mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-02 17:51:35 -06:00
* Enable mipmapping for textures where it was previously disabled * Fix mipmapping for renderable projections
560 lines
20 KiB
C++
560 lines
20 KiB
C++
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2018 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#include <modules/spacecraftinstruments/rendering/renderablemodelprojection.h>
|
|
|
|
#include <modules/base/rendering/modelgeometry.h>
|
|
|
|
#include <openspace/documentation/documentation.h>
|
|
#include <openspace/documentation/verifier.h>
|
|
#include <openspace/engine/openspaceengine.h>
|
|
#include <openspace/rendering/renderengine.h>
|
|
#include <openspace/scene/scenegraphnode.h>
|
|
#include <openspace/scene/scene.h>
|
|
#include <openspace/util/spicemanager.h>
|
|
#include <openspace/util/time.h>
|
|
#include <openspace/util/updatestructures.h>
|
|
|
|
#include <ghoul/filesystem/filesystem.h>
|
|
#include <ghoul/io/texture/texturereader.h>
|
|
#include <ghoul/opengl/programobject.h>
|
|
#include <ghoul/opengl/texture.h>
|
|
#include <ghoul/opengl/textureunit.h>
|
|
|
|
namespace {
|
|
constexpr const char* _loggerCat = "RenderableModelProjection";
|
|
|
|
constexpr const char* keyGeometry = "Geometry";
|
|
constexpr const char* keyProjection = "Projection";
|
|
constexpr const char* keyBoundingSphereRadius = "BoundingSphereRadius";
|
|
|
|
constexpr const char* DestinationFrame = "GALACTIC";
|
|
|
|
static const openspace::properties::Property::PropertyInfo ColorTextureInfo = {
|
|
"ColorTexture",
|
|
"Color Base Texture",
|
|
"This is the path to a local image file that is used as the base texture for the "
|
|
"model on which the image projections are layered."
|
|
};
|
|
|
|
static const openspace::properties::Property::PropertyInfo PerformShadingInfo = {
|
|
"PerformShading",
|
|
"Perform Shading",
|
|
"If this value is enabled, the model will be shaded based on the relative "
|
|
"location to the Sun. If this value is disabled, shading is disabled and the "
|
|
"entire model is rendered brightly."
|
|
};
|
|
} // namespace
|
|
|
|
namespace openspace {
|
|
|
|
documentation::Documentation RenderableModelProjection::Documentation() {
|
|
using namespace documentation;
|
|
|
|
return {
|
|
"Renderable Model Projection",
|
|
"newhorizons_renderable_modelprojection",
|
|
{
|
|
{
|
|
"Type",
|
|
new StringEqualVerifier("RenderableModelProjection"),
|
|
Optional::No
|
|
},
|
|
{
|
|
keyGeometry,
|
|
new ReferencingVerifier("base_geometry_model"),
|
|
Optional::No,
|
|
"The geometry that is used for rendering this model."
|
|
},
|
|
{
|
|
keyProjection,
|
|
new ReferencingVerifier("newhorizons_projectioncomponent"),
|
|
Optional::No,
|
|
"Contains information about projecting onto this planet."
|
|
},
|
|
{
|
|
ColorTextureInfo.identifier,
|
|
new StringVerifier,
|
|
Optional::No,
|
|
ColorTextureInfo.description
|
|
},
|
|
{
|
|
PerformShadingInfo.identifier,
|
|
new BoolVerifier,
|
|
Optional::Yes,
|
|
PerformShadingInfo.description
|
|
},
|
|
{
|
|
keyBoundingSphereRadius,
|
|
new DoubleVerifier,
|
|
Optional::Yes,
|
|
"The radius of the bounding sphere of this object. This has to be a "
|
|
"radius that is larger than anything that is rendered by it. It has to "
|
|
"be at least as big as the convex hull of the object. The default value "
|
|
"is 10e9 meters."
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
RenderableModelProjection::RenderableModelProjection(const ghoul::Dictionary& dictionary)
|
|
: Renderable(dictionary)
|
|
, _colorTexturePath(ColorTextureInfo)
|
|
, _programObject(nullptr)
|
|
, _fboProgramObject(nullptr)
|
|
, _baseTexture(nullptr)
|
|
, _geometry(nullptr)
|
|
, _performShading(PerformShadingInfo, true)
|
|
{
|
|
documentation::testSpecificationAndThrow(
|
|
Documentation(),
|
|
dictionary,
|
|
"RenderableModelProjection"
|
|
);
|
|
|
|
std::string name;
|
|
[[ maybe_unused ]] bool success = dictionary.getValue(SceneGraphNode::KeyName, name);
|
|
ghoul_assert(success, "Name was not passed to RenderableModelProjection");
|
|
|
|
using ghoul::Dictionary;
|
|
Dictionary geometryDictionary = dictionary.value<Dictionary>(keyGeometry);
|
|
using modelgeometry::ModelGeometry;
|
|
geometryDictionary.setValue(SceneGraphNode::KeyName, name);
|
|
_geometry = ModelGeometry::createFromDictionary(geometryDictionary);
|
|
|
|
_colorTexturePath = absPath(dictionary.value<std::string>(
|
|
ColorTextureInfo.identifier
|
|
));
|
|
|
|
addPropertySubOwner(_geometry.get());
|
|
addPropertySubOwner(_projectionComponent);
|
|
|
|
addProperty(_colorTexturePath);
|
|
_colorTexturePath.onChange(std::bind(&RenderableModelProjection::loadTextures, this));
|
|
|
|
_projectionComponent.initialize(
|
|
dictionary.value<ghoul::Dictionary>(keyProjection)
|
|
);
|
|
|
|
float boundingSphereRadius = 1.0e9;
|
|
dictionary.getValue(keyBoundingSphereRadius, boundingSphereRadius);
|
|
setBoundingSphere(boundingSphereRadius);
|
|
|
|
if (dictionary.hasKey(PerformShadingInfo.identifier)) {
|
|
_performShading = dictionary.value<bool>(PerformShadingInfo.identifier);
|
|
}
|
|
|
|
Renderable::addProperty(_performShading);
|
|
}
|
|
|
|
// This empty method needs to be here in order to use forward declaration with
|
|
// std::unique_ptr
|
|
RenderableModelProjection::~RenderableModelProjection() {}
|
|
|
|
bool RenderableModelProjection::isReady() const {
|
|
bool ready = true;
|
|
ready &= (_programObject != nullptr);
|
|
ready &= (_baseTexture != nullptr);
|
|
ready &= (_projectionComponent.isReady());
|
|
return ready;
|
|
}
|
|
|
|
void RenderableModelProjection::initializeGL() {
|
|
RenderEngine& renderEngine = OsEng.renderEngine();
|
|
_programObject = renderEngine.buildRenderProgram(
|
|
"ModelShader",
|
|
absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModel_vs.glsl"),
|
|
absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModel_fs.glsl")
|
|
);
|
|
|
|
_mainUniformCache.performShading = _programObject->uniformLocation("_performShading");
|
|
_mainUniformCache.directionToSunViewSpace = _programObject->uniformLocation(
|
|
"directionToSunViewSpace"
|
|
);
|
|
_mainUniformCache.modelViewTransform = _programObject->uniformLocation(
|
|
"modelViewTransform"
|
|
);
|
|
_mainUniformCache.projectionTransform = _programObject->uniformLocation(
|
|
"projectionTransform"
|
|
);
|
|
_mainUniformCache.projectionFading = _programObject->uniformLocation(
|
|
"_projectionFading"
|
|
);
|
|
_mainUniformCache.baseTexture = _programObject->uniformLocation(
|
|
"baseTexture"
|
|
);
|
|
_mainUniformCache.projectionTexture = _programObject->uniformLocation(
|
|
"projectionTexture"
|
|
);
|
|
|
|
_fboProgramObject = ghoul::opengl::ProgramObject::Build(
|
|
"ProjectionPass",
|
|
absPath(
|
|
"${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModelProjection_vs.glsl"
|
|
),
|
|
absPath(
|
|
"${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModelProjection_fs.glsl"
|
|
)
|
|
);
|
|
|
|
_fboUniformCache.projectionTexture = _fboProgramObject->uniformLocation(
|
|
"projectionTexture"
|
|
);
|
|
_fboUniformCache.needShadowMap = _fboProgramObject->uniformLocation("needShadowMap");
|
|
_fboUniformCache.ProjectorMatrix = _fboProgramObject->uniformLocation(
|
|
"ProjectorMatrix"
|
|
);
|
|
_fboUniformCache.ModelTransform = _fboProgramObject->uniformLocation("ModelTransform");
|
|
_fboUniformCache.boresight = _fboProgramObject->uniformLocation("boresight");
|
|
|
|
|
|
_depthFboProgramObject = ghoul::opengl::ProgramObject::Build(
|
|
"DepthPass",
|
|
absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModelDepth_vs.glsl"),
|
|
absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModelDepth_fs.glsl")
|
|
);
|
|
|
|
_depthFboUniformCache.ProjectorMatrix = _depthFboProgramObject->uniformLocation(
|
|
"ProjectorMatrix"
|
|
);
|
|
_depthFboUniformCache.ModelTransform = _depthFboProgramObject->uniformLocation(
|
|
"ModelTransform"
|
|
);
|
|
|
|
|
|
loadTextures();
|
|
_projectionComponent.initializeGL();
|
|
|
|
float bs = boundingSphere();
|
|
_geometry->initialize(this);
|
|
setBoundingSphere(bs); // ignore bounding sphere set by geometry.
|
|
}
|
|
|
|
void RenderableModelProjection::deinitializeGL() {
|
|
if (_geometry) {
|
|
_geometry->deinitialize();
|
|
}
|
|
|
|
_geometry = nullptr;
|
|
_baseTexture = nullptr;
|
|
|
|
_projectionComponent.deinitialize();
|
|
|
|
OsEng.renderEngine().removeRenderProgram(_programObject);
|
|
_programObject = nullptr;
|
|
}
|
|
|
|
ghoul::opengl::Texture& RenderableModelProjection::baseTexture() const {
|
|
return _projectionComponent.projectionTexture();
|
|
}
|
|
|
|
void RenderableModelProjection::render(const RenderData& data, RendererTasks&) {
|
|
if (_projectionComponent.needsClearProjection()) {
|
|
_projectionComponent.clearAllProjections();
|
|
}
|
|
|
|
_up = data.camera.lookUpVectorCameraSpace();
|
|
|
|
if (_capture && _projectionComponent.doesPerformProjection()) {
|
|
project();
|
|
}
|
|
|
|
_programObject->activate();
|
|
|
|
attitudeParameters(_time);
|
|
_imageTimes.clear();
|
|
|
|
// Calculate variables to be used as uniform variables in shader
|
|
glm::dvec3 bodyPosition = data.modelTransform.translation;
|
|
|
|
// Model transform and view transform needs to be in double precision
|
|
glm::dmat4 modelTransform =
|
|
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
|
|
glm::dmat4(data.modelTransform.rotation) * // Rotation
|
|
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)); // Scale
|
|
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
|
|
glm::vec3 directionToSun = glm::normalize(
|
|
_sunPosition.vec3() - glm::vec3(bodyPosition)
|
|
);
|
|
glm::vec3 directionToSunViewSpace = glm::mat3(
|
|
data.camera.combinedViewMatrix()
|
|
) * directionToSun;
|
|
|
|
_programObject->setUniform(_mainUniformCache.performShading, _performShading);
|
|
_programObject->setUniform(
|
|
_mainUniformCache.directionToSunViewSpace,
|
|
directionToSunViewSpace
|
|
);
|
|
_programObject->setUniform(
|
|
_mainUniformCache.modelViewTransform,
|
|
glm::mat4(modelViewTransform)
|
|
);
|
|
_programObject->setUniform(
|
|
_mainUniformCache.projectionTransform,
|
|
data.camera.projectionMatrix()
|
|
);
|
|
_programObject->setUniform(
|
|
_mainUniformCache.projectionFading,
|
|
_projectionComponent.projectionFading()
|
|
);
|
|
|
|
_geometry->setUniforms(*_programObject);
|
|
|
|
ghoul::opengl::TextureUnit unit[2];
|
|
unit[0].activate();
|
|
_baseTexture->bind();
|
|
_programObject->setUniform(_mainUniformCache.baseTexture, unit[0]);
|
|
|
|
unit[1].activate();
|
|
_projectionComponent.projectionTexture().bind();
|
|
_programObject->setUniform(_mainUniformCache.projectionTexture, unit[1]);
|
|
|
|
_geometry->render();
|
|
|
|
_programObject->deactivate();
|
|
}
|
|
|
|
void RenderableModelProjection::update(const UpdateData& data) {
|
|
if (_programObject->isDirty()) {
|
|
_programObject->rebuildFromFile();
|
|
|
|
_mainUniformCache.performShading = _programObject->uniformLocation(
|
|
"_performShading"
|
|
);
|
|
_mainUniformCache.directionToSunViewSpace = _programObject->uniformLocation(
|
|
"directionToSunViewSpace"
|
|
);
|
|
_mainUniformCache.modelViewTransform = _programObject->uniformLocation(
|
|
"modelViewTransform"
|
|
);
|
|
_mainUniformCache.projectionTransform = _programObject->uniformLocation(
|
|
"projectionTransform"
|
|
);
|
|
_mainUniformCache.projectionFading = _programObject->uniformLocation(
|
|
"_projectionFading"
|
|
);
|
|
_mainUniformCache.baseTexture = _programObject->uniformLocation(
|
|
"baseTexture"
|
|
);
|
|
_mainUniformCache.projectionTexture = _programObject->uniformLocation(
|
|
"projectionTexture"
|
|
);
|
|
}
|
|
|
|
if (_fboProgramObject->isDirty()) {
|
|
_fboProgramObject->rebuildFromFile();
|
|
|
|
_fboUniformCache.projectionTexture = _fboProgramObject->uniformLocation(
|
|
"projectionTexture"
|
|
);
|
|
_fboUniformCache.needShadowMap = _fboProgramObject->uniformLocation(
|
|
"needShadowMap"
|
|
);
|
|
_fboUniformCache.ProjectorMatrix = _fboProgramObject->uniformLocation(
|
|
"ProjectorMatrix"
|
|
);
|
|
_fboUniformCache.ModelTransform = _fboProgramObject->uniformLocation(
|
|
"ModelTransform"
|
|
);
|
|
_fboUniformCache.boresight = _fboProgramObject->uniformLocation("boresight");
|
|
}
|
|
|
|
_projectionComponent.update();
|
|
|
|
if (_depthFboProgramObject->isDirty()) {
|
|
_depthFboProgramObject->rebuildFromFile();
|
|
|
|
_depthFboUniformCache.ProjectorMatrix = _depthFboProgramObject->uniformLocation(
|
|
"ProjectorMatrix"
|
|
);
|
|
_depthFboUniformCache.ModelTransform = _depthFboProgramObject->uniformLocation(
|
|
"ModelTransform"
|
|
);
|
|
}
|
|
|
|
const double time = data.time.j2000Seconds();
|
|
|
|
// Only project new images if time changed since last update.
|
|
if (time != _time) {
|
|
if (openspace::ImageSequencer::ref().isReady()) {
|
|
openspace::ImageSequencer::ref().updateSequencer(time);
|
|
if (_projectionComponent.doesPerformProjection()) {
|
|
_capture = openspace::ImageSequencer::ref().getImagePaths(
|
|
_imageTimes,
|
|
_projectionComponent.projecteeId(),
|
|
_projectionComponent.instrumentId(),
|
|
_time
|
|
);
|
|
}
|
|
}
|
|
_time = time;
|
|
}
|
|
|
|
_stateMatrix = data.modelTransform.rotation;
|
|
|
|
glm::dvec3 p =
|
|
OsEng.renderEngine().scene()->sceneGraphNode("Sun")->worldPosition() -
|
|
data.modelTransform.translation;
|
|
|
|
_sunPosition = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
|
|
}
|
|
|
|
void RenderableModelProjection::imageProjectGPU(
|
|
std::shared_ptr<ghoul::opengl::Texture> projectionTexture)
|
|
{
|
|
if (_projectionComponent.needsShadowMap()) {
|
|
_projectionComponent.depthMapRenderBegin();
|
|
_depthFboProgramObject->activate();
|
|
_depthFboProgramObject->setUniform(
|
|
_depthFboUniformCache.ProjectorMatrix,
|
|
_projectorMatrix
|
|
);
|
|
_depthFboProgramObject->setUniform(
|
|
_depthFboUniformCache.ModelTransform,
|
|
_transform
|
|
);
|
|
_geometry->setUniforms(*_fboProgramObject);
|
|
|
|
_geometry->render();
|
|
|
|
_depthFboProgramObject->deactivate();
|
|
_projectionComponent.depthMapRenderEnd();
|
|
}
|
|
|
|
_projectionComponent.imageProjectBegin();
|
|
_fboProgramObject->activate();
|
|
|
|
ghoul::opengl::TextureUnit unitFbo;
|
|
unitFbo.activate();
|
|
projectionTexture->bind();
|
|
_fboProgramObject->setUniform(_fboUniformCache.projectionTexture, unitFbo);
|
|
|
|
_fboProgramObject->setUniform(
|
|
_fboUniformCache.needShadowMap,
|
|
_projectionComponent.needsShadowMap()
|
|
);
|
|
|
|
ghoul::opengl::TextureUnit unitDepthFbo;
|
|
if (_projectionComponent.needsShadowMap()) {
|
|
unitDepthFbo.activate();
|
|
_projectionComponent.depthTexture().bind();
|
|
_fboProgramObject->setUniform("depthTexture", unitDepthFbo);
|
|
}
|
|
|
|
_fboProgramObject->setUniform(_fboUniformCache.ProjectorMatrix, _projectorMatrix);
|
|
_fboProgramObject->setUniform(_fboUniformCache.ModelTransform, _transform);
|
|
_fboProgramObject->setUniform(_fboUniformCache.boresight, _boresight);
|
|
|
|
_geometry->setUniforms(*_fboProgramObject);
|
|
_geometry->render();
|
|
|
|
_fboProgramObject->deactivate();
|
|
|
|
_projectionComponent.imageProjectEnd();
|
|
}
|
|
|
|
void RenderableModelProjection::attitudeParameters(double time) {
|
|
try {
|
|
_instrumentMatrix = SpiceManager::ref().positionTransformMatrix(
|
|
_projectionComponent.instrumentId(),
|
|
DestinationFrame,
|
|
time
|
|
);
|
|
}
|
|
catch (const SpiceManager::SpiceException&) {
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
for (int j = 0; j < 3; j++) {
|
|
_transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
|
|
}
|
|
}
|
|
glm::dvec3 boresight;
|
|
try {
|
|
SpiceManager::FieldOfViewResult res = SpiceManager::ref().fieldOfView(
|
|
_projectionComponent.instrumentId()
|
|
);
|
|
boresight = std::move(res.boresightVector);
|
|
} catch (const SpiceManager::SpiceException&) {
|
|
return;
|
|
}
|
|
|
|
double lightTime;
|
|
glm::dvec3 p = SpiceManager::ref().targetPosition(
|
|
_projectionComponent.projectorId(),
|
|
_projectionComponent.projecteeId(),
|
|
DestinationFrame,
|
|
_projectionComponent.aberration(),
|
|
time, lightTime
|
|
);
|
|
|
|
psc position = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
|
|
|
|
position[3] += 4;
|
|
glm::vec3 cpos = position.vec3();
|
|
|
|
float distance = glm::length(cpos);
|
|
float radius = boundingSphere();
|
|
|
|
_projectorMatrix = _projectionComponent.computeProjectorMatrix(
|
|
cpos, boresight, _up, _instrumentMatrix,
|
|
_projectionComponent.fieldOfViewY(),
|
|
_projectionComponent.aspectRatio(),
|
|
distance - radius,
|
|
distance + radius,
|
|
_boresight
|
|
);
|
|
}
|
|
|
|
void RenderableModelProjection::project() {
|
|
for (auto img : _imageTimes) {
|
|
attitudeParameters(img.timeRange.start);
|
|
auto projTexture = _projectionComponent.loadProjectionTexture(
|
|
img.path,
|
|
img.isPlaceholder
|
|
);
|
|
imageProjectGPU(projTexture);
|
|
}
|
|
_capture = false;
|
|
}
|
|
|
|
bool RenderableModelProjection::loadTextures() {
|
|
_baseTexture = nullptr;
|
|
if (_colorTexturePath.value() != "") {
|
|
_baseTexture = ghoul::io::TextureReader::ref().loadTexture(
|
|
absPath(_colorTexturePath)
|
|
);
|
|
if (_baseTexture) {
|
|
LDEBUG("Loaded texture from '" << absPath(_colorTexturePath) << "'");
|
|
_baseTexture->uploadTexture();
|
|
_baseTexture->setFilter(ghoul::opengl::Texture::FilterMode::LinearMipMap);
|
|
}
|
|
}
|
|
|
|
return _baseTexture != nullptr;
|
|
}
|
|
|
|
} // namespace openspace
|