Files
OpenSpace/modules/base/rendering/pointcloud/renderablepointcloud.h
Alexander Bock fc9b2ab091 Increase the compilation speed (#3545)
- Remove toStringConversion function and move json_helper include out of numericalproperty.inl
  - Optimizing some header files
  - Remove duplicate Lua functions from properties. 
  - Move List,Option,Selection,String, and TriggerProperty into misc folder
  - Move lua_helper include out of inline file
  - Add lua_helper to the precompiled header
  - Declare property functions as final. No longer have OptionProperty derive from IntProperty
  - Remove Dictionary header from properties
2025-03-14 11:22:40 +01:00

290 lines
11 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_BASE___RENDERABLEPOINTCLOUD___H__
#define __OPENSPACE_MODULE_BASE___RENDERABLEPOINTCLOUD___H__
#include <openspace/rendering/renderable.h>
#include <modules/base/rendering/pointcloud/sizemappingcomponent.h>
#include <openspace/properties/misc/optionproperty.h>
#include <openspace/properties/misc/stringproperty.h>
#include <openspace/properties/misc/triggerproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/scalar/uintproperty.h>
#include <openspace/properties/vector/ivec2property.h>
#include <openspace/properties/vector/vec2property.h>
#include <openspace/properties/vector/vec3property.h>
#include <openspace/rendering/colormappingcomponent.h>
#include <openspace/rendering/labelscomponent.h>
#include <openspace/util/distanceconversion.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/uniformcache.h>
#include <filesystem>
#include <functional>
namespace ghoul::opengl {
class ProgramObject;
class Texture;
} // namespace ghoul::opengl
namespace openspace {
namespace documentation { struct Documentation; }
struct TextureFormat {
glm::uvec2 resolution;
bool useAlpha = false;
friend bool operator==(const TextureFormat& l, const TextureFormat& r);
};
struct TextureFormatHash {
size_t operator()(const TextureFormat& k) const;
};
/**
* This class describes a point cloud renderable that can be used to draw billboraded
* points based on a data file with 3D positions. Alternatively the points can also
* be colored and sized based on a separate column in the data file.
*/
class RenderablePointCloud : public Renderable {
public:
explicit RenderablePointCloud(const ghoul::Dictionary& dictionary);
~RenderablePointCloud() override = default;
void initialize() override;
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
protected:
enum class TextureInputMode {
Single = 0,
Multi,
Other // For subclasses that need to handle their own texture
};
virtual void initializeShadersAndGlExtras();
virtual void deinitializeShaders();
virtual void setExtraUniforms();
virtual void preUpdate();
glm::dvec3 transformedPosition(const dataloader::Dataset::Entry& e) const;
glm::quat orientationQuaternion(const dataloader::Dataset::Entry& e) const;
virtual int nAttributesPerPoint() const;
/**
* Helper function to buffer the vertex attribute with the given name and number
* of values. Assumes that the value is a float value.
*
* Returns the updated offset after this attribute is added
*/
int bufferVertexAttribute(const std::string& name, GLint nValues,
int nAttributesPerPoint, int offset) const;
virtual void updateBufferData();
void updateSpriteTexture();
/// Find the index of the currently chosen color parameter in the dataset
int currentColorParameterIndex() const;
/// Find the index of the currently chosen size parameter in the dataset
int currentSizeParameterIndex() const;
bool hasColorData() const;
bool hasSizeData() const;
bool hasMultiTextureData() const;
bool useOrientationData() const;
virtual void addPositionDataForPoint(unsigned int index, std::vector<float>& result,
double& maxRadius) const;
virtual void addColorAndSizeDataForPoint(unsigned int index,
std::vector<float>& result) const;
virtual void addOrientationDataForPoint(unsigned int index,
std::vector<float>& result) const;
std::vector<float> createDataSlice();
/**
* A function that subclasses could override to initialize their own textures to
* use for rendering, when the `_textureMode` is set to Other
*/
virtual void initializeCustomTexture();
void initializeSingleTexture();
void initializeMultiTextures();
void clearTextureDataStructures();
void loadTexture(const std::filesystem::path& path, int index);
void initAndAllocateTextureArray(unsigned int textureId,
glm::uvec2 resolution, size_t nLayers, bool useAlpha);
void fillAndUploadTextureLayer(unsigned int arrayindex, unsigned int layer,
size_t textureIndex, glm::uvec2 resolution, bool useAlpha, const void* pixelData);
void generateArrayTextures();
float computeDistanceFadeValue(const RenderData& data) const;
void renderPoints(const RenderData& data, const glm::dmat4& modelMatrix,
const glm::dvec3& orthoRight, const glm::dvec3& orthoUp, float fadeInVariable);
gl::GLenum internalGlFormat(bool useAlpha) const;
ghoul::opengl::Texture::Format glFormat(bool useAlpha) const;
bool _dataIsDirty = true;
bool _spriteTextureIsDirty = false;
bool _cmapIsDirty = true;
bool _hasSpriteTexture = false;
bool _hasDataFile = false;
bool _hasColorMapFile = false;
bool _hasDatavarSize = false;
bool _hasLabels = false;
struct SizeSettings : properties::PropertyOwner {
explicit SizeSettings(const ghoul::Dictionary& dictionary);
std::unique_ptr<SizeMappingComponent> sizeMapping;
properties::FloatProperty scaleExponent;
properties::FloatProperty scaleFactor;
properties::BoolProperty useMaxSizeControl;
properties::FloatProperty maxAngularSize;
};
SizeSettings _sizeSettings;
struct ColorSettings : properties::PropertyOwner {
explicit ColorSettings(const ghoul::Dictionary& dictionary);
properties::Vec3Property pointColor;
std::unique_ptr<ColorMappingComponent> colorMapping;
properties::BoolProperty enableOutline;
properties::Vec3Property outlineColor;
properties::FloatProperty outlineWidth;
properties::OptionProperty outlineStyle;
properties::BoolProperty applyCmapToOutline;
};
ColorSettings _colorSettings;
struct Fading : properties::PropertyOwner {
explicit Fading(const ghoul::Dictionary& dictionary);
properties::Vec2Property fadeInDistances;
properties::BoolProperty enabled;
properties::BoolProperty invert;
};
Fading _fading;
properties::BoolProperty _useAdditiveBlending;
properties::BoolProperty _useRotation;
properties::BoolProperty _drawElements;
properties::OptionProperty _renderOption;
properties::UIntProperty _nDataPoints;
properties::BoolProperty _hasOrientationData;
struct Texture : properties::PropertyOwner {
Texture();
properties::BoolProperty enabled;
properties::BoolProperty allowCompression;
properties::BoolProperty useAlphaChannel;
properties::StringProperty spriteTexturePath;
properties::StringProperty inputMode;
};
Texture _texture;
TextureInputMode _textureMode = TextureInputMode::Single;
std::filesystem::path _texturesDirectory;
ghoul::opengl::ProgramObject* _program = nullptr;
UniformCache(
cameraViewMatrix, projectionMatrix, modelMatrix, cameraPosition, cameraLookUp,
renderOption, maxAngularSize, color, opacity, scaleExponent, scaleFactor, up,
right, fadeInValue, hasSpriteTexture, spriteTexture, useColorMap, colorMapTexture,
cmapRangeMin, cmapRangeMax, nanColor, useNanColor, hideOutsideRange,
enableMaxSizeControl, aboveRangeColor, useAboveRangeColor, belowRangeColor,
useBelowRangeColor, hasDvarScaling, dvarScaleFactor, enableOutline, outlineColor,
outlineWeight, outlineStyle, useCmapOutline, aspectRatioScale, useOrientationData
) _uniformCache;
std::filesystem::path _dataFile;
DistanceUnit _unit = DistanceUnit::Parsec;
bool _useCaching = true;
bool _shouldComputeScaleExponent = false;
bool _createLabelsFromDataset = false;
bool _skipFirstDataPoint = false;
dataloader::Dataset _dataset;
dataloader::DataMapping _dataMapping;
std::unique_ptr<LabelsComponent> _labels;
glm::dmat4 _transformationMatrix = glm::dmat4(1.0);
GLuint _vao = 0;
GLuint _vbo = 0;
// List of (unique) loaded textures. The other maps refer to the index in this vector
std::vector<std::unique_ptr<ghoul::opengl::Texture>> _textures;
std::unordered_map<std::string, size_t> _textureNameToIndex;
// Texture index in dataset to index in vector of textures
std::unordered_map<int, size_t> _indexInDataToTextureIndex;
// Resolution/format to index in textures vector (used to generate one texture
// array per unique format)
std::unordered_map<TextureFormat, std::vector<size_t>, TextureFormatHash>
_textureMapByFormat;
// One per resolution above
struct TextureArrayInfo {
GLuint renderId;
GLint startOffset = -1;
int nPoints = -1;
glm::vec2 aspectRatioScale = glm::vec2(1.f);
};
std::vector<TextureArrayInfo> _textureArrays;
struct TextureId {
unsigned int arrayId;
unsigned int layer;
};
std::unordered_map<size_t, TextureId> _textureIndexToArrayMap;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_BASE___RENDERABLEPOINTCLOUD___H__