Files
OpenSpace/src/engine/openspaceengine.cpp

1968 lines
67 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/engine/openspaceengine.h>
#include <openspace/openspace.h>
#include <openspace/camera/camera.h>
#include <openspace/documentation/core_registration.h>
#include <openspace/documentation/documentationengine.h>
#include <openspace/engine/configuration.h>
#include <openspace/engine/downloadmanager.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/logfactory.h>
#include <openspace/engine/moduleengine.h>
#include <openspace/engine/settings.h>
#include <openspace/engine/syncengine.h>
#include <openspace/engine/windowdelegate.h>
#include <openspace/events/event.h>
#include <openspace/events/eventengine.h>
#include <openspace/interaction/actionmanager.h>
#include <openspace/interaction/interactionmonitor.h>
#include <openspace/interaction/keybindingmanager.h>
#include <openspace/interaction/sessionrecordinghandler.h>
#include <openspace/interaction/tasks/convertrecformattask.h>
#include <openspace/navigation/navigationhandler.h>
#include <openspace/navigation/orbitalnavigator.h>
#include <openspace/navigation/waypoint.h>
#include <openspace/network/parallelpeer.h>
#include <openspace/rendering/dashboard.h>
#include <openspace/rendering/helper.h>
#include <openspace/rendering/loadingscreen.h>
#include <openspace/rendering/luaconsole.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/asset.h>
#include <openspace/scene/assetmanager.h>
#include <openspace/scene/profile.h>
#include <openspace/scene/scene.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/scene/sceneinitializer.h>
#include <openspace/scripting/scriptscheduler.h>
#include <openspace/scripting/scriptengine.h>
#include <openspace/util/factorymanager.h>
#include <openspace/util/memorymanager.h>
#include <openspace/util/screenlog.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/task.h>
#include <openspace/util/timemanager.h>
#include <openspace/util/transformationmanager.h>
#include <ghoul/ghoul.h>
#include <ghoul/filesystem/cachemanager.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/font/fontmanager.h>
#include <ghoul/font/fontrenderer.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/logging/visualstudiooutputlog.h>
#include <ghoul/misc/exception.h>
#include <ghoul/misc/profiling.h>
#include <ghoul/misc/stacktrace.h>
#include <ghoul/misc/stringconversion.h>
#include <ghoul/misc/stringhelper.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/debugcontext.h>
#include <ghoul/opengl/shaderpreprocessor.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/systemcapabilities/generalcapabilitiescomponent.h>
#include <ghoul/systemcapabilities/openglcapabilitiescomponent.h>
#include <date/date.h>
#include <glbinding/glbinding.h>
#include <glbinding-aux/types_to_string.h>
#include <filesystem>
#include <future>
#include <numeric>
#include <sstream>
#ifdef WIN32
#include <Windows.h>
#include <Pdh.h>
#include "Psapi.h"
#endif // WIN32
#ifdef __APPLE__
#include <openspace/interaction/touchbar.h>
#endif // __APPLE__
#include "openspaceengine_lua.inl"
namespace {
// Helper structs for the visitor pattern of the std::variant
template <class... Ts> struct overloaded : Ts... { using Ts::operator()...; };
template <class... Ts> overloaded(Ts...) -> overloaded<Ts...>;
constexpr std::string_view _loggerCat = "OpenSpaceEngine";
#ifdef WIN32
// This counter is used to measure the VRAM usage of OpenSpace
PDH_HQUERY vramQuery;
PDH_HCOUNTER vramCounter;
#endif // WIN32
constexpr std::string_view stringify(openspace::OpenSpaceEngine::Mode m) {
using Mode = openspace::OpenSpaceEngine::Mode;
switch (m) {
case Mode::UserControl: return "UserControl";
case Mode::CameraPath: return "CameraPath";
case Mode::SessionRecordingPlayback: return "SessionRecording";
}
throw ghoul::MissingCaseException();
}
constexpr openspace::properties::Property::PropertyInfo PrintEventsInfo = {
"PrintEvents",
"Print events",
"If this is enabled, all events that are propagated through the system are "
"printed to the log.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo VisibilityInfo = {
"PropertyVisibility",
"Property visibility",
"Hides or displays different settings in the GUI depending on how advanced they "
"are.",
openspace::properties::Property::Visibility::Always
};
constexpr openspace::properties::Property::PropertyInfo FadeDurationInfo = {
"FadeDuration",
"Fade duration (seconds)",
"Controls how long time the fading in/out takes when enabling/disabling an "
"object through a checkbox in the UI. Holding SHIFT while clicking the "
"checkbox will enable/disable the renderable without fading, as will setting "
"this value to zero.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo DisableMouseInputInfo = {
"DisableMouseInputs",
"Disable all mouse inputs",
"Disables all mouse inputs. Useful when using touch interaction, to prevent "
"double inputs on touch (from both touch input and inserted mouse inputs).",
openspace::properties::Property::Visibility::User,
openspace::properties::Property::NeedsConfirmation::Yes
};
constexpr openspace::properties::Property::PropertyInfo
ShowPropertyConfirmationDialogInfo =
{
"ShowPropertyConfirmation",
"Show property confirmation",
"Controls whether confirmation dialogs are shown when making changes to certain "
"properties. If checked, the dialogs will be shown for properties that require "
"it. If unchecked, no dialogs will be shown.",
openspace::properties::Property::Visibility::AdvancedUser
};
void viewportChanged() {
using namespace openspace;
// Needs to be updated since each render call potentially targets a different
// window and/or viewport
using FR = ghoul::fontrendering::FontRenderer;
FR::defaultRenderer().setFramebufferSize(global::renderEngine->fontResolution());
FR::defaultProjectionRenderer().setFramebufferSize(
global::renderEngine->renderingResolution()
);
}
void resetPropertyChangeFlagsOfSubowners(openspace::properties::PropertyOwner* po) {
using namespace openspace;
for (properties::PropertyOwner* subOwner : po->propertySubOwners()) {
resetPropertyChangeFlagsOfSubowners(subOwner);
}
for (properties::Property* p : po->properties()) {
p->resetToUnchanged();
}
}
void resetPropertyChangeFlags() {
using namespace openspace;
ZoneScoped;
Scene* scene = global::renderEngine->scene();
if (!scene) {
return;
}
const std::vector<SceneGraphNode*> nodes = scene->allSceneGraphNodes();
for (SceneGraphNode* n : nodes) {
resetPropertyChangeFlagsOfSubowners(n);
}
}
} // namespace
namespace openspace {
class Scene;
OpenSpaceEngine::OpenSpaceEngine()
: properties::PropertyOwner({ "OpenSpaceEngine", "OpenSpace Engine" })
, _printEvents(PrintEventsInfo, false)
, _visibility(VisibilityInfo)
, _showPropertyConfirmationDialog(ShowPropertyConfirmationDialogInfo, true)
, _fadeOnEnableDuration(FadeDurationInfo, 1.f, 0.f, 5.f)
, _disableAllMouseInputs(DisableMouseInputInfo, false)
{
FactoryManager::initialize();
SpiceManager::initialize();
TransformationManager::initialize();
addProperty(_printEvents);
using Visibility = openspace::properties::Property::Visibility;
_visibility.addOptions({
{ static_cast<int>(Visibility::NoviceUser), "Novice User" },
{ static_cast<int>(Visibility::User), "User" },
{ static_cast<int>(Visibility::AdvancedUser), "Advanced User" },
{ static_cast<int>(Visibility::Developer), "Developer" },
{ static_cast<int>(Visibility::Hidden), "Everything" },
});
addProperty(_visibility);
addProperty(_showPropertyConfirmationDialog);
addProperty(_fadeOnEnableDuration);
addProperty(_disableAllMouseInputs);
ghoul::TemplateFactory<Task>* fTask = FactoryManager::ref().factory<Task>();
ghoul_assert(fTask, "No task factory existed");
fTask->registerClass<interaction::ConvertRecFormatTask>("ConvertRecFormatTask");
#ifdef WIN32
PDH_STATUS status = PdhOpenQueryA(nullptr, 0, &vramQuery);
if (status != ERROR_SUCCESS) {
LWARNING("Error opening Performance Query for VRAM usage");
}
const std::string queryStr = std::format(
"\\GPU Process Memory(pid_{}*)\\Dedicated Usage",
GetCurrentProcessId()
);
status = PdhAddEnglishCounterA(vramQuery, queryStr.c_str(), 0, &vramCounter);
if (status != ERROR_SUCCESS) {
LWARNING("Error add Performance Query for VRAM usage");
}
#endif // WIN32
}
OpenSpaceEngine::~OpenSpaceEngine() {}
void OpenSpaceEngine::registerPathTokens() {
LTRACE("OpenSpaceEngine::initialize(begin)");
// Registering Path tokens. If the BASE path is set, it is the only one that will
// overwrite the default path of the cfg directory
using T = std::string;
for (const std::pair<const T, T>& path : global::configuration->pathTokens) {
std::string fullKey = "${" + path.first + "}";
LDEBUG(std::format("Registering path '{}': {}", fullKey, path.second));
const bool overrideBase = (fullKey == "${BASE}");
if (overrideBase) {
LINFO(std::format("Overriding base path with '{}'", path.second));
}
const bool overrideTemporary = (fullKey == "${TEMPORARY}");
using Override = ghoul::filesystem::FileSystem::Override;
FileSys.registerPathToken(
std::move(fullKey),
path.second,
Override(overrideBase || overrideTemporary)
);
}
LTRACE("OpenSpaceEngine::initialize(end)");
}
void OpenSpaceEngine::initialize() {
ZoneScoped;
LTRACE("OpenSpaceEngine::initialize(begin)");
global::initialize();
// Initialize the general capabilities component
SysCap.addComponent(
std::make_unique<ghoul::systemcapabilities::GeneralCapabilitiesComponent>()
);
_printEvents = global::configuration->isPrintingEvents;
_visibility = static_cast<int>(global::configuration->propertyVisibility);
_showPropertyConfirmationDialog = global::configuration->showPropertyConfirmation;
std::filesystem::path cacheFolder = absPath("${CACHE}");
if (global::configuration->usePerProfileCache) {
cacheFolder = std::format("{}-{}", cacheFolder, global::configuration->profile);
LINFO(std::format("Old cache: {}", absPath("${CACHE}")));
LINFO(std::format("New cache: {}", cacheFolder));
FileSys.registerPathToken(
"${CACHE}",
cacheFolder,
ghoul::filesystem::FileSystem::Override::Yes
);
}
// Create directories that doesn't exist
for (const std::string& token : FileSys.tokens()) {
if (!std::filesystem::is_directory(absPath(token))) {
std::filesystem::create_directories(absPath(token));
}
}
try {
FileSys.createCacheManager(cacheFolder);
}
catch (const ghoul::RuntimeError& e) {
LFATAL("Could not create Cache Manager");
LFATALC(e.component, e.message);
}
// Initialize the requested logs from the configuration file
// We previously initialized the LogManager with a console log to provide some logging
// until we know which logs should be added
if (ghoul::logging::LogManager::isInitialized()) {
ghoul::logging::LogManager::deinitialize();
}
const ghoul::logging::LogLevel level = ghoul::from_string<ghoul::logging::LogLevel>(
global::configuration->logging.level
);
const bool immediateFlush = global::configuration->logging.forceImmediateFlush;
using ImmediateFlush = ghoul::logging::LogManager::ImmediateFlush;
ghoul::logging::LogManager::initialize(level, ImmediateFlush(immediateFlush));
for (const ghoul::Dictionary& log : global::configuration->logging.logs) {
try {
LogMgr.addLog(createLog(log));
}
catch (const documentation::SpecificationError& e) {
LERROR("Failed loading of log");
logError(e);
throw;
}
}
#ifdef WIN32
if (IsDebuggerPresent()) {
LogMgr.addLog(std::make_unique<ghoul::logging::VisualStudioOutputLog>());
}
#endif // WIN32
#ifndef GHOUL_LOGGING_ENABLE_TRACE
if (level == ghoul::logging::LogLevel::Trace) {
LWARNING(
"Desired logging level is set to 'Trace' but application was "
"compiled without Trace support"
);
}
#endif // GHOUL_LOGGING_ENABLE_TRACE
if (!global::configuration->scriptLog.empty() &&
global::configuration->scriptLogRotation > 0)
{
int rot = global::configuration->scriptLogRotation;
while (rot > 0) {
// Move all of the existing logs one position up
const std::filesystem::path file = absPath(global::configuration->scriptLog);
const std::filesystem::path fname = file.stem();
const std::filesystem::path ext = file.extension();
std::filesystem::path newCandidate = file;
newCandidate.replace_filename(std::format("{}-{}{}", fname, rot, ext));
std::filesystem::path oldCandidate = file;
if (rot > 1) {
// We don't actually have a -0 version, it is just the base name
oldCandidate.replace_filename(
std::format("{}-{}{}", fname, rot - 1, ext)
);
}
if (std::filesystem::exists(newCandidate)) {
std::filesystem::remove(newCandidate);
}
if (std::filesystem::exists(oldCandidate)) {
std::filesystem::rename(oldCandidate, newCandidate);
}
rot--;
}
}
LINFOC("OpenSpace Version", std::string(OPENSPACE_VERSION));
LINFOC("Commit", std::string(OPENSPACE_GIT_FULL));
// Register modules
global::moduleEngine->initialize(global::configuration->moduleConfigurations);
// After registering the modules, the documentations for the available classes
// can be added as well
for (documentation::Documentation d : global::moduleEngine->moduleDocumentations()) {
DocEng.addDocumentation(std::move(d));
}
for (OpenSpaceModule* m : global::moduleEngine->modules()) {
for (const documentation::Documentation& doc : m->documentations()) {
DocEng.addDocumentation(doc);
}
}
DocEng.addDocumentation(Configuration::Documentation());
// Register the provided shader directories
ghoul::opengl::ShaderPreprocessor::addIncludePath(absPath("${SHADERS}"));
if (!global::configuration->sandboxedLua) {
// The Lua state is sandboxed by default, so if the user wants an unsandboxed one,
// we have to recreate it here.
// @TODO (2024-08-07, abock) It's not pretty, but doing it differently would
// require a bigger rewrite of how we handle the ScriptEngine
global::scriptEngine->~ScriptEngine();
global::scriptEngine = new (global::scriptEngine) scripting::ScriptEngine(
global::configuration->sandboxedLua
);
}
// Register Lua script functions
LDEBUG("Registering Lua libraries");
registerCoreClasses(*global::scriptEngine);
// Process profile file
std::filesystem::path profile;
if (!std::filesystem::is_regular_file(global::configuration->profile)) {
const std::filesystem::path userCandidate = absPath(std::format(
"${{USER_PROFILES}}/{}.profile", global::configuration->profile
));
const std::filesystem::path profileCandidate = absPath(std::format(
"${{PROFILES}}/{}.profile", global::configuration->profile
));
// Give the user profile priority if there are both
if (std::filesystem::is_regular_file(userCandidate)) {
profile = userCandidate;
}
else if (std::filesystem::is_regular_file(profileCandidate)) {
profile = profileCandidate;
}
else {
throw ghoul::RuntimeError(std::format(
"Could not load profile '{}': File does not exist",
global::configuration->profile
));
}
}
else {
profile = global::configuration->profile;
}
// Load the profile
LINFO(std::format("Loading profile '{}'", profile));
*global::profile = Profile(profile);
// Set up asset loader
_assetManager = std::make_unique<AssetManager>(
global::scriptEngine->luaState(),
absPath("${ASSETS}")
);
global::scriptEngine->addLibrary(_assetManager->luaLibrary());
for (OpenSpaceModule* module : global::moduleEngine->modules()) {
global::scriptEngine->addLibrary(module->luaLibrary());
for (const scripting::LuaLibrary& l : module->luaLibraries()) {
global::scriptEngine->addLibrary(l);
}
}
global::scriptEngine->initialize();
_shutdown.waitTime = global::configuration->shutdownCountdown;
global::navigationHandler->initialize();
global::renderEngine->initialize();
for (const std::function<void()>& func : *global::callback::initialize) {
ZoneScopedN("[Module] initialize");
func();
}
LTRACE("OpenSpaceEngine::initialize(end)");
}
void OpenSpaceEngine::initializeGL() {
ZoneScoped;
LTRACE("OpenSpaceEngine::initializeGL(begin)");
glbinding::Binding::initialize(global::windowDelegate->openGLProcedureAddress);
//glbinding::Binding::useCurrentContext();
LDEBUG("Adding OpenGL capabilities components");
// Detect and log OpenCL and OpenGL versions and available devices
SysCap.addComponent(
std::make_unique<ghoul::systemcapabilities::OpenGLCapabilitiesComponent>()
);
LDEBUG("Detecting capabilities");
SysCap.detectCapabilities();
using Verbosity = ghoul::systemcapabilities::SystemCapabilitiesComponent::Verbosity;
const Verbosity verbosity = ghoul::from_string<Verbosity>(
global::configuration->logging.capabilitiesVerbosity
);
SysCap.logCapabilities(verbosity);
const std::string versionCheckUrl = global::configuration->versionCheckUrl;
if (!versionCheckUrl.empty()) {
global::versionChecker->requestLatestVersion(versionCheckUrl);
}
// Check the required OpenGL versions of the registered modules
const ghoul::systemcapabilities::Version version =
global::moduleEngine->requiredOpenGLVersion();
LINFO(std::format("Required OpenGL version: {}", ghoul::to_string(version)));
if (OpenGLCap.openGLVersion() < version) {
throw ghoul::RuntimeError(
"An included module required a higher OpenGL version than is supported on "
"this system",
"OpenSpaceEngine"
);
}
{
// Check the available OpenGL extensions against the required extensions
using OCC = ghoul::systemcapabilities::OpenGLCapabilitiesComponent;
for (OpenSpaceModule* m : global::moduleEngine->modules()) {
for (const std::string& ext : m->requiredOpenGLExtensions()) {
if (!SysCap.component<OCC>().isExtensionSupported(ext)) {
LFATAL(std::format(
"Module '{}' required OpenGL extension '{}' which is not "
"available on this system. Some functionality related to this "
"module will probably not work",
m->guiName(), ext
));
}
}
}
}
rendering::helper::initialize();
loadFonts();
_loadingScreen = std::make_unique<LoadingScreen>(
LoadingScreen::ShowMessage(
global::configuration->loadingScreen.isShowingMessages
),
LoadingScreen::ShowNodeNames(
global::configuration->loadingScreen.isShowingNodeNames
),
LoadingScreen::ShowLogMessages(
global::configuration->loadingScreen.isShowingLogMessages
)
);
_loadingScreen->render();
LTRACE("OpenSpaceEngine::initializeGL::Console::initialize(begin)");
try {
global::luaConsole->initialize();
global::luaConsole->setCommandInputButton(global::configuration->consoleKey);
}
catch (const ghoul::RuntimeError& e) {
LERROR("Error initializing Console with error:");
LERRORC(e.component, e.message);
}
LTRACE("OpenSpaceEngine::initializeGL::Console::initialize(end)");
LTRACE("OpenSpaceEngine::initializeGL::DebugContext(begin)");
bool debugActive = global::configuration->openGLDebugContext.isActive;
// Debug output is not available before 4.3
const ghoul::systemcapabilities::Version minVersion = {
.major = 4,
.minor = 3,
.release = 0
};
if (debugActive && OpenGLCap.openGLVersion() < minVersion) {
LINFO("OpenGL Debug context requested, but insufficient version available");
debugActive = false;
}
if (debugActive) {
using namespace ghoul::opengl::debug;
const bool synchronous = global::configuration->openGLDebugContext.isSynchronous;
setDebugOutput(DebugOutput(debugActive), SynchronousOutput(synchronous));
for (const Configuration::OpenGLDebugContext::IdentifierFilter& f :
global::configuration->openGLDebugContext.identifierFilters)
{
setDebugMessageControl(
ghoul::from_string<Source>(f.source),
ghoul::from_string<Type>(f.type),
{ f.identifier },
Enabled::No
);
}
for (const std::string& sev :
global::configuration->openGLDebugContext.severityFilters)
{
setDebugMessageControl(
Source::DontCare,
Type::DontCare,
ghoul::from_string<Severity>(sev),
Enabled::No
);
}
ghoul::opengl::debug::setDebugCallback(
[](Source source, Type type, Severity severity, unsigned int id,
const std::string& message)
{
const std::string s = ghoul::to_string(source);
const std::string t = ghoul::to_string(type);
const std::string cat = std::format("OpenGL ({}) [{}] {{{}}}", s, t, id);
switch (severity) {
case Severity::High:
LERRORC(cat, message);
break;
case Severity::Medium:
LWARNINGC(cat, message);
break;
case Severity::Low:
LINFOC(cat, message);
break;
case Severity::Notification:
LDEBUGC(cat, message);
break;
default:
throw ghoul::MissingCaseException();
}
if (global::configuration->openGLDebugContext.printStacktrace) {
std::string stackString = "Stacktrace\n";
std::vector<std::string> stack = ghoul::stackTrace();
for (size_t i = 0; i < stack.size(); i++) {
stackString += std::format("{}: {}\n", i, stack[i]);
}
LDEBUGC(cat, stackString);
}
}
);
}
LTRACE("OpenSpaceEngine::initializeGL::DebugContext(end)");
// The ordering of the KeyCheckOpenGLState and KeyLogEachOpenGLCall are important as
// the callback mask in glbinding is stateful for each context, and since
// KeyLogEachOpenGLCall is more specific, we want it to be able to overwrite the
// state from KeyCheckOpenGLState
if (global::configuration->isCheckingOpenGLState) {
using namespace glbinding;
// Infinite loop -- welcome to the danger zone
setCallbackMaskExcept(CallbackMask::After, { "glGetError" });
setAfterCallback([](const FunctionCall& f) {
const GLenum error = glGetError();
switch (error) {
case GL_NO_ERROR:
break;
case GL_INVALID_ENUM:
LERRORC(
"OpenGL Invalid State",
std::format("Function '{}': GL_INVALID_ENUM", f.function->name())
);
break;
case GL_INVALID_VALUE:
LERRORC(
"OpenGL Invalid State",
std::format("Function '{}': GL_INVALID_VALUE", f.function->name())
);
break;
case GL_INVALID_OPERATION:
LERRORC(
"OpenGL Invalid State",
std::format(
"Function '{}': GL_INVALID_OPERATION", f.function->name()
));
break;
case GL_INVALID_FRAMEBUFFER_OPERATION:
LERRORC(
"OpenGL Invalid State",
std::format(
"Function '{}': GL_INVALID_FRAMEBUFFER_OPERATION",
f.function->name()
)
);
break;
case GL_OUT_OF_MEMORY:
LERRORC(
"OpenGL Invalid State",
std::format("Function '{}': GL_OUT_OF_MEMORY", f.function->name())
);
break;
default:
LERRORC(
"OpenGL Invalid State",
std::format("Unknown error code: {0:x}", static_cast<int>(error))
);
}
});
}
if (global::configuration->isLoggingOpenGLCalls) {
using namespace ghoul::logging;
const LogLevel lvl = ghoul::from_string<LogLevel>(
global::configuration->logging.level
);
if (lvl > LogLevel::Trace) {
LWARNING(
"Logging OpenGL calls is enabled, but the selected log level does "
"not include TRACE, so no OpenGL logs will be printed"
);
}
else {
using namespace glbinding;
setCallbackMask(CallbackMask::After | CallbackMask::ParametersAndReturnValue);
glbinding::setAfterCallback([](const glbinding::FunctionCall& call) {
std::string arguments = std::accumulate(
call.parameters.begin(),
call.parameters.end(),
std::string("("),
[](const std::string& a, const std::unique_ptr<AbstractValue>& v) {
std::stringstream s;
s << v.get();
return a + s.str() + ", ";
}
);
// Remove the final ", "
arguments = arguments.substr(0, arguments.size() - 2) + ")";
std::string returnValue;
std::stringstream s;
if (call.returnValue) {
s << call.returnValue.get();
returnValue = " -> " + s.str();
}
LTRACEC(
"OpenGL",
call.function->name() + std::move(arguments) + std::move(returnValue)
);
});
}
}
LDEBUG("Initializing Rendering Engine");
global::renderEngine->initializeGL();
global::moduleEngine->initializeGL();
for (const std::function<void()>& func : *global::callback::initializeGL) {
ZoneScopedN("[Module] initializeGL");
func();
}
LINFO("Finished initializing OpenGL");
LTRACE("OpenSpaceEngine::initializeGL(end)");
}
void OpenSpaceEngine::loadAssets() {
ZoneScoped;
LTRACE("OpenSpaceEngine::loadAsset(begin)");
global::windowDelegate->setBarrier(false);
global::windowDelegate->setSynchronization(false);
defer {
global::windowDelegate->setSynchronization(true);
global::windowDelegate->setBarrier(true);
};
std::unique_ptr<SceneInitializer> sceneInitializer;
if (global::configuration->useMultithreadedInitialization) {
const unsigned int nThreads = std::max(
std::thread::hardware_concurrency() / 2, 2u
);
sceneInitializer = std::make_unique<SceneInitializer>(nThreads);
}
else {
sceneInitializer = std::make_unique<SceneInitializer>();
}
_scene = std::make_unique<Scene>(std::move(sceneInitializer));
global::renderEngine->setScene(_scene.get());
global::rootPropertyOwner->addPropertySubOwner(_scene.get());
Camera* camera = _scene->camera();
global::renderEngine->setCamera(camera);
global::navigationHandler->setCamera(camera);
const SceneGraphNode* parent = camera->parent();
if (parent) {
global::navigationHandler->orbitalNavigator().setFocusNode(parent->identifier());
}
else {
global::navigationHandler->orbitalNavigator().setFocusNode(
_scene->root()->identifier()
);
}
for (const std::string& a : global::profile->assets) {
_assetManager->add(a);
}
_loadingScreen->exec(*_assetManager, *_scene);
_loadingScreen = nullptr;
global::renderEngine->updateScene();
global::syncEngine->addSyncables(global::timeManager->syncables());
global::syncEngine->addSyncables(
global::navigationHandler->orbitalNavigator().syncables()
);
if (_scene && _scene->camera()) {
global::syncEngine->addSyncables(_scene->camera()->syncables());
}
#ifdef __APPLE__
showTouchbar();
#endif // APPLE
runGlobalCustomizationScripts();
_writeDocumentationTask = std::async(
&documentation::DocumentationEngine::writeJavascriptDocumentation,
DocEng
);
LTRACE("OpenSpaceEngine::loadAsset(end)");
}
void OpenSpaceEngine::deinitialize() {
ZoneScoped;
LTRACE("OpenSpaceEngine::deinitialize(begin)");
{
// We are storing the `hasStartedBefore` setting here instead of in the
// intialization phase as otherwise we'd always think that OpenSpace had been
// started before
openspace::Settings settings = loadSettings();
settings.hasStartedBefore = true;
const date::year_month_day now = date::year_month_day(
floor<date::days>(std::chrono::system_clock::now())
);
settings.lastStartedDate = std::format(
"{}-{:0>2}-{:0>2}",
static_cast<int>(now.year()),
static_cast<unsigned>(now.month()),
static_cast<unsigned>(now.day())
);
saveSettings(settings, findSettings());
}
for (const std::function<void()>& func : *global::callback::deinitialize) {
func();
}
global::navigationHandler->deinitialize();
LTRACE("deinitialize(begin)");
if (global::parallelPeer->status() != ParallelConnection::Status::Disconnected) {
global::parallelPeer->disconnect();
}
if (global::renderEngine->scene() && global::renderEngine->scene()->camera()) {
global::syncEngine->removeSyncables(
global::renderEngine->scene()->camera()->syncables()
);
}
global::versionChecker->cancel();
_assetManager = nullptr;
global::deinitialize();
FactoryManager::deinitialize();
TransformationManager::deinitialize();
SpiceManager::deinitialize();
if (_printEvents) {
events::Event* e = global::eventEngine->firstEvent();
events::logAllEvents(e);
}
ghoul::fontrendering::FontRenderer::deinitialize();
ghoul::logging::LogManager::deinitialize();
LTRACE("deinitialize(end)");
LTRACE("OpenSpaceEngine::deinitialize(end)");
}
void OpenSpaceEngine::deinitializeGL() {
ZoneScoped;
LTRACE("OpenSpaceEngine::deinitializeGL(begin)");
viewportChanged();
// We want to render an image informing the user that we are shutting down
global::renderEngine->renderEndscreen();
global::windowDelegate->swapBuffer();
global::openSpaceEngine->assetManager().deinitialize();
global::openSpaceEngine->_scene = nullptr;
global::renderEngine->setScene(nullptr);
for (const std::function<void()>& func : *global::callback::deinitializeGL) {
func();
}
_loadingScreen = nullptr;
global::deinitializeGL();
rendering::helper::deinitialize();
LTRACE("OpenSpaceEngine::deinitializeGL(end)");
}
void OpenSpaceEngine::createUserDirectoriesIfNecessary() {
LTRACE(absPath("${USER}").string());
if (!std::filesystem::exists(absPath("${USER_ASSETS}"))) {
std::filesystem::create_directories(absPath("${USER_ASSETS}"));
}
if (!std::filesystem::exists(absPath("${USER_PROFILES}"))) {
std::filesystem::create_directories(absPath("${USER_PROFILES}"));
}
if (!std::filesystem::exists(absPath("${USER_CONFIG}"))) {
std::filesystem::create_directories(absPath("${USER_CONFIG}"));
}
if (!std::filesystem::is_directory(absPath("${USER_WEBPANELS}"))) {
std::filesystem::create_directories(absPath("${USER_WEBPANELS}"));
}
}
uint64_t OpenSpaceEngine::ramInUse() const {
#ifdef WIN32
PROCESS_MEMORY_COUNTERS_EX pmc;
BOOL success = GetProcessMemoryInfo(
GetCurrentProcess(),
reinterpret_cast<PROCESS_MEMORY_COUNTERS*>(&pmc),
sizeof(PROCESS_MEMORY_COUNTERS_EX)
);
if (!success) {
LERROR("Error retrieving RAM usage");
return 0;
}
return pmc.PrivateUsage;
#else // ^^^^ WIN32 // !WIN32 vvvv
LWARNING("Unsupported operating");
return 0;
#endif
}
uint64_t OpenSpaceEngine::vramInUse() const {
#ifdef WIN32
PDH_STATUS status = PdhCollectQueryData(vramQuery);
if (status != ERROR_SUCCESS) {
LERROR("Error collecting VRAM query data");
return 0;
}
PDH_FMT_COUNTERVALUE value;
status = PdhGetFormattedCounterValue(
vramCounter,
PDH_FMT_LARGE | PDH_FMT_NOSCALE,
nullptr,
&value
);
if (status != ERROR_SUCCESS) {
LERROR("Error formatting VRAM query data");
return 0;
}
LONGLONG v = value.largeValue;
return v;
#else // ^^^^ WIN32 // !WIN32 vvvv
LWARNING("Unsupported operating");
return 0;
#endif
}
void OpenSpaceEngine::runGlobalCustomizationScripts() {
ZoneScoped;
LINFO("Running Global initialization scripts");
const ghoul::lua::LuaState state = ghoul::lua::LuaState(
ghoul::lua::LuaState::Sandboxed::No
);
global::scriptEngine->initializeLuaState(state);
for (const std::string& script : global::configuration->globalCustomizationScripts) {
std::filesystem::path s = absPath(script);
if (std::filesystem::is_regular_file(s)) {
try {
LINFO(std::format("Running global customization script: {}", s));
ghoul::lua::runScriptFile(state, s);
}
catch (const ghoul::RuntimeError& e) {
LERRORC(e.component, e.message);
}
}
else {
LDEBUG(std::format("Ignoring non-existing script file: {}", s));
}
}
}
void OpenSpaceEngine::loadFonts() {
global::fontManager->initialize();
using T = std::string;
for (const std::pair<const T, T>& font : global::configuration->fonts) {
std::string key = font.first;
std::filesystem::path fontName = absPath(font.second);
if (!std::filesystem::is_regular_file(fontName)) {
LERROR(std::format("Could not find font '{}' for key '{}'", fontName, key));
continue;
}
LDEBUG(std::format("Registering font '{}' with key '{}'", fontName, key));
global::fontManager->registerFontPath(key, fontName);
}
try {
ghoul::fontrendering::FontRenderer::initialize();
}
catch (const ghoul::RuntimeError& err) {
LERRORC(err.component, err.message);
}
}
void OpenSpaceEngine::preSynchronization() {
ZoneScoped;
TracyGpuZone("preSynchronization");
#ifdef TRACY_ENABLE
TracyPlot("RAM", static_cast<int64_t>(ramInUse()));
TracyPlot("VRAM", static_cast<int64_t>(vramInUse()));
#endif // TRACY_ENABLE
LTRACE("OpenSpaceEngine::preSynchronization(begin)");
FileSys.triggerFilesystemEvents();
// Reset the temporary, frame-based storage
global::memoryManager->TemporaryMemory.reset();
if (_isRenderingFirstFrame) {
global::profile->ignoreUpdates = true;
loadAssets();
global::renderEngine->scene()->setPropertiesFromProfile(*global::profile);
global::timeManager->setTimeFromProfile(*global::profile);
global::timeManager->setDeltaTimeSteps(global::profile->deltaTimes);
setActionsFromProfile(*global::profile);
setKeybindingsFromProfile(*global::profile);
setModulesFromProfile(*global::profile);
setMarkInterestingNodesFromProfile(*global::profile);
global::profile->ignoreUpdates = false;
resetPropertyChangeFlagsOfSubowners(global::rootPropertyOwner);
global::windowDelegate->setSynchronization(false);
}
const bool master = global::windowDelegate->isMaster();
global::syncEngine->preSynchronization(SyncEngine::IsMaster(master));
if (master) {
const double dt =
global::sessionRecordingHandler->isSavingFramesDuringPlayback() ?
global::sessionRecordingHandler->fixedDeltaTimeDuringFrameOutput() :
global::windowDelegate->deltaTime();
global::timeManager->preSynchronization(dt);
const std::vector<std::string> schedScripts = global::scriptScheduler->progressTo(
global::timeManager->time().j2000Seconds()
);
for (const std::string& script : schedScripts) {
if (script.empty()) {
continue;
}
global::scriptEngine->queueScript(script);
global::eventEngine->publishEvent<events::EventScheduledScriptExecuted>(
script
);
}
global::renderEngine->updateScene();
if (_scene) {
Camera* camera = _scene->camera();
if (camera) {
global::navigationHandler->updateCamera(dt);
camera->invalidateCache();
}
}
global::sessionRecordingHandler->preSynchronization(dt);
global::parallelPeer->preSynchronization();
global::interactionMonitor->updateActivityState();
}
for (const std::function<void()>& func : *global::callback::preSync) {
ZoneScopedN("[Module] preSync");
#ifdef TRACY_ENABLE
TracyPlot("RAM", static_cast<int64_t>(ramInUse()));
TracyPlot("VRAM", static_cast<int64_t>(vramInUse()));
#endif // TRACY_ENABLE
func();
}
if (_isRenderingFirstFrame) {
setCameraFromProfile(*global::profile);
setAdditionalScriptsFromProfile(*global::profile);
}
// Handle callback(s) for change in engine mode
if (_modeLastFrame != _currentMode) {
using K = CallbackHandle;
using V = ModeChangeCallback;
for (const std::pair<K, V>& it : _modeChangeCallbacks) {
it.second();
}
}
_modeLastFrame = _currentMode;
LTRACE("OpenSpaceEngine::preSynchronization(end)");
}
void OpenSpaceEngine::postSynchronizationPreDraw() {
ZoneScoped;
TracyGpuZone("postSynchronizationPreDraw");
LTRACE("OpenSpaceEngine::postSynchronizationPreDraw(begin)");
#ifdef TRACY_ENABLE
TracyPlot("RAM", static_cast<int64_t>(ramInUse()));
TracyPlot("VRAM", static_cast<int64_t>(vramInUse()));
#endif // TRACY_ENABLE
const bool master = global::windowDelegate->isMaster();
global::syncEngine->postSynchronization(SyncEngine::IsMaster(master));
if (_shutdown.inShutdown) {
if (_shutdown.timer <= 0.f) {
global::eventEngine->publishEvent<events::EventApplicationShutdown>(
events::EventApplicationShutdown::State::Finished
);
global::windowDelegate->terminate();
return;
}
_shutdown.timer -= static_cast<float>(global::windowDelegate->averageDeltaTime());
}
_assetManager->update();
global::renderEngine->updateScene();
global::renderEngine->updateRenderer();
global::renderEngine->updateScreenSpaceRenderables();
global::renderEngine->updateShaderPrograms();
global::luaConsole->update();
if (!master) {
global::navigationHandler->orbitalNavigator().updateAnchorOnSync();
_scene->camera()->invalidateCache();
}
for (const std::function<void()>& func : *global::callback::postSyncPreDraw) {
ZoneScopedN("[Module] postSyncPreDraw");
#ifdef TRACY_ENABLE
TracyPlot("RAM", static_cast<int64_t>(ramInUse()));
TracyPlot("VRAM", static_cast<int64_t>(vramInUse()));
#endif // TRACY_ENABLE
func();
}
// Testing this every frame has minimal impact on the performance --- abock
// Debug build: 1-2 us ; Release build: <= 1 us
using ghoul::logging::LogManager;
int warningCounter = LogMgr.messageCounter(ghoul::logging::LogLevel::Warning);
int errorCounter = LogMgr.messageCounter(ghoul::logging::LogLevel::Error);
int fatalCounter = LogMgr.messageCounter(ghoul::logging::LogLevel::Fatal);
if (warningCounter > 0) {
LWARNINGC("Logging", std::format("Number of Warnings: {}", warningCounter));
}
if (errorCounter > 0) {
LWARNINGC("Logging", std::format("Number of Errors: {}", errorCounter));
}
if (fatalCounter > 0) {
LWARNINGC("Logging", std::format("Number of Fatals: {}", fatalCounter));
}
LogMgr.resetMessageCounters();
LTRACE("OpenSpaceEngine::postSynchronizationPreDraw(end)");
}
void OpenSpaceEngine::render(const glm::mat4& sceneMatrix, const glm::mat4& viewMatrix,
const glm::mat4& projectionMatrix)
{
ZoneScoped;
TracyGpuZone("Render");
LTRACE("OpenSpaceEngine::render(begin)");
#ifdef TRACY_ENABLE
TracyPlot("RAM", static_cast<int64_t>(ramInUse()));
TracyPlot("VRAM", static_cast<int64_t>(vramInUse()));
#endif // TRACY_ENABLE
viewportChanged();
global::renderEngine->render(sceneMatrix, viewMatrix, projectionMatrix);
for (const std::function<void()>& func : *global::callback::render) {
ZoneScopedN("[Module] render");
#ifdef TRACY_ENABLE
TracyPlot("RAM", static_cast<int64_t>(ramInUse()));
TracyPlot("VRAM", static_cast<int64_t>(vramInUse()));
#endif // TRACY_ENABLE
func();
}
LTRACE("OpenSpaceEngine::render(end)");
}
void OpenSpaceEngine::drawOverlays() {
ZoneScoped;
TracyGpuZone("Draw2D");
const ghoul::GLDebugGroup group("Overlays");
LTRACE("OpenSpaceEngine::drawOverlays(begin)");
#ifdef TRACY_ENABLE
TracyPlot("RAM", static_cast<int64_t>(ramInUse()));
TracyPlot("VRAM", static_cast<int64_t>(vramInUse()));
#endif // TRACY_ENABLE
viewportChanged();
// Render the overlays on top of the rendered scene
const bool isGuiWindow =
global::windowDelegate->hasGuiWindow() ?
global::windowDelegate->isGuiWindow() :
true;
if (isGuiWindow) {
global::renderEngine->renderOverlays(_shutdown);
global::sessionRecordingHandler->render();
global::navigationHandler->renderOverlay();
}
for (const std::function<void()>& func : *global::callback::draw2D) {
ZoneScopedN("[Module] draw2D");
#ifdef TRACY_ENABLE
TracyPlot("RAM", static_cast<int64_t>(ramInUse()));
TracyPlot("VRAM", static_cast<int64_t>(vramInUse()));
#endif // TRACY_ENABLE
func();
}
if (isGuiWindow) {
global::luaConsole->render();
}
LTRACE("OpenSpaceEngine::drawOverlays(end)");
}
void OpenSpaceEngine::postDraw() {
ZoneScoped;
TracyGpuZone("postDraw");
#ifdef TRACY_ENABLE
TracyPlot("RAM", static_cast<int64_t>(ramInUse()));
TracyPlot("VRAM", static_cast<int64_t>(vramInUse()));
#endif // TRACY_ENABLE
LTRACE("OpenSpaceEngine::postDraw(begin)");
global::renderEngine->postDraw();
for (const std::function<void()>& func : *global::callback::postDraw) {
ZoneScopedN("[Module] postDraw");
#ifdef TRACY_ENABLE
TracyPlot("RAM", static_cast<int64_t>(ramInUse()));
TracyPlot("VRAM", static_cast<int64_t>(vramInUse()));
#endif // TRACY_ENABLE
func();
}
if (_isRenderingFirstFrame) {
global::windowDelegate->setSynchronization(true);
resetPropertyChangeFlags();
_isRenderingFirstFrame = false;
}
//
// Handle events
//
const events::Event* e = global::eventEngine->firstEvent();
if (_printEvents) {
events::logAllEvents(e);
}
global::eventEngine->triggerActions();
global::eventEngine->triggerTopics();
global::eventEngine->postFrameCleanup();
global::memoryManager->PersistentMemory.housekeeping();
LTRACE("OpenSpaceEngine::postDraw(end)");
}
void OpenSpaceEngine::keyboardCallback(Key key, KeyModifier mod, KeyAction action,
IsGuiWindow isGuiWindow)
{
ZoneScoped;
if (_loadingScreen) {
// If the loading screen object exists, we are currently loading and want key
// presses to behave differently
if (key == Key::Escape) {
_loadingScreen->abort();
}
return;
}
// We need to do this check before the callback functions as we would otherwise
// immediately cancel a shutdown if someone pressed the ESC key. Similar argument for
// only checking for the Press action. Since the 'Press' of ESC will trigger the
// shutdown, the 'Release' in some frame later would cancel it immediately again
if (action == KeyAction::Press && _shutdown.inShutdown) {
_shutdown.inShutdown = false;
global::eventEngine->publishEvent<events::EventApplicationShutdown>(
events::EventApplicationShutdown::State::Aborted
);
return;
}
if (!global::configuration->isConsoleDisabled) {
const bool isConsumed = global::luaConsole->keyboardCallback(key, mod, action);
if (isConsumed) {
return;
}
}
for (const global::callback::KeyboardCallback& func : *global::callback::keyboard) {
const bool isConsumed = func(key, mod, action, isGuiWindow);
if (isConsumed) {
return;
}
}
global::navigationHandler->keyboardCallback(key, mod, action);
if (!global::navigationHandler->disabledKeybindings()) {
global::keybindingManager->keyboardCallback(key, mod, action);
}
global::interactionMonitor->markInteraction();
}
void OpenSpaceEngine::charCallback(unsigned int codepoint, KeyModifier modifier,
IsGuiWindow isGuiWindow)
{
ZoneScoped;
for (const global::callback::CharacterCallback& func : *global::callback::character) {
const bool isConsumed = func(codepoint, modifier, isGuiWindow);
if (isConsumed) {
return;
}
}
global::luaConsole->charCallback(codepoint, modifier);
global::interactionMonitor->markInteraction();
if (_shutdown.inShutdown) {
_shutdown.inShutdown = false;
global::eventEngine->publishEvent<events::EventApplicationShutdown>(
events::EventApplicationShutdown::State::Aborted
);
}
}
void OpenSpaceEngine::mouseButtonCallback(MouseButton button, MouseAction action,
KeyModifier mods, IsGuiWindow isGuiWindow)
{
ZoneScoped;
if (_disableAllMouseInputs) {
return;
}
using F = global::callback::MouseButtonCallback;
for (const F& func : *global::callback::mouseButton) {
const bool isConsumed = func(button, action, mods, isGuiWindow);
if (isConsumed) {
// If the mouse was released, we still want to forward it to the navigation
// handler in order to reliably terminate a rotation or zoom, or to the other
// callbacks to for example release a drag and drop of a UI window.
// Accidentally moving the cursor over a UI window is easy to miss and leads
// to weird continuing movement
if (action == MouseAction::Release) {
continue;
}
else {
return;
}
}
}
// Check if the user clicked on one of the 'buttons' the RenderEngine is drawing.
// Only handle the clicks if we are in a GUI window
if (action == MouseAction::Press && isGuiWindow) {
const bool isConsumed =
global::renderEngine->mouseActivationCallback(_mousePosition);
if (isConsumed) {
return;
}
}
global::navigationHandler->mouseButtonCallback(button, action);
global::interactionMonitor->markInteraction();
if (_shutdown.inShutdown) {
_shutdown.inShutdown = false;
global::eventEngine->publishEvent<events::EventApplicationShutdown>(
events::EventApplicationShutdown::State::Aborted
);
}
}
void OpenSpaceEngine::mousePositionCallback(double x, double y, IsGuiWindow isGuiWindow) {
ZoneScoped;
if (_disableAllMouseInputs) {
return;
}
using F = global::callback::MousePositionCallback;
for (const F& func : *global::callback::mousePosition) {
func(x, y, isGuiWindow);
}
global::navigationHandler->mousePositionCallback(x, y);
global::interactionMonitor->markInteraction();
_mousePosition = glm::vec2(static_cast<float>(x), static_cast<float>(y));
}
void OpenSpaceEngine::mouseScrollWheelCallback(double posX, double posY,
IsGuiWindow isGuiWindow)
{
ZoneScoped;
if (_disableAllMouseInputs) {
return;
}
using F = global::callback::MouseScrollWheelCallback;
for (const F& func : *global::callback::mouseScrollWheel) {
const bool isConsumed = func(posX, posY, isGuiWindow);
if (isConsumed) {
return;
}
}
global::navigationHandler->mouseScrollWheelCallback(posY);
global::interactionMonitor->markInteraction();
}
void OpenSpaceEngine::touchDetectionCallback(TouchInput input) {
ZoneScoped;
for (const std::function<bool(TouchInput)>& func : *global::callback::touchDetected) {
const bool isConsumed = func(input);
if (isConsumed) {
return;
}
}
}
void OpenSpaceEngine::touchUpdateCallback(TouchInput input) {
ZoneScoped;
for (const std::function<bool(TouchInput)>& func : *global::callback::touchUpdated) {
const bool isConsumed = func(input);
if (isConsumed) {
return;
}
}
}
void OpenSpaceEngine::touchExitCallback(TouchInput input) {
ZoneScoped;
for (const std::function<void(TouchInput)>& func : *global::callback::touchExit) {
func(input);
}
}
void OpenSpaceEngine::handleDragDrop(std::filesystem::path file) {
#ifdef WIN32
if (file.extension() == ".lnk") {
LDEBUG(std::format("Replacing shell link path '{}'", file));
file = FileSys.resolveShellLink(file);
}
#endif // WIN32
const ghoul::lua::LuaState s;
// This function will handle a specific file by providing the Lua script with
// information about the dropped file and then executing the drag_drop handler. The
// function returns whether the file was a valid drop target
auto handleFile = [&s](std::filesystem::path f) -> bool {
const std::filesystem::path path = absPath("${SCRIPTS}/drag_drop_handler.lua");
const std::string p = path.string();
int status = luaL_loadfile(s, p.c_str());
if (status != LUA_OK) {
const std::string error = lua_tostring(s, -1);
LERROR(error);
return false;
}
#ifdef WIN32
if (f.extension() == ".lnk") {
LDEBUG(std::format("Replacing shell link path '{}'", f));
f = FileSys.resolveShellLink(f);
}
#endif // WIN32
ghoul::lua::push(s, f);
lua_setglobal(s, "filename");
std::filesystem::path basename = f.filename();
ghoul::lua::push(s, std::move(basename));
lua_setglobal(s, "basename");
std::string extension = f.extension().string();
extension = ghoul::toLowerCase(extension);
ghoul::lua::push(s, extension);
lua_setglobal(s, "extension");
int callStatus = lua_pcall(s, 0, 1, 0);
if (callStatus != LUA_OK) {
const std::string error = lua_tostring(s, -1);
LERROR(error);
}
if (ghoul::lua::hasValue<std::string>(s)) {
std::string script = ghoul::lua::value<std::string>(s);
global::scriptEngine->queueScript(std::move(script));
lua_settop(s, 0);
return true;
}
else {
lua_settop(s, 0);
return false;
}
};
if (std::filesystem::is_regular_file(file)) {
// If we have a single file, we can just execute it directly
const bool success = handleFile(file);
if (!success) {
LWARNING(std::format("Unhandled file dropped: {}", file));
}
}
else if (std::filesystem::is_directory(file)) {
// If the file is a directory, we want to recursively get all files and handle
// each of the files contained in the directory
std::vector<std::filesystem::path> files = ghoul::filesystem::walkDirectory(
file,
ghoul::filesystem::Recursive::Yes,
ghoul::filesystem::Sorted::No,
[](const std::filesystem::path& f) {
return std::filesystem::is_regular_file(f);
}
);
for (const std::filesystem::path& f : files) {
// We ignore the return value here on purpose as we don't want to spam the log
// with potential uninteresting messages about every file that was not a valid
// target for a drag and drop operation
handleFile(f);
}
}
}
std::vector<std::byte> OpenSpaceEngine::encode() {
ZoneScoped;
return global::syncEngine->encodeSyncables();
}
void OpenSpaceEngine::decode(std::vector<std::byte> data) {
ZoneScoped;
global::syncEngine->decodeSyncables(std::move(data));
}
properties::Property::Visibility OpenSpaceEngine::visibility() const {
return static_cast<properties::Property::Visibility>(_visibility.value());
}
void OpenSpaceEngine::toggleShutdownMode() {
if (_shutdown.inShutdown) {
// If we are already in shutdown mode, we want to disable it
_shutdown.inShutdown = false;
global::eventEngine->publishEvent<events::EventApplicationShutdown>(
events::EventApplicationShutdown::State::Aborted
);
}
else {
// Else, we have to enable it
_shutdown.timer = _shutdown.waitTime;
_shutdown.inShutdown = true;
global::eventEngine->publishEvent<events::EventApplicationShutdown>(
events::EventApplicationShutdown::State::Started
);
}
}
OpenSpaceEngine::Mode OpenSpaceEngine::currentMode() const {
return _currentMode;
}
bool OpenSpaceEngine::setMode(Mode newMode) {
if (_currentMode == Mode::CameraPath && newMode == Mode::CameraPath) {
// Special case: It is okay to trigger another camera path while one is
// already playing. So just return that we were successful
return true;
}
else if (newMode == _currentMode) {
LERROR("Cannot switch to the currectly active mode");
return false;
}
else if (_currentMode != Mode::UserControl && newMode != Mode::UserControl) {
LERROR(std::format(
"Cannot switch to mode '{}' when in '{}' mode",
stringify(newMode), stringify(_currentMode)
));
return false;
}
LDEBUG(std::format("Mode: {}", stringify(newMode)));
_currentMode = newMode;
return true;
}
void OpenSpaceEngine::resetMode() {
_currentMode = Mode::UserControl;
LDEBUG(std::format("Reset engine mode to '{}'", stringify(_currentMode)));
}
OpenSpaceEngine::CallbackHandle OpenSpaceEngine::addModeChangeCallback(
ModeChangeCallback cb)
{
const CallbackHandle handle = _nextCallbackHandle++;
_modeChangeCallbacks.emplace_back(handle, std::move(cb));
return handle;
}
void OpenSpaceEngine::removeModeChangeCallback(CallbackHandle handle) {
const auto it = std::find_if(
_modeChangeCallbacks.begin(),
_modeChangeCallbacks.end(),
[handle](const std::pair<CallbackHandle, ModeChangeCallback>& cb) {
return cb.first == handle;
}
);
ghoul_assert(
it != _modeChangeCallbacks.end(),
"handle must be a valid callback handle"
);
_modeChangeCallbacks.erase(it);
}
scripting::LuaLibrary OpenSpaceEngine::luaLibrary() {
return {
"",
{
codegen::lua::ToggleShutdown,
codegen::lua::WriteDocumentation,
codegen::lua::SetScreenshotFolder,
codegen::lua::AddTag,
codegen::lua::RemoveTag,
codegen::lua::DownloadFile,
codegen::lua::CreateSingleColorImage,
codegen::lua::SaveBase64File,
codegen::lua::IsMaster,
codegen::lua::Version,
codegen::lua::ReadCSVFile,
codegen::lua::ResetCamera,
codegen::lua::Configuration,
codegen::lua::LayerServer,
codegen::lua::LoadJson,
codegen::lua::ResolveShortcut,
codegen::lua::VramInUse,
codegen::lua::RamInUse
},
{
absPath("${SCRIPTS}/core_scripts.lua")
}
};
}
LoadingScreen* OpenSpaceEngine::loadingScreen() {
return _loadingScreen.get();
}
void OpenSpaceEngine::invalidatePropertyCache() {
_isAllPropertiesCacheDirty = true;
}
void OpenSpaceEngine::invalidatePropertyOwnerCache() {
_isAllPropertyOwnersCacheDirty = true;
}
const std::vector<properties::Property*>& OpenSpaceEngine::allProperties() const {
if (_isAllPropertiesCacheDirty) {
_allPropertiesCache = global::rootPropertyOwner->propertiesRecursive();
_isAllPropertiesCacheDirty = false;
}
return _allPropertiesCache;
}
const std::vector<properties::PropertyOwner*>& OpenSpaceEngine::allPropertyOwners() const
{
if (_isAllPropertyOwnersCacheDirty) {
_allPropertyOwnersCache = global::rootPropertyOwner->subownersRecursive();
_isAllPropertyOwnersCacheDirty = false;
}
return _allPropertyOwnersCache;
}
AssetManager& OpenSpaceEngine::assetManager() {
ghoul_assert(_assetManager, "Asset Manager must not be nullptr");
return *_assetManager;
}
void setCameraFromProfile(const Profile& p) {
if (!p.camera.has_value()) {
// If the camera is not specified, we want to set it to a sensible default value
interaction::NavigationState nav;
nav.anchor = "Root";
nav.referenceFrame = "Root";
global::navigationHandler->setNavigationStateNextFrame(nav);
return;
}
auto checkNodeExists = [](const std::string& node) {
if (!global::renderEngine->scene()->sceneGraphNode(node)) {
throw ghoul::RuntimeError(std::format(
"Error when setting camera from profile. Could not find node '{}'", node
));
}
};
std::visit(
overloaded {
[&checkNodeExists](const Profile::CameraNavState& navStateProfile) {
interaction::NavigationState nav;
nav.anchor = navStateProfile.anchor;
checkNodeExists(nav.anchor);
if (navStateProfile.aim.has_value() && !(*navStateProfile.aim).empty()) {
nav.aim = navStateProfile.aim.value();
checkNodeExists(nav.aim);
}
if (navStateProfile.referenceFrame.empty()) {
nav.referenceFrame = nav.anchor;
}
else {
nav.referenceFrame = navStateProfile.referenceFrame;
checkNodeExists(navStateProfile.referenceFrame);
}
nav.position = navStateProfile.position;
if (navStateProfile.up.has_value()) {
nav.up = navStateProfile.up;
}
if (navStateProfile.yaw.has_value()) {
nav.yaw = navStateProfile.yaw.value();
}
if (navStateProfile.pitch.has_value()) {
nav.pitch = navStateProfile.pitch.value();
}
global::navigationHandler->setNavigationStateNextFrame(nav);
},
[&checkNodeExists](const Profile::CameraGoToGeo& geo) {
// Instead of direct calls to navigation state code, Lua commands with
// globebrowsing goToGeo are used because this prevents a module
// dependency in this core code. Eventually, goToGeo will be incorporated
// in the OpenSpace core and this code will change.
checkNodeExists(geo.anchor);
std::string geoScript;
if (geo.altitude.has_value()) {
geoScript = std::format(
"openspace.navigation.flyToGeo([[{}]], {}, {}, {}, 0)",
geo.anchor, geo.latitude, geo.longitude, *geo.altitude
);
}
else {
geoScript = std::format(
"openspace.navigation.flyToGeo2([[{}]], {}, {}, false, 0)",
geo.anchor, geo.latitude, geo.longitude
);
}
global::scriptEngine->queueScript(geoScript);
},
[&checkNodeExists](const Profile::CameraGoToNode& node) {
using namespace interaction;
checkNodeExists(node.anchor);
NodeCameraStateSpec spc = {
.identifier = node.anchor,
.height = node.height,
.useTargetUpDirection = true
};
global::navigationHandler->setCameraFromNodeSpecNextFrame(std::move(spc));
}
},
p.camera.value()
);
}
void setModulesFromProfile(const Profile& p) {
for (Profile::Module mod : p.modules) {
const std::vector<OpenSpaceModule*>& m = global::moduleEngine->modules();
const auto it = std::find_if(m.begin(), m.end(),
[&mod](const OpenSpaceModule* moduleSearch) {
return (moduleSearch->identifier() == mod.name);
});
if (it != m.end()) {
if (mod.loadedInstruction.has_value()) {
global::scriptEngine->queueScript(mod.loadedInstruction.value());
}
}
else {
if (mod.notLoadedInstruction.has_value()) {
global::scriptEngine->queueScript(mod.notLoadedInstruction.value());
}
}
}
}
void setActionsFromProfile(const Profile& p) {
for (Profile::Action a : p.actions) {
if (a.identifier.empty()) {
LERROR("Identifier must to provided to register action");
}
if (global::actionManager->hasAction(a.identifier)) {
LERROR(std::format(
"Action for identifier '{}' already existed & registered", a.identifier
));
}
if (a.script.empty()) {
LERROR(std::format(
"Identifier '{}' does not provide a Lua command to execute", a.identifier
));
}
interaction::Action action;
action.identifier = a.identifier;
action.command = a.script;
action.name = a.name;
action.documentation = a.documentation;
action.guiPath = a.guiPath;
action.isLocal = interaction::Action::IsLocal(a.isLocal);
global::actionManager->registerAction(std::move(action));
}
}
void setKeybindingsFromProfile(const Profile& p) {
for (Profile::Keybinding k : p.keybindings) {
if (k.action.empty()) {
LERROR("Action must not be empty");
}
if (!global::actionManager->hasAction(k.action)) {
LERROR(std::format("Action '{}' does not exist", k.action));
}
if (k.key.key == openspace::Key::Unknown) {
LERROR(std::format(
"Could not find key '{}'",
std::to_string(static_cast<uint16_t>(k.key.key))
));
}
global::keybindingManager->bindKey(k.key.key, k.key.modifier, k.action);
}
}
void setMarkInterestingNodesFromProfile(const Profile& p) {
for (const std::string& nodeName : p.markNodes) {
SceneGraphNode* node = global::renderEngine->scene()->sceneGraphNode(nodeName);
if (node) {
node->addTag("GUI.Interesting");
}
}
}
void setAdditionalScriptsFromProfile(const Profile& p) {
for (const std::string& a : p.additionalScripts) {
global::scriptEngine->queueScript(a);
}
}
} // namespace openspace