invalid anchor node");
|
|
}
|
|
|
|
RenderableGlobe* globe = dynamic_cast<RenderableGlobe*>(n->renderable());
|
|
if (!globe) {
|
|
throw ghoul::lua::LuaError(
|
|
"Current anchor is not a globe (Expected 'RenderableGlobe')"
|
|
);
|
|
}
|
|
|
|
// Make a minimal dictionary to represent the geojson component
|
|
ghoul::Dictionary d;
|
|
|
|
std::string identifier = makeIdentifier(name.value_or(path.stem().string()));
|
|
d.setValue("Identifier", identifier);
|
|
d.setValue("File", path.string());
|
|
if (name.has_value()) {
|
|
d.setValue("Name", *name);
|
|
}
|
|
|
|
// Get the dictionary defining the layer
|
|
globe->geoJsonManager().addGeoJsonLayer(d);
|
|
}
|
|
|
|
#include "globebrowsingmodule_lua_codegen.cpp"
|
|
|
|
} // namespace
|