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OpenSpace/include/openspace/navigation/waypoint.h

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3.1 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___WAYPOINT___H__
#define __OPENSPACE_CORE___WAYPOINT___H__
#include <openspace/camera/camerapose.h>
#include <ghoul/glm.h>
#include <string>
namespace openspace { class SceneGraphNode; }
namespace openspace::interaction {
struct NavigationState;
class Waypoint {
public:
Waypoint() = default;
Waypoint(const glm::dvec3& pos, const glm::dquat& rot, const std::string& ref);
explicit Waypoint(const NavigationState& ns);
static double findValidBoundingSphere(const SceneGraphNode* node);
void setPosition(glm::dvec3 position);
void setRotation(glm::dquat rotation);
CameraPose pose() const;
glm::dvec3 position() const;
glm::dquat rotation() const;
SceneGraphNode* node() const;
std::string nodeIdentifier() const;
double validBoundingSphere() const;
private:
CameraPose _pose;
std::string _nodeIdentifier;
// to be able to handle nodes with faulty bounding spheres
double _validBoundingSphere = 0.0;
};
} // namespace openspace::interaction
#endif // __OPENSPACE_CORE___WAYPOINT___H__