Files
OpenSpace/modules/space/rendering/renderableplanet.h
Alexander Bock bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00

114 lines
4.4 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2019 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_SPACE___RENDERABLEPLANET___H__
#define __OPENSPACE_MODULE_SPACE___RENDERABLEPLANET___H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <memory>
#include <vector>
namespace ghoul::opengl {
class ProgramObject;
class Texture;
} // namespace ghoul::opengl
namespace openspace {
struct TransformData;
namespace documentation { struct Documentation; }
namespace planetgeometry { class PlanetGeometry; }
class RenderablePlanet : public Renderable {
public:
// Shadow structure
struct ShadowConfiguration {
std::pair<std::string, float> source;
std::pair<std::string, float> caster;
};
struct ShadowRenderingStruct {
float xu;
float xp;
float rs;
float rc;
glm::vec3 sourceCasterVec;
glm::vec3 casterPositionVec;
bool isShadowing;
};
RenderablePlanet(const ghoul::Dictionary& dictionary);
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
protected:
void loadTexture();
private:
glm::dmat4 computeModelTransformMatrix(const openspace::TransformData& transformData);
properties::StringProperty _colorTexturePath;
properties::StringProperty _nightTexturePath;
properties::StringProperty _heightMapTexturePath;
ghoul::opengl::ProgramObject* _programObject = nullptr;
std::unique_ptr<ghoul::opengl::Texture> _texture;
std::unique_ptr<ghoul::opengl::Texture> _nightTexture;
std::unique_ptr<ghoul::opengl::Texture> _heightMapTexture;
properties::FloatProperty _heightExaggeration;
std::unique_ptr<planetgeometry::PlanetGeometry> _geometry;
properties::BoolProperty _performShading;
float _alpha = 1.f;
float _planetRadius = 0.f;
bool _hasNightTexture = false;
bool _hasHeightTexture = false;
bool _shadowEnabled = false;
double _time = 0.f;
glm::dmat3 _stateMatrix;
std::vector<ShadowConfiguration> _shadowConfArray;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_SPACE___RENDERABLEPLANET___H__