mirror of
https://github.com/OpenSpace/OpenSpace.git
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* Add fov input for fisheye projections in launcher * Updated gitignore to ignore more necessary files * Fixed typos * Replace `add_definitions` with `add_compile_options` in CMakeLists for /MP /bigobj, which are not preprocessor defs * Fixes in TuioEar: add `override`; replace erroneous `unique_lock` with `lock_guard`; minor refactor --------- Co-authored-by: Alexander Bock <alexander.bock@liu.se>
83 lines
3.7 KiB
C++
83 lines
3.7 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_BASE___SCREENSPACEFRAMEBUFFER___H__
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#define __OPENSPACE_MODULE_BASE___SCREENSPACEFRAMEBUFFER___H__
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#include <openspace/rendering/screenspacerenderable.h>
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#include <openspace/properties/vector/vec2property.h>
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namespace ghoul::opengl {
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class FramebufferObject;
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class Texture;
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} // namespace ghoul::opengl
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namespace openspace {
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namespace documentation { struct Documentation; }
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/**
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* Creates a texture by rendering to a framebuffer, this is then used on a screen space
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* plane. This class lets you add renderfunctions that should render to a framebuffer with
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* an attached texture. The texture is then used on a screen space plane that works both
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* in fisheye and flat screens.
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*/
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class ScreenSpaceFramebuffer : public ScreenSpaceRenderable {
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public:
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using RenderFunction = std::function<void()>;
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explicit ScreenSpaceFramebuffer(const ghoul::Dictionary& dictionary);
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virtual ~ScreenSpaceFramebuffer() override;
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void initializeGL() override;
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void deinitializeGL() override;
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void render(const RenderData& renderData) override;
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bool isReady() const override;
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void setSize(glm::vec2 size);
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void addRenderFunction(RenderFunction renderFunction);
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void removeAllRenderFunctions();
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static documentation::Documentation Documentation();
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protected:
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void createFramebuffer();
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properties::Vec2Property _size;
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private:
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void bindTexture() override;
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static int id();
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std::unique_ptr<ghoul::opengl::FramebufferObject> _framebuffer;
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std::vector<std::function<void()>> _renderFunctions;
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std::unique_ptr<ghoul::opengl::Texture> _texture;
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};
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} //namespace openspace
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#endif // __OPENSPACE_MODULE_BASE___SCREENSPACEFRAMEBUFFER___H__
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