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76 lines
3.7 KiB
C++
76 lines
3.7 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2024 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <openspace/util/collisionhelper.h>
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#include <ghoul/misc/exception.h>
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namespace openspace::collision {
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// Source: http://paulbourke.net/geometry/circlesphere/raysphere.c
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bool lineSphereIntersection(const glm::dvec3& p1, const glm::dvec3& p2,
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const glm::dvec3& center, double r,
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glm::dvec3& intersectionPoint)
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{
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const glm::dvec3 diffp = p2 - p1;
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const double a = diffp.x * diffp.x + diffp.y * diffp.y + diffp.z * diffp.z;
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const double b = 2.0 * (diffp.x * (p1.x - center.x) + diffp.y * (p1.y - center.y) +
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diffp.z * (p1.z - center.z));
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double c = center.x * center.x + center.y * center.y + center.z * center.z;
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c += p1.x * p1.x + p1.y * p1.y + p1.z * p1.z;
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c -= 2.0 * (center.x * p1.x + center.y * p1.y + center.z * p1.z);
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c -= r * r;
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const double intersectionTest = b * b - 4.0 * a * c;
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// No intersection
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if (std::abs(a) < 0 || intersectionTest < 0.0) {
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return false;
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}
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// Intersection
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else {
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// Only care about the first intersection point if we have two
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const double t = (-b - std::sqrt(intersectionTest)) / (2.0 * a);
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// Check if utside of line segment between p1 and p2
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if (t <= 0 || t >= 1.0) {
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return false;
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}
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intersectionPoint = p1 + t * diffp;
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return true;
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}
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}
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bool isPointInsideSphere(const glm::dvec3& p, const glm::dvec3& c, double r) {
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const glm::dvec3 v = c - p;
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const double squaredDistance = v.x * v.x + v.y * v.y + v.z * v.z;
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const double squaredRadius = r * r;
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return (squaredDistance <= squaredRadius);
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}
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} // namespace openspace::collision
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