mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2025-12-31 00:10:44 -06:00
- Remove toStringConversion function and move json_helper include out of numericalproperty.inl - Optimizing some header files - Remove duplicate Lua functions from properties. - Move List,Option,Selection,String, and TriggerProperty into misc folder - Move lua_helper include out of inline file - Add lua_helper to the precompiled header - Declare property functions as final. No longer have OptionProperty derive from IntProperty - Remove Dictionary header from properties
290 lines
11 KiB
C++
290 lines
11 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_BASE___RENDERABLEPOINTCLOUD___H__
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#define __OPENSPACE_MODULE_BASE___RENDERABLEPOINTCLOUD___H__
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#include <openspace/rendering/renderable.h>
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#include <modules/base/rendering/pointcloud/sizemappingcomponent.h>
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#include <openspace/properties/misc/optionproperty.h>
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#include <openspace/properties/misc/stringproperty.h>
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#include <openspace/properties/misc/triggerproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/scalar/uintproperty.h>
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#include <openspace/properties/vector/ivec2property.h>
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#include <openspace/properties/vector/vec2property.h>
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#include <openspace/properties/vector/vec3property.h>
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#include <openspace/rendering/colormappingcomponent.h>
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#include <openspace/rendering/labelscomponent.h>
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#include <openspace/util/distanceconversion.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/uniformcache.h>
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#include <filesystem>
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#include <functional>
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namespace ghoul::opengl {
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class ProgramObject;
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class Texture;
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} // namespace ghoul::opengl
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namespace openspace {
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namespace documentation { struct Documentation; }
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struct TextureFormat {
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glm::uvec2 resolution;
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bool useAlpha = false;
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friend bool operator==(const TextureFormat& l, const TextureFormat& r);
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};
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struct TextureFormatHash {
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size_t operator()(const TextureFormat& k) const;
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};
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/**
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* This class describes a point cloud renderable that can be used to draw billboraded
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* points based on a data file with 3D positions. Alternatively the points can also
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* be colored and sized based on a separate column in the data file.
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*/
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class RenderablePointCloud : public Renderable {
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public:
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explicit RenderablePointCloud(const ghoul::Dictionary& dictionary);
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~RenderablePointCloud() override = default;
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void initialize() override;
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void initializeGL() override;
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void deinitializeGL() override;
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bool isReady() const override;
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void render(const RenderData& data, RendererTasks& rendererTask) override;
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void update(const UpdateData& data) override;
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static documentation::Documentation Documentation();
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protected:
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enum class TextureInputMode {
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Single = 0,
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Multi,
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Other // For subclasses that need to handle their own texture
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};
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virtual void initializeShadersAndGlExtras();
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virtual void deinitializeShaders();
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virtual void setExtraUniforms();
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virtual void preUpdate();
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glm::dvec3 transformedPosition(const dataloader::Dataset::Entry& e) const;
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glm::quat orientationQuaternion(const dataloader::Dataset::Entry& e) const;
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virtual int nAttributesPerPoint() const;
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/**
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* Helper function to buffer the vertex attribute with the given name and number
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* of values. Assumes that the value is a float value.
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*
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* Returns the updated offset after this attribute is added
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*/
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int bufferVertexAttribute(const std::string& name, GLint nValues,
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int nAttributesPerPoint, int offset) const;
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virtual void updateBufferData();
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void updateSpriteTexture();
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/// Find the index of the currently chosen color parameter in the dataset
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int currentColorParameterIndex() const;
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/// Find the index of the currently chosen size parameter in the dataset
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int currentSizeParameterIndex() const;
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bool hasColorData() const;
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bool hasSizeData() const;
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bool hasMultiTextureData() const;
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bool useOrientationData() const;
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virtual void addPositionDataForPoint(unsigned int index, std::vector<float>& result,
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double& maxRadius) const;
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virtual void addColorAndSizeDataForPoint(unsigned int index,
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std::vector<float>& result) const;
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virtual void addOrientationDataForPoint(unsigned int index,
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std::vector<float>& result) const;
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std::vector<float> createDataSlice();
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/**
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* A function that subclasses could override to initialize their own textures to
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* use for rendering, when the `_textureMode` is set to Other
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*/
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virtual void initializeCustomTexture();
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void initializeSingleTexture();
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void initializeMultiTextures();
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void clearTextureDataStructures();
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void loadTexture(const std::filesystem::path& path, int index);
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void initAndAllocateTextureArray(unsigned int textureId,
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glm::uvec2 resolution, size_t nLayers, bool useAlpha);
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void fillAndUploadTextureLayer(unsigned int arrayindex, unsigned int layer,
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size_t textureIndex, glm::uvec2 resolution, bool useAlpha, const void* pixelData);
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void generateArrayTextures();
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float computeDistanceFadeValue(const RenderData& data) const;
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void renderPoints(const RenderData& data, const glm::dmat4& modelMatrix,
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const glm::dvec3& orthoRight, const glm::dvec3& orthoUp, float fadeInVariable);
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gl::GLenum internalGlFormat(bool useAlpha) const;
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ghoul::opengl::Texture::Format glFormat(bool useAlpha) const;
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bool _dataIsDirty = true;
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bool _spriteTextureIsDirty = false;
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bool _cmapIsDirty = true;
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bool _hasSpriteTexture = false;
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bool _hasDataFile = false;
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bool _hasColorMapFile = false;
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bool _hasDatavarSize = false;
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bool _hasLabels = false;
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struct SizeSettings : properties::PropertyOwner {
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explicit SizeSettings(const ghoul::Dictionary& dictionary);
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std::unique_ptr<SizeMappingComponent> sizeMapping;
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properties::FloatProperty scaleExponent;
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properties::FloatProperty scaleFactor;
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properties::BoolProperty useMaxSizeControl;
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properties::FloatProperty maxAngularSize;
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};
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SizeSettings _sizeSettings;
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struct ColorSettings : properties::PropertyOwner {
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explicit ColorSettings(const ghoul::Dictionary& dictionary);
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properties::Vec3Property pointColor;
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std::unique_ptr<ColorMappingComponent> colorMapping;
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properties::BoolProperty enableOutline;
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properties::Vec3Property outlineColor;
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properties::FloatProperty outlineWidth;
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properties::OptionProperty outlineStyle;
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properties::BoolProperty applyCmapToOutline;
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};
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ColorSettings _colorSettings;
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struct Fading : properties::PropertyOwner {
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explicit Fading(const ghoul::Dictionary& dictionary);
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properties::Vec2Property fadeInDistances;
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properties::BoolProperty enabled;
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properties::BoolProperty invert;
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};
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Fading _fading;
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properties::BoolProperty _useAdditiveBlending;
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properties::BoolProperty _useRotation;
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properties::BoolProperty _drawElements;
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properties::OptionProperty _renderOption;
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properties::UIntProperty _nDataPoints;
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properties::BoolProperty _hasOrientationData;
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struct Texture : properties::PropertyOwner {
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Texture();
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properties::BoolProperty enabled;
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properties::BoolProperty allowCompression;
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properties::BoolProperty useAlphaChannel;
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properties::StringProperty spriteTexturePath;
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properties::StringProperty inputMode;
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};
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Texture _texture;
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TextureInputMode _textureMode = TextureInputMode::Single;
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std::filesystem::path _texturesDirectory;
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ghoul::opengl::ProgramObject* _program = nullptr;
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UniformCache(
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cameraViewMatrix, projectionMatrix, modelMatrix, cameraPosition, cameraLookUp,
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renderOption, maxAngularSize, color, opacity, scaleExponent, scaleFactor, up,
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right, fadeInValue, hasSpriteTexture, spriteTexture, useColorMap, colorMapTexture,
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cmapRangeMin, cmapRangeMax, nanColor, useNanColor, hideOutsideRange,
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enableMaxSizeControl, aboveRangeColor, useAboveRangeColor, belowRangeColor,
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useBelowRangeColor, hasDvarScaling, dvarScaleFactor, enableOutline, outlineColor,
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outlineWeight, outlineStyle, useCmapOutline, aspectRatioScale, useOrientationData
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) _uniformCache;
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std::filesystem::path _dataFile;
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DistanceUnit _unit = DistanceUnit::Parsec;
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bool _useCaching = true;
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bool _shouldComputeScaleExponent = false;
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bool _createLabelsFromDataset = false;
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bool _skipFirstDataPoint = false;
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dataloader::Dataset _dataset;
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dataloader::DataMapping _dataMapping;
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std::unique_ptr<LabelsComponent> _labels;
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glm::dmat4 _transformationMatrix = glm::dmat4(1.0);
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GLuint _vao = 0;
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GLuint _vbo = 0;
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// List of (unique) loaded textures. The other maps refer to the index in this vector
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std::vector<std::unique_ptr<ghoul::opengl::Texture>> _textures;
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std::unordered_map<std::string, size_t> _textureNameToIndex;
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// Texture index in dataset to index in vector of textures
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std::unordered_map<int, size_t> _indexInDataToTextureIndex;
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// Resolution/format to index in textures vector (used to generate one texture
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// array per unique format)
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std::unordered_map<TextureFormat, std::vector<size_t>, TextureFormatHash>
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_textureMapByFormat;
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// One per resolution above
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struct TextureArrayInfo {
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GLuint renderId;
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GLint startOffset = -1;
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int nPoints = -1;
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glm::vec2 aspectRatioScale = glm::vec2(1.f);
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};
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std::vector<TextureArrayInfo> _textureArrays;
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struct TextureId {
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unsigned int arrayId;
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unsigned int layer;
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};
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std::unordered_map<size_t, TextureId> _textureIndexToArrayMap;
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};
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_BASE___RENDERABLEPOINTCLOUD___H__
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