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OpenSpace/modules/globebrowsing/tile/gpustructs.h
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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef GPU_STRUCTS_H
#define GPU_STRUCTS_H
#include <openspace/util/gpudata.h>
#include <modules/globebrowsing/tile/chunktile.h>
#include <glm/glm.hpp>
#include <array>
namespace ghoul{
namespace opengl{
class ProgramObject;
}//namespace opengl
}//namespace ghoul
namespace openspace {
namespace globebrowsing {
using namespace ghoul::opengl;
class GPUTileUvTransform {
public:
void setValue(ProgramObject* programObject, const TileUvTransform& uvTransform);
void updateUniformLocations(ProgramObject* programObject, const std::string& nameBase);
private:
GPUData<glm::vec2> gpuUvOffset;
GPUData<glm::vec2> gpuUvScale;
};
class GPUTileDepthTransform {
public:
void setValue(ProgramObject* programObject, const TileDepthTransform& depthTransform);
void updateUniformLocations(ProgramObject* programObject, const std::string& nameBase);
private:
GPUData<float> gpuDepthOffset;
GPUData<float> gpuDepthScale;
};
class GPUChunkTile {
public:
void setValue(ProgramObject* programObject, const ChunkTile& chunkTile);
void updateUniformLocations(ProgramObject* programObject, const std::string& nameBase);
private:
GPUTexture gpuTexture;
GPUTileUvTransform gpuTileUvTransform;
};
class GPUChunkTilePile{
public:
void setValue(ProgramObject* programObject, const ChunkTilePile& chunkTilePile);
void updateUniformLocations(ProgramObject* programObject, const std::string& nameBase);
private:
std::array<GPUChunkTile, ChunkTilePile::SIZE> gpuChunkTilePile;
};
} // namespace globebrowsing
} // namespace openspace
#endif // GPU_STRUCTS_H