Files
OpenSpace/modules/space/shaders/psfToTexture_fs.glsl

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GLSL

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2023 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#version __CONTEXT__
in vec2 psfCoords;
out vec4 renderTableColor;
uniform int psfMethod;
uniform float p0Param;
uniform float p1Param;
uniform float p2Param;
uniform float alphaConst;
uniform float FWHM;
uniform float betaConstant;
const int PsfMethodSpencer = 0;
const int PsfMethodMoffat = 1;
void main() {
vec4 fullColor = vec4(0.0, 0.0, 0.0, 1.0);
if (psfMethod == PsfMethodSpencer) {
// PSF Functions from paper: Physically-Based Galre Effects for Digital
// Images - Spencer, Shirley, Zimmerman and Greenberg.
float theta = sqrt((psfCoords.y * psfCoords.y + psfCoords.x * psfCoords.x)) * 90.0;
float f0 = 2.61E6 * exp(-pow(theta / alphaConst, 2.0));
float f1 = 20.91 / pow(theta + alphaConst, 3.0);
float f2 = 72.37 / pow(theta + alphaConst, 2.0);
float spencer = p0Param * f0 + p1Param * f1 + p2Param * f2;
fullColor = vec4(spencer);
}
else if (psfMethod == PsfMethodMoffat) {
// Moffat
float r = sqrt((psfCoords.y * psfCoords.y + psfCoords.x * psfCoords.x)) * 90.0;
float alpha = FWHM / (2.0 * sqrt(pow(2.0, 1.0 / betaConstant) - 1.0));
float moffat = pow(1.0 + (r/alpha) * (r/alpha), -betaConstant);
fullColor = vec4(moffat);
}
if (fullColor.a == 0) {
discard;
}
renderTableColor = fullColor;
}