Files
OpenSpace/include/openspace/rendering/renderablesphericalgrid.h
2015-02-17 14:20:03 +01:00

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3.3 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __RENDERABLESPHERICALGRID_H__
#define __RENDERABLESPHERICALGRID_H__
// more or less a brutal adaptation of powerscaledsphere class
// open space includes
#include <openspace/rendering/renderable.h>
#include <openspace/properties/stringproperty.h>
// ghoul includes
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
namespace openspace {
class RenderableSphericalGrid : public Renderable{
public:
RenderableSphericalGrid(const ghoul::Dictionary& dictionary);
~RenderableSphericalGrid();
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
private:
protected:
typedef struct {
GLfloat location[4];
GLfloat tex[2];
GLfloat normal[3];
GLubyte padding[28]; // Pads the struct out to 64 bytes for performance increase
} Vertex;
ghoul::opengl::ProgramObject* _gridProgram;
std::string _gridType;
glm::vec4 _gridColor;
glm::mat4 _gridMatrix;
int _segments;
GLuint _vaoID = 3;
GLuint _vBufferID = 4;
GLuint _iBufferID = 5;
GLenum _mode;
unsigned int _isize;
unsigned int _vsize;
Vertex* _varray;
int* _iarray;
};
}// namespace openspace
#endif